The gap between theoretical ideas and messy reality, as seen in Neal Stephenson, Adam Smith, and Star Trek. We depend on—we believe in—algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations—the marriage vow, the shaman's curse—do not merely describe the world but make it. Computation casts a cultural shadow that is shaped by this long tradition of magical thinking. In this book, Ed Finn considers how the algorithm—in practical terms, “a method for solving a problem”—has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. Finn argues that the algorithm deploys concepts from the idealized space of computation in a messy reality, with unpredictable and sometimes fascinating results. Drawing on sources that range from Neal Stephenson's Snow Crash to Diderot's Encyclopédie, from Adam Smith to the Star Trek computer, Finn explores the gap between theoretical ideas and pragmatic instructions. He examines the development of intelligent assistants like Siri, the rise of algorithmic aesthetics at Netflix, Ian Bogost's satiric Facebook game Cow Clicker, and the revolutionary economics of Bitcoin. He describes Google's goal of anticipating our questions, Uber's cartoon maps and black box accounting, and what Facebook tells us about programmable value, among other things. If we want to understand the gap between abstraction and messy reality, Finn argues, we need to build a model of “algorithmic reading” and scholarship that attends to process, spearheading a new experimental humanities.
"This collection explores the current wave of US/UK television dramas, focusing on industry strategies, performance styles, issues of 'quality,' and audience receptions. It covers key programs including Black Mirror, Downton Abbey, Game of Thrones and Sherlock. Issues of national identity, streaming services, and transnational fan cultures are all explored"
Emerging technologies have enhanced the learning capabilities and opportunities in modern school systems. To continue the effective development of such innovations, the intended users must be taken into account. End-User Considerations in Educational Technology Design is a pivotal reference source for the latest scholarly material on usability testing techniques and user-centered design methodologies in the development of technological tools for learning environments. Highlighting a range of pertinent topics such as multimedia learning, human-computer interaction, and online learning, this book is ideally designed for academics, researchers, school administrators, professionals, and practitioners interested in the design of optimized educational technologies.
Publisher: Center for Science and Imagination Arizona State University
Category: Outer space
Why should we go to space? To learn more about the universe and our place in it? To extract resources and conduct commerce? To demonstrate national primacy and technological prowess? To live and thrive in radically different kinds of human communities? Visions, Ventures, Escape Velocities takes on the challenge of imagining new stories at the intersection of public and private--narratives that use the economic and social history of exploration, as well as current technical and scientific research, to inform scenarios for the future of the "new space" era. Visions, Ventures, Escape Velocities provides fresh insights into human activity in Low Earth Orbit, journeys to Mars, capturing and mining asteroids, and exploring strange and uncharted exoplanets. Its stories and essays imagine human expansion into space as a kind of domestication--not in the sense of taming nature but in the sense of creating a space for dwelling, a venue for human life and curiosity to unfurl in all their weirdness and complexity.