This book is meant to help bridge the gap between brainstorming and creating digital comps for the design of a website. The book contains a collection of different UI components that are commonly used on a majority of websites. Use the grids in this book to sketch out each component and fully understand the size/margin/proportions that each one needs.
Updated: 2019= = = = = = = = = = = = - Increased page count (80+ pages)- Component list included- Taller grids- More margin space for sketching + note taking= = = = = = = = = = = = By sketching out different components found within an interface you will become more familiar with the common presentation of different UI patterns. These grid pages are based on an 8-pixel dotted grid. This grid will help you use a base unit of measurement to determine how things will fit into your wireframes (margin, spacing, font size, leading, etc, ). You can use the pages to create a close-up view of individual components or an overview page with the components placed within it. This is the companion book to UI Design Workbook.
The Definitive Guide to Developing Applications Using Microsoft Excel, VBA, and .NET
Author: Rob Bovey
Publisher: Addison-Wesley Professional
A guide to the development aspects of Excel covers such topics as building add-ins, creating custom charts, using class modules, handling errors, controlling external applications, and programming with databases.
Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant. Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice Perfect complement to Buxton’s Sketching User Experience or any UX text Author-maintained companion website at http://grouplab.cpsc.ucalgary.ca/sketchbook/
A Real-World Guide to Using Type in Graphic Design
Author: Timothy Samara
Publisher: Rockport Publishers
DIVThe Typography Workbook provides an at-a-glance reference book for designers on all aspects of type. The book is part of Rockport's popular Workbook series of practical and inspirational workbooks that cover all the fundamental areas of the graphic design business. This book presents an abundance of information on type - the cornerstone of graphic design - succinctly and to the point, so that designers can get the information they need quickly and easily. Whereas many other books on type are either very technical or showcase oriented, this book offers ideas and inspiration through hundreds of real-life projects showing successful, well-crafted usage of type. The book also offers a variety of other content, including choosing fonts, sizes, and colors; incorporating text and illustrations; avoiding common mistakes in text usage; and teaching rules by which to live (and work) by. /div
Puzzles, crosswords, and other fun games to test your knowledge of user experience design
Author: Zak Rowling
Publisher: Zak Rowling
The UX Activity Workbook tests designers of all skill levels with their understanding of a multitude of user experience, psychological, technological, and anthropological concepts through playful exercises. Challenge your colleagues and peers with noggin' scratching brain teasers. The activities in this eBook aim to encourage designers to use engaging play to confront imaginary but potentially real-world problems in a fun way. There are also stress-relief colouring in pages if you’re just a designer having a rough day.
Do you wish Access was more accessible? Do you wonder what to do with databases in the first place? If you’ve just been letting Access sit there as an anonymous icon on the Ribbon, Access 2007 Workbook For Dummies can open up new worlds for you. The coolest thing about this friendly, easy-to-follow workbook is that you’ll actually create a database that you can use to organize your own home media collection, if you like. In the process, you discover how to build a database from the ground up and some of the ways a database can be helpful, even if you’re not a business mogul or an accountant. Using a problem-solution approach, Access 2007 Workbook For Dummies gives you plenty of chances to practice each step, so you gain confidence along with information. You’ll discover how to: Set up Access and use database fundamentals Create a home media database from start to finish Build tables, relationships, forms, and reports Use select and action queries View and manipulate data Edit and build simple macros and use them to automate navigation Arrange controls on a form Build a user interface to add, edit, and update data Track every aspect of the media collection, including The bonus CD-ROM includes separate database files for each exercise and a video that walks you through each step of the more complex procedures. In no time you’ll find Access is no longer unapproachable. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Now in Paperback! Publication Design Workbook is packed with information regarding the ins and outs of publication design. The media featured includes magazines, literature systems, newsletters, exhibition catalogs, annual reports, newspapers, and retail catalogs. Both current and historical approaches are provided to give readers a complete background on design style, application, and techniques involved in creating effective publications. Readers will develop a clear understanding of publication design through a comprehensive and accessible workshop-style format. Fundamentals of form and content are included, along with diagrams to further textual understanding. This is the most complete book for designers on applied publication design principles combined with an awe-inspiring collection of the best work from around the world.
This is a sketchbook for students and practitioners of the various fields of experience design including UX Design, User Interface Design, and Interaction Design. It also contains handy reference materials, terminology, checklists, and inspirational quotes.
