Art and Making of the Film

Author: Sharon Gosling

Publisher: Titan Books

ISBN:

Category:

Page: 176

View: 801

From Warner Bros. Pictures and Metro-Goldwyn-Mayer Pictures, Tomb Raider follows the treacherous journey of a young Lara Croft as she takes her first steps toward becoming a global hero. Academy Award(TM) winner Alicia Vikander (Ex Machina, The Danish Girl) stars in the lead role, under the direction of Roar Uthaug (The Wave). Showcasing lavish concept art, behind the scenes photos, insight into the stunts, and fascinating contributions from cast and crew, Tomb Raider, The Art and Making of the Film, is the perfect companion to this highly-anticipated release.

Marvel's Iron Man 3 - The Art Of The Movie

Author: Marie Javins

Publisher: Marvel Entertainment

ISBN:

Category: Comics & Graphic Novels

Page: 280

View: 877

Continuing their popular ART OF series of movie tie-in books, Marvel presents its latest blockbuster achievement! Featuring exclusive concept artwork, behind-the-scenes photographs, production stills, and in-depth interviews with the cast and crew, THE ART OF IRON MAN 3 provides an insider's look into the making of the highly anticipated film directed by Shane Black and starring Robert Downey Jr. This keepsake volume is co-written by comic-book authors and novelists Stuart Moore and Marie Javins!

The Art Direction Handbook for Film & Television

Author: Michael Rizzo

Publisher: CRC Press

ISBN:

Category: Performing Arts

Page: 544

View: 214

In this new and expanded edition of The Art Direction Handbook, author Michael Rizzo now covers art direction for television, in addition to updated coverage of film design. This comprehensive, professional manual details the set-up of the art department and the day-to-day job duties: scouting for locations, research, executing the design concept, supervising scenery construction, and surviving production. Beyond that, there is an emphasis on not just how to do the job, but how to succeed and secure other jobs. Rounding out the text is an extensive collection of useful forms and checklists, as well as interviews with prominent art directors.

Wong Kar-wai's Ashes of Time

Author: Wimal Dissanayake

Publisher: Hong Kong University Press

ISBN:

Category: Social Science

Page: 196

View: 180

Ashes of Time, by the internationally acclaimed director Wong Kar-wai, has been considered to be one of the most complex and self-reflexive of Hong Kong films. Loosely based on the stories by renowned martial arts novelist Jin Yong, Wong Kar-wai has created a very different kind of martial arts film, which invites close and sustained study.This book presents the nature and significance of Ashes of Time, and the reasons for its being regarded as a landmark in Hong Kong cinema. Placing the film in historical and cultural context, Dissanayake discusses its vision, imagery, visual style, and narrative structure. In particular, he focuses on the themes of mourning, confession, fantasy, and kung fu movies, which enable the reader to gain a deeper and more comprehensive understanding of the film.

Tomb Raider Archives

Author: Dan Jurgens

Publisher: Dark Horse Comics

ISBN:

Category: Comic books, strips, etc

Page: 408

View: 435

Armed with her iconic twin pistols, and aided by roguish playboy Chase Carver and her buttoned-up assistant Madeline Hovan, Lara criss-crosses the globe in search of adventure. Join Lara as she fights against a shadowy organization intent on her destruction, faces the ultimate betrayal and uncovers legendary treasures.

Videogames and Art

Author: Andy Clarke

Publisher: Intellect Books

ISBN:

Category: Art

Page: 283

View: 876

Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.

Gaming Film

How Games are Reshaping Contemporary Cinema

Author: Jasmina Kallay

Publisher: Springer

ISBN:

Category: Performing Arts

Page: 156

View: 928

Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.

The Wow Climax

Tracing the Emotional Impact of Popular Culture

Author: Henry Jenkins

Publisher: NYU Press

ISBN:

Category: Social Science

Page: 285

View: 881

Henry Jenkins at [email protected] (video) Vaudevillians used the term "the wow climax" to refer to the emotional highpoint of their acts—a final moment of peak spectacle following a gradual building of audience's emotions. Viewed by most critics as vulgar and sensationalistic, the vaudeville aesthetic was celebrated by other writers for its vitality, its liveliness, and its playfulness. The Wow Climax follows in the path of this more laudatory tradition, drawing out the range of emotions in popular culture and mapping what we might call an aesthetic of immediacy. It pulls together a spirited range of work from Henry Jenkins, one of our most astute media scholars, that spans different media (film, television, literature, comics, games), genres (slapstick, melodrama, horror, exploitation cinema), and emotional reactions (shock, laughter, sentimentality). Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers like Wes Craven and David Cronenberg and avant garde artist Matthew Barney, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact.

Lara Croft

The Art of Virtual Seduction

Author: Prima

Publisher: Prima Games

ISBN:

Category: Games

Page: 139

View: 644

Building upon the success of 1998's Lara's Book, comes "Lara's Book II" -- a must for every Lara Croft & Tomd Raider fan or collector. Following in the footsteps of it's predecessor, "Lara's Book II" provides a mixture of popular and exclusive information about Lara Croft and the Tomb Raider series including Art, News, Essays, Rumors, Interviews and more. Learn why Lara Croft has become a multi-million dollar merchandising franchise and Lara Croft's Image is the sexiest mass-market icon yet.