Star Wars: X-Wing: K-Wing

Author: Fantasy Flight Games

Publisher: Fantasy Flight Games

ISBN:

Category:

Page:

View: 599

The K-wing Expansion Pack for X-Wing introduces the K-wing, a heavily armed Rebel bomber that could double as an escort or reconnaissance vessel. With its new SLAM action, heavy armor plating, and devastating ordnance, the K-wing is an outstanding ship for hit-and-run operations, and its four shields and five hull make it one of the game's most durable small-base fighters. One pre-painted K-wing miniature, sculpted at 1/270 scale, comes with four ship cards and nine upgrades that dramatically improve the efficiency of your Rebel ordnance.

The Everything Tabletop Games Book

From Settlers of Catan to Pandemic, Find Out Which Games to Choose, How to Play, and the Best Ways to Win!

Author: Bebo

Publisher: Everything

ISBN:

Category: Games & Activities

Page: 320

View: 919

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Gaming Programs for All Ages at the Library

A Practical Guide for Librarians

Author: Tom Bruno

Publisher: Rowman & Littlefield

ISBN:

Category: Language Arts & Disciplines

Page: 160

View: 288

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities.

The Civilized Guide to Tabletop Gaming

Rules Every Gamer Must Live By

Author: Teri Litorco

Publisher: Simon and Schuster

ISBN:

Category: Games & Activities

Page: 224

View: 150

Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!

Level Up! The Guide to Great Video Game Design

Author: Scott Rogers

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 552

View: 546

Want to design your own video games? Let expert Scott Rogersshow you how! If you want to design and build cutting-edge video games butaren’t sure where to start, then the SECOND EDITION of theacclaimed Level Up! is for you! Written by leading videogame expert Scott Rogers, who has designed the hits Pac ManWorld, Maximo and SpongeBob Squarepants, thisupdated edition provides clear and well-thought out examples thatforgo theoretical gobbledygook with charmingly illustrated conceptsand solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLYEXPANDED to teach you how to develop marketable ideas, learn whatperils and pitfalls await during a game’s pre-production,production and post-production stages, and provide even morecreative ideas to serve as fuel for your own projectsincluding: Developing your game design from the spark of inspiration allthe way to production Learning how to design the most exciting levels, the mostprecise controls, and the fiercest foes that will keep your playerschallenged Creating games for mobile and console systems – includingdetailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with thehelp of brand new examples Level Up! 2nd Edition is includes all-new content, anintroduction by David “God of War” Jaffe andeven a brand-new chili recipe –making it an even moreindispensable guide for video game designers both “in thefield” and the classroom. Grab your copy of Level Up! 2nd Edition andlet’s make a game!

BattleTech compendium

the rules of warfare

Author: FASA Corporation

Publisher: FASA Corp.

ISBN:

Category: Fiction

Page: 152

View: 646

BattleTech celebrates its tenth anniversary with the "BattleTech Compendium: the Rules of Warfare, " the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from "BattleTech, 3rd Edition, CityTech, 2nd Edition, " and the original "BattleTech Compendium. The Rules of Warfare" also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.