A Real-World Guide to Designing Magazines, Newspapers, and Newsletters
Author: Timothy Samara
Publisher: Rockport Publishers
DIVPublication Design Workbook is packed with information regarding the ins and outs of publication design. The media featured includes magazines, literature systems, newsletters, exhibition catalogs, annual reports, newspapers, and retail catalogs. Both current and historical approaches are provided to give readers a complete background on design style, application, and techniques involved in creating effective publications. Readers will develop a clear understanding of publication design through a comprehensive and accessible workshop-style format. Fundamentals of form and content are included, along with diagrams to further textual understanding. This is the most complete book for designers on applied publication design principles combined with an awe-inspiring collection of the best work from around the world. /div
For UX Designer & UI Developer 6x9 Notebook / Journal 120 Pages for Daybook Log Workbook Exercise Design Notes Ideas Memorie, Blueprint and Goals
Author: Belons to Awesome Job
UX Designer & UI Developer journal / notebook features: 120 ruled lined pages 6 x 9 inch size - big enough for your writing and small enough to take with you smooth white-color paper, perfect for ink, gel pens, pencils or colored pencils a matte-finish cover for an elegant, professional look and feel This journal can be used for writing, jotting down your brilliant ideas, recording your accomplishments, and more. Use it as a diary or gratitude journal, a travel journal or to record your food intake or progress toward your goals. The simple lined pages allow you to use it however you wish. Journals to Write In offers a wide variety of journals, so keep one by your bedside as a dream journal, one in your car to record mileage and expenses, one by your computer for login names and passwords, and one in your purse or backpack to jot down random thoughts and inspirations throughout the day. Paper journals never need to be charged and no batteries are required! You only need your thoughts and dreams and something to write with. These journals also make wonderful gifts, so put a smile on someone's face today! Let's your creativity shine everywhere you go. Perfect for UX Designer & UI Developer, for both professionals and students. Write down design notes, ideas, memories, and goals. Blueprint. Product Features: 6x9 inch 120 pages High-quality and nice design cover High-quality papers
Visual Elements, Techniques, and Layout Strategies for Busy Designers
Author: Timothy Samara
Publisher: Rockport Publishers
DIVA good designer, like a good chef, is aware not only of how each ingredient is similar or different, but also which delivers one message in contrast to another, which will combine to create experiences that are harmonious or jarring, financial, medical, or industrial.By comparing the designer to a chef, author Timothy Samara, walks readers through the ingredients, tools, and techniques it takes to create successful design recipes.This book is broken into easy-to-follow sections, including basic design techniques, graphic ingredients, and projects recipes. The Graphic Ingredients section is categorized into four groups: Pictorial Staples, Chromatic Flavors, Typographic Confections, and Spatial Presentations. Once the basic design techniques and ingredients are established, the author demonstrates how to concoct delectable design recipes. Graphic Designer's Essential Reference is an inspirational resource that all graphic designers should keep by their workspace for handy reference./div
Designer, author, educator Timothy Samara is a world authority on type and graphic design. His 2004 Rockport book, Typography Workbook has become an essential reference text for design classrooms and industry professionals. Now, in Letter Forms: The Design of Type, Past to Future he takes readers even deeper, expertly guiding them through the aesthetics as well as the technical considerations of his subject. He begins with an overview spanning the invention of movable type to today's digital typography, and ends with a showcase of contemporary fonts. Samara's true focus in this book is conveying the essentials of type design to practitioners, and thoughtfully and thoroughly explaining and illustrating the development of form and style. He walks you through letter form anatomy, stroke formation and rhythm, tool methodologies, structure and proportion, tool methodologies, and tons more. This all makes for one excellent, timely reference work that designers can return to in designing logos, wordmarks, signage, titling accents, and all of their graphic design work.
For designers working in every medium, layout is arguable the most basic, and most important, element. Effective layout is essential to communication and enables the end user to not only be drawn in with an innovative design but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that in order to effectively break the rules of grid-based design, one must first understand those rules and see them applies to real-world projects. Text reveals top designersÆ work in process and rationale. Projects with similar characteristics are linked through a simple notational system that encourages exploration and comparison of structure ideas. Also included are historical overviews that summarize the development of layout concepts, both grid-based and non-grid based, in modern design practice.
The graphic design equivalent to Strunk & White's The Elements of Style This book is simply the most compact and lucid handbook available outlining the basic principles of layout, typography, color usage, and space. Being a creative designer is often about coming up with unique design solutions. Unfortunately, when the basic rules of design are ignored in an effort to be distinctive, design becomes useless. In language, a departure from the rules is only appreciated as great literature if recognition of the rules underlies the text. Graphic design is a "visual language," and brilliance is recognized in designers whose work seems to break all the rules, yet communicates its messages clearly. This book is a fun and accessible handbook that presents the fundamentals of design in lists, tips, brief text, and examples. Chapters include Graphic Design: What It Is; What Are They and What Do They Do?; 20 Basic Rules of Good Design; Form and Space-The Basics; Color Fundamentals; Choosing and Using Type; The World of Imagery; Putting it All Together?Essential Layout Concepts; The Right Design Choices: 20 Reminders for Working Designers; and Breaking the Rules: When and Why to Challenge all the Rules of this Book.
Understanding Conceptual Principles and Practical Techniques to Create Unique, Effective Design Solutions
Author: Timothy Samara
Publisher: Rockport Pub
Here is a complete, comprehensive drawing reference for design students and professionals alike who want to implement drawing as a professional tool. In Drawing for Graphic Design, Timothy Samara empowers readers to add drawing to their design vocabulary, featuring case studies of commercial projects from start to finish along with a showcase of real-world projects that integrate drawing as an intrinsic part of their visual communication. Filled with original author drawings and sketches, it's a must-have reference that will benefit designers of all levels.