Virtual economies and financial crime are ever-growing, increasingly significant facets to banking, finance and anti-money laundering regulations on an international scale. In this pathbreaking and timely book, these two important issues are explored together for the first time in the same place. Clare Chambers-Jones examines the jurisprudential elements of cyber law in the context of virtual economic crime and explains how virtual economic crime can take place in virtual worlds. She looks at the multi-layered and interconnected issues association with the increasing trend of global and virtual banking via the 'Second Life' MMOG (Massively Multiplayer Online Game). Through this fascinating case study, the author illustrates how virtual worlds have created a second virtual economy which transgresses into the real, creating economic, political and social issues. Loopholes used by criminals to launder money through virtual worlds (given the lack of jurisdictional consensus on detection and prosecution) are also highlighted. The importance of providing legal clarity over jurisdictional matters in cyberspace is an increasing concern for policymakers and regulators, and this book provides a wealth of information on new aspects of cyber law and virtual economics. As such, it will prove essential reading for academics, students, researchers and policymakers across the fields of law generally, and more specifically, financial law and regulation, finance, money and banking, and economic crime.
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale there is a virtual economy, simple or complex. This BIT explains that the objectives of virtual economies -- providing content, attracting and retaining users, and earning revenues -- are often best pursued in unfree (that is, regulated) rather than free markets.
Technologies and Applications for Building Customer Relationships
Author: Ciaramitaro, Barbara
Publisher: IGI Global
Category: Business & Economics
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.
Integrating Reproductive, Productive and Virtual Economies
Author: V. Spike Peterson
Category: Political Science
Moving beyond a narrow definition of economics, this pioneering book advances our knowledge of global political economy and how we might critically respond to it. V. Spike Peterson clearly shows how two key features of the global economy increasingly determine everyday lives worldwide. The first is explosive growth in financial markets that shape business decision-making and public policy-making, and the second is dramatic growth in informal and flexible work arrangements that shape income-generation and family wellbeing. These developments, though widely recognized, are rarely analyzed as inextricable and interacting dimensions of globalization. Using a new theoretical model, Peterson demonstrates the interdependence of reproductive, productive and virtual economies and analyzes inequalities of race, gender, class and nation as structural features of neoliberal globalization. Presenting a methodologically plural, cross-disciplinary and well-documented account of globalization, the author integrates marginalized and disparate features of globalization to provide an accessible narrative from a postcolonial feminist vantage point.
Rethinking Global Political Economy contains incisive analysis of history, linguistics, class, culture, empirical data and normative concerns. This important volume presents innovative approaches to fundamental issues in global political economy. Together they provide multiple arguments and avenues for rethinking global political economy in a time of turmoil and system transformation. It will appeal to those interested in seeing new perspectives and healthy heterodoxy in the study of political economy.
What has happened to Russia since the collapse of communism in 1991 and where is the country going in the new century? Russia has escaped widespread social disorder or political collapse, but few observers would argue that the situation has stabilized. Seventeen distinguished scholars from the United States, Russia, and Europe analyze the institutions, social forces, and ideas that are transforming Russia and are, in turn, being transformed in Russia today. The first multidisciplinary assessment of the Yeltsin era, Russia in the New Century: Stability or Disorder? focuses on superpresidentialism, the Constitutional Court, the military, the virtual economy, the network society, organized crime, the new entrepreneurs, workers, survival networks, Russian political parties and nationalism, and the crisis in Dagestan. Thirteen essays and the editors' introduction offer new perspectives on Russia's prospects for stability and disorder in the twenty-first century.
Media industries and services present a complex set of challenges to economic analysis: challenges made more difficult by the technological changes that have been transforming the media sector. Research on the economics of media has made major advances
A comprehensive resource on the principles and techniques of virtual world design and programming covers everything from MUDS to MMOs and MMORPGs, explaining how virtual worlds work, creating games for multiple users, and the underlying design principles of online games. Original. (Advanced)