Within a small mining colony on the dark and distant planet of Lethe, events are occurring the results of which could dramatically affect things on a universal scale. For within the dingy corridors of the artificial biosphere, the lone survivor of a devastating crash has expertly wormed his way into the lives of the colony's personnel.
Ebenezer Scrooge was dead to begin with. He did not go quietly. So said the workers at the London Institute for the Insane. Twenty-five years have passed since the events of Charles Dickens' beloved classic, A Christmas Carol. Mr. Scrooge--as good a friend, as good a man, as the good old city knew--has passed away. It is common knowledge that he lost his mind and spent his final days in an asylum, cheerfully rambling on about ghostly visitors, but recently there have been whispers in dangerous circles that perhaps old Scrooge was not as far gone as had seemed the case. Ever-more intriguing tales have emerged which suggest the existence of a powerful Relic capable, it is said, of placing the terrifying energies of the spirit realm under the command of whoever manages to wield it. Meanwhile, "Tiny" Tim Cratchit has returned from an extended trip to the Far East where, unbeknownst to most, he has spent the last several years learning the martial arts in order to strengthen his crippled body and has emerged from his rigorous training a fearsome shinobi ninja warrior. Now, concealing his lethal abilities beneath the persona of the wealthy and affable Mr. Timothy Cratchit, he will need all of his skill--and perhaps more--in order to defeat the looming threat posed by a treacherous secret society and its invincible mechanical army, the Juggernauts. As these forces of good and evil array themselves for the final, decisive battle for the city, a still greater danger looms unseen and menacing on the horizon. Even with his considerable abilities, Tim will have all he can do to survive, much less prevail, in the dark times ahead.
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
The big man tried another tactic, which was a mistake; he smiled. His top teeth were filed to fine points... Jason made the mistake of trying to grab for the can of mace in his pocket. The man hit him hard with a body slam that sent the little can of pressurized irritants flying into the woods and Jason falling to his back. As the backwoods warrior stepped in to grab Jason again, Jason kicked hard to the inside of the knee, throwing the man down again.
D. Clark Farr at his best with this Science Fiction thriller that pits the intelligence and prowess of a young man who finds himself the object of a diabolical experiment. He (the Viper) must find his way out and must recover his original identity to discover who he is and why he has been taken galaxies away from his original home... "You're sedated," Viper thought. "That means you won't be able to move. It won't stop you. Think! They can only keep you for so long...before you find a way out. WAKE UP!" For too long, Project Viper's world has been controlled by captors who keep everything, including his freedom, just out of reach. The powerful, scientific Project knows disturbingly little of his past, the designs behind his own creation, or what lies before him. After a daring escape, away from the protection of his asteroid prison, he collides with even bigger problems: - Viper's discontentment sharpens, proving he is more than a heartless warrior, he needs something more than a life of combat offers, yet remains powerless to find it. - A single republic spanning the known universe strains, assaulted by an army whose homeland they cannot find. - A beautiful young woman struggles, rebuilding her life after an unseen foe from the sky devastated her home world. She lost everything, except a strength many others never had-Belief. - An entire civilization hopes, unable to free itself from the grip of tyranny. Without their knowing, the solution rests with a very unlikely hero. THE VIPER PROJECT weaves a masterful tale of action, romance, and intrigue. The Project's escape goes perfectly according to plan. Everything else does not. From there, his destiny hurtles him into an unparalleled journey, challenging him in ways he would never have imagined, only to find that it's just...the beginning.
This examination of Hinduism in the context of modernity will be of interest to all students of Hinduism, as well as to those interested in the sociology and history of religion. Shows Hinduism to be a highly dynamic world-view which challenges western notions of modernity. Considers a broad range of topics including women, the caste system, the self, divinities and gurus. Contains up-to-date discussions of modern Hindu culture and beliefs.