From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
"What Lies Ahead for Christians around the World? IF YOU FOLLOW the works of bestselling authors Malcolm Gladwell, Faith Popcorn, Daniel Pink, and other trend forecasters, you'll appreciate learning about more than twenty-five rings of fire that lie ahead for Christians around the world. In the face of eruptive and disruptive changes in technology, communications, bioethics, and beyond, how do we fight fire with fire, not only catching up to our culture but also leading our friends and neighbors toward the feet of Christ? No one has done more to startle the church from its slumber than Len Sweet, and no one has equipped the church as effectively. This is a benchmark book from a seminal leader of the modern evangelical movement. It contains more than 25 game-changing and century-defining "rings of fire" as well as stimulating questions for reflection and discussion from scholar and pastor Mark Chironna"--
In the most rigorous articulation of his philosophical system to date, Slavoj Žižek provides nothing short of a new definition of dialectical materialism. In forging this new materialism, Žižek critiques and challenges not only the work of Alain Badiou, Robert Brandom, Joan Copjec, Quentin Meillassoux, and Julia Kristeva (to name but a few), but everything from popular science and quantum mechanics to sexual difference and analytic philosophy. Alongside striking images of the Möbius strip, the cross-cap, and the Klein bottle, Žižek brings alive the Hegelian triad of being-essence-notion. Radical new readings of Hegel, and Kant, sit side by side with characteristically lively commentaries on film, politics, and culture. Here is Žižek at his interrogative best.
In recent decades, science fiction in both print and visual media has produced an outpouring of story lines that feature forms of simulated reality. These depictions appear with such frequency that fictional portrayals of simulated worlds have become a popular sci-fi trope--one that prompts timeless questions about the nature of reality while also tapping into contemporary debates about emerging technologies. In combination with tech-driven tensions, this study shows that our collective sense of living in politically uncertain times also propels the popularity of these story lines. Because of the kinds of questions they raise and the cultural anxieties they provoke, these fictional representations provide a window into contemporary culture and demonstrate how we are reassessing our own reality.
Using Lacanian psychoanalysis, as well as its pre-history and afterlives, In the Event of Laughter argues for a new framework for discussing laughter. Responding to a tradition of 'comedy studies' that has been interested only in the causes of laughter (in why we laugh), it proposes a different relationship between laughter and causality. Ultimately it argues that laughter is both cause and effect, troubling chronological time and asking for a more nuanced way of conceiving the relationship between subjects and their laughter than existing theories have accounted for. Making this visible via psychoanalytic ideas of retroactivity, Alfie Bown explores how laughter – far from being a mere response to a stimulus – changes the relationship between the present, the past and the future. Bown investigates this hypothesis in relation to a range of comic texts from the 'history of laughter,' discussing Chaucer, Shakespeare, Kafka and Chaplin, as well as lesser-known but vital figures from the comic genre.
In a world dominated by capitalism which is dangerously sliding into a new kind of fascism, Srećko Horvat's new book explores the concept of subverting the dominant paradigm in politics, technology and love. Drawing from his own experience of participating in different protest movements all around the world, working closely with WikiLeaks and being one of the protagonists of the Democracy in Europe Movement 2025, Horvat resists the prevailing melancholy of the Left by offering new political imagination beyond traditional concepts. Instead of the tension between horizontal movements or vertical political parties, “Subversion!” opts for a radical dialectics of both methods as the only way out of our current deadlock. If there is a crack in everything, the way to use the light that gets in is constructive subversion.
Hollywood film franchises are routinely translated into games, while some game titles, like the "Tomb Raider" series, move onto the big screen. But what happens in the interface between cinema and videogames? Is there a merging of languages as games influence movies and movies influence games? "ScreenPlay" explores the extent to which the tools of film analysis can be applied to games, in particular, how the pleasures (and frustrations) of computer games can be compared with those of cinema.
Chinese Martial Arts films have captured audiences' imaginations around the world. In this wide-ranging study, Hunt looks at the mythic allure of the Shaolin Temple, the 'Clones' of Bruce Lee, gender-bending swordswomen, and the knockabout comedy of Sammo Hung, bringing new insights to a hugely popular and yet critically neglected genre. 12 photos.