The Ultimate Random Encounters Book

Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life

Author: Travis "Wheels" Wheeler

Publisher: Simon and Schuster

ISBN:

Category: Crafts & Hobbies

Page: 176

View: 729

"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--

The Ultimate Random Encounters Book

Hundreds of Original Encounters to Help Bring Your Next RPG Adventure to Life

Author: Travis "Wheels" Wheeler

Publisher: Simon and Schuster

ISBN:

Category: Games & Activities

Page: 176

View: 435

Take your gaming campaign to the next level with this inspiring, easy-to-use collection of random encounters perfect for any fantasy RPG. Spark your imagination fast with this collection of fun, engaging, and inspiring random encounter prompts. These expertly written options are organized into popular themes and locations so you can find what you need fast, whether you choose from the list or use the dice to choose randomly. With fantasy hooks to fit every game from Pathfinder to GURPS to D&D, there are options for all of your campaigns. Whether you’re playing from a game book or weaving your own homebrewed adventure, there’s always a need for short random encounters in between set pieces. Featuring fun full-color illustrations, you’ll engage more in your story and bring your game to life!

The Game Master's Book of Random Encounters

500+ customizable maps, tables and story hooks to create 5th edition adventures on demand

Author: Jeff Ashworth

Publisher: Media Lab Books

ISBN:

Category: Games & Activities

Page: 256

View: 651

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Dungeons & Dragons Dungeon Master's Guide

Core Rulebook II V.3.5

Author: Monte Cook

Publisher:

ISBN:

Category: Games & Activities

Page: 320

View: 613

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

Open Game Table : the Anthology of Roleplaying Game Blogs

Author: Jonathan Jacobs

Publisher: Jonathan Jacobs

ISBN:

Category: Games & Activities

Page: 140

View: 856

Open Game Table aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are 47 blog posts from 32 top-quality RPG blogs, plus a Foreword written by RPG luminary Wolfgang Baur. Packed with content and over 60 illustrations by a stable of talented new artists, this book is Pure Gold. A true grass roots effort; it is a tour de force of the RPG blogging universe. Check out the Open Game Table storefront for reviews by WIRED and Bards & Sages.

The Encyclopedia of Extraterrestrial Encounters

A Definitive Illustrated A-Z Guide to All Things Alien

Author: Ronald Story

Publisher: NAL

ISBN:

Category: Body, Mind & Spirit

Page: 681

View: 637

Encompasses the latest information on UFOs, alien abductions, Area 51, the Bermuda Triangle, and conspiracies and cover-ups, and features speculation, essays, and theories by such authors as Whitley Strieber, Carl Sagan, and Erich von Dèaniken.

The Four Man Plan

A Romantic Science

Author: Cindy Lu

Publisher: Createspace Independent Pub

ISBN:

Category: Family & Relationships

Page: 228

View: 156

Fabulous and single? Very, VERY, single? Find dating to be the ultimate chore, a nearly unbearable means to your fairy tale ending? Confused by the chaos of the online dating scene? The Four Man Plan is a bullet-proof system for attracting and finding love. It combines the certainties of math and human behavior into a functioning system for finding Mr. Right. The Four Man Plan uses the woman's linear and creative mind to support and guide her emotional and reactive heart. More importantly it helps transform dating into a process of self-awareness and discovery. Learn the Wait for Sex Index, The Yes Factor and the Chick's Chick Angle. Don't worry, it's FUN! Math nerdiness is not required. CRITICS' RAVES FOR THE FOUR MAN PLAN: "Single ladies will be emboldened by her sound hypothesis." --LA WEEKLY "Takes the angst out of dating with wolloping comic style." --AMERICAN RADIO NETWORK "The 4 Man Plan far surpasses the average self-help book both in entertainment value and actual solid advice." --BlogCritics Magazine "Flirty, honest, yet racy - making for a hard-to-put-down boo. Five Stars. --about.com RAVES FROM REAL WOMEN "Doing the Plan completely turned my attitude about dating around. I met a TON of new men and had the best dating time of my life. Several months later, I'm happily living with my amazing 3 1/2 Man!" -- Sara, 30 "None of the things in this book have ever been even remotely explained to me. I will not live and end my life as a cat lady thanks to the 4MP." -- Rockie, 24 "I'm so much more relaxed and able to approach this whole process with a mind that is more open than I've ever had in my dating life." -- Yen, 45 "This really motivated me after being so discouraged with my love life. I can't believe how much fun I'm having!" --JP, 37 This is the best, most comprehensive HOW TO dating book ever! Visit www.TheFourManPlan.com for reviews, testimonials, blogs, info, and the "Fourum" where Cindy Lu advises 4MPlanner's every week! This is real ladies, and it works. Do the math.

Fandom Directory

Author:

Publisher:

ISBN:

Category: Clubs

Page:

View: 198

Includes lists of fanzines, conventions, publishing associations, clubs, dealers, and individual fans.

Feminism and Status of Women

Author: S. D. Mudgal

Publisher:

ISBN:

Category: Feminism

Page: 250

View: 309

This book is primarily on the Indian situation in the context of feminism with special reference to the status of Indian women through the ages and the external influences that transform their life style in modern India. In the development of our society the women of India had played a significant role. Since ages she engaged herself in domestic environments, though some of them left a mark having deep bearing on several phases of our society. The modern woman is well-awakened and is engaged to solve her social problems.