The Legend of Zelda Symphony of the Goddesses

Piano Solos

Author:

Publisher:

ISBN:

Category: Music

Page: 80

View: 317

The traveling orchestral show The Legend of Zelda: Symphony of the Goddesses presents nearly 30 years of music from the incomparable The Legend of Zelda video game series, performed live in four movements and with multi-media backing. For those wanting to bring that epic music to life for themselves, this folio presents the music from the show as piano solo arrangements, also including a full-color 4-page insert with art from the games. Titles: I. The Ocarina of Time (Enter Ganondorf, Zelda's Lullaby, Enter Ganondorf, Great Deku Tree, Title Theme, Hyrule Field---Day, Lost Woods, Sheik, Ganon's Tower, Ganondorf's Theme, Ganondorf Battle, Ganon Final Battle, and Majora's Theme) * II. The Wind Waker (The Legendary Hero, Outset Island, Ocean Motif, Aryll's Theme, My Grandma, Departure/Pirate Ship Theme, Aryll's Kidnapping, Ocean, Zelda's Awakening, Hero of the Wind, Ganondorf Battle, Staff Roll) * III. The Twilight Princess (Title Screen, Light Spirit, Midna's Theme, Hyrule Field, Excerpt from Title Screen, The Sages' Theme, Final Battle with Ganondorf, Ganondorf's Theme, Excerpt from Main Theme, Staff Roll, Zelda Theme, Zelda's Lullaby, Excerpt from Midna's Theme) * IV. Time of the Falling Rain (Time of the Falling Rain, Hyrule Castle, Dark World, Princess Zelda's Rescue, Triforce Chamber, Legend of Zelda Theme, Dark World, Soldiers of Kakariko Village, Lost Ancient Ruins, Anger of Guardians, The Legend of Zelda Theme).

The Legend of Zelda - Symphony of the Goddesses

For Late Intermediate to Early Advanced Piano Solo from the Nintendo® Video Game Collection

Author: Koji Kondo

Publisher: Alfred Music

ISBN:

Category: Music

Page: 80

View: 608

The traveling orchestral show The Legend of Zelda: Symphony of the Goddesses presents nearly 30 years of music from the incomparable The Legend of Zelda video game series, performed live in four movements and with multi-media backing. For those wanting to bring that epic music to life for themselves, this folio presents the music from the show as piano solo arrangements, also including a full-color 4-page insert with art from the games. Titles: I) The Ocarina of Time * Enter Ganondorf * Zelda's Lullaby * Enter Ganondorf * Great Deku Tree * Title Theme * Hyrule Field---Day * Lost Woods * Sheik * Ganon's Tower * Ganondorf's Theme * Ganondorf Battle * Ganon Final Battle * Majora's Theme II) The Wind Waker * The Legendary Hero * Outset Island * Ocean Motif * Aryll's Theme * My Grandma * Departure/Pirate Ship Theme * Aryll's Kidnapping * Ocean * Zelda's Awakening * Hero of the Wind * Ganondorf Battle * Staff Roll III) The Twilight Princess * Title Screen * Light Spirit * Midna's Theme * Hyrule Field * Excerpt from Title Screen * The Sages' Theme * Final Battle with Ganondorf * Ganondorf's Theme * Excerpt from Main Theme * Staff Roll * Zelda Theme * Zelda's Lullaby * Excerpt from Midna's Theme IV) Time of the Falling Rain * Time of the Falling Rain * Hyrule Castle * Dark World * Princess Zelda's Rescue * Triforce Chamber * Legend of Zelda Theme * Dark World * Soldiers of Kakariko Village * Lost Ancient Ruins * Anger of Guardians * The Legend of Zelda Theme

Return of the Hustle

The Art of Marketing With Music

Author: Eric Sheinkop

Publisher: Springer

ISBN:

Category: Business & Economics

Page: 238

View: 969

Has a commercial ever brought you to tears? Has a movie ever inspired you so much you change your way of life? Has the series finale of a television show ever broken your heart? Has a video game ever altered your perception of reality? If you're like most consumers, you answered 'yes' to at least one of those questions. Whether you remember it or not, the music of that ad, film, show or game probably played a big role in influencing your emotional response during that experience. In fact, music is included in media specifically for the purpose of connecting with audiences on a deeper level that visuals alone cannot access. A strong music strategy is fundamental to the success of television, film, brands and video games. Because of higher expectations for audiovisual content, it will take more than clever animation or a celebrity cameo to connect with consumers in an authentic, organic way. By providing audiences with a genuine music experience, whether with an exclusive song through an artist partnership or by featuring new music from an emerging band, you can build a bond that extends far beyond product experience. Music touches us emotionally in a way that words seldom do. We feel it – we remember it. In Return of The Hustle, a leading music and marketing industry insider discusses the diverse audio touchpoints for four key industries and shows how marketers, storytellers, and advertisers can use music to effectively guide audiences along the customer journey from passive consumers to brand advocates. Return of The Hustle provides readers with a blueprint for music strategy that professionals at any level in any industry can use to attract consumers, immerse them into the content, and extend relationships between them and the brand long after the commercial ends or the credits roll. With detailed case studies, exhaustive interviews, and thorough research, Return of the Hustle gives readers the playbook to use the marketing power of music to drive business results.

100 Greatest Video Game Franchises

Author: Robert Mejia

Publisher: Rowman & Littlefield

ISBN:

Category: Games & Activities

Page: 266

View: 144

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Transnational Contexts of Development History, Sociality, and Society of Play

Video Games in East Asia

Author: S. Austin Lee

Publisher: Springer

ISBN:

Category: Social Science

Page: 243

View: 788

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Unlimited Replays

Video Games and Classical Music

Author: William Gibbons

Publisher: Oxford University Press

ISBN:

Category: Music

Page: 320

View: 538

Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.

I LOVE MI: How to Travel in Milan like a Local

Author: Sarah Brambilla Fumagalli

Publisher: HOW2 Edizioni

ISBN:

Category: Travel

Page: 100

View: 900

Dear Visitors, Please allow me to give a brief introduction to this guide, I LOVE MI, so you can get the most out of it. The purpose of this guide is to take you by the hand and walk you through Milan, whether you are visiting the city for the first time or have lived here your whole life and want to rediscover the city as if for the first time. This guide is divided into five chapters, each of which will ideally correspond to a day of sightseeing. The first four chapters are dedicated to different zones: the first day we will visit Milan’s heart, Piazza Duomo; the second day, the Sempione district; on the third day we will stroll (or ride a bike) around Navigli; and on the fourth we will walk from Brera to Porta Venezia. The fifth day is included for the visitor to have the opportunity to see different attractions scattered around the city: from Bicocca district to Centrale and Porta Garibaldi, from Segrate to San Siro. The guide is structured in five days, however it is not meant as a strictly organised holiday plan. Instead I will try to present almost everything you can do and see in each district, so you can choose what you’re most interested in visiting. I LOVE MI offers an abundance of attractions not mentioned in other guides: the Children’s Museum at La Rotonda della Besana, the interactive exhibition “Dialogue in the Dark” at the Institute for the Blind, the young and alternative Bicocca district... But that’s enough talk: it’s now time to put on our most comfy shoes, fill our water bottles and set out. I’ll meet you guys in front of the Galleria Vittorio Emanuele II, in Piazza Duomo. Bon voyage!