The IPhone Developer's Cookbook

Building Applications with the IPhone SDK

Author: Erica Sadun

Publisher:

ISBN:

Category: Mobile apps

Page: 384

View: 161

"This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple's official documentation."--Tim Burks, iPhone Software Developer, TootSweet Software "Erica Sadun's technical expertise lives up to the Addison-Wesley name. The iPhone Developer's Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book." - Jacqui Cheng, Associate Editor, Ars Technica "We make our living writing this stuff and yet I am humbled by Erica's command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers." - Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance "The iPhone Developer's Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple's own documentation." - Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc "Erica's book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple's Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what's going on behind the scenes on this incredible mobile platform." - John Zorko, Sr. Software Engineer, Mobile Devices The iPhone and iPod touch aren't just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow's killer applications. If you're getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you're most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast - and focus your time on the specifics of your application, not boilerplate tasks. Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed.

The iOS 4 Developer's Cookbook

Core Concepts and Essential Recipes for iOS Programmers

Author: Erica Sadun

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 644

View: 849

Praise for previous editions of The iPhone Developer’s Cookbook “This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.” –Tim Burks, iPhone Software Developer, TootSweet Software “Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.” –Jacqui Cheng, Associate Editor, Ars Technica “We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.” –Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance “ “The iPhone Developer’s Cookbook should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.” –Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc. “Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.” –John Zorko, Sr. Software Engineer, Mobile Devices “I’ve found this book to be an invaluable resource for those times when I need to quickly grasp a new concept and walk away with a working block of code. Erica has an impressive knowledge of the iPhone platform, is a master at describing technical information, and provides a compendium of excellent code examples.” –John Muchow, 3 Sixty Software, LLC; founder, iPhoneDeveloperTips.com “This book is the most complete guide if you want coding for the iPhone, covering from the basics to the newest and coolest technologies. I built several applications in the past, but I still learned a huge amount from this book. It is a must-have for every iPhone developer.” –Roberto Gamboni, Software Engineer, AT&T Interactive “It’s rare that developer cookbooks can both provide good recipes and solid discussion of fundamental techniques, but Erica Sadun’s book manages to do both very well.” –Jeremy McNally, Developer, entp https://github.com/ http://ericasadun.com/

The IOS 5 Developer's Cookbook

Core Concepts and Essential Recipes for IOS Programmers

Author: Erica Sadun

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 790

View: 513

Provides information on building iOS 5 applications for iPhone, iPad, and iPod Touch.

The Gourmet iOS Developer's Cookbook

Even More Recipes for Better iOS App Development

Author: Erica Sadun

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 304

View: 550

The Gourmet iOS Developer’s Cookbook offers a fresh banquet of delicious cutting-edge iOS programming recipes for projects both big and small. Renowned iOS programming expert Erica Sadun brings together reliable, proven code for creating today’s richest, most robust apps. Sadun presents innovative ways to make the most of AVFoundation, Text Kit, animation, adaptive interface programming, and much more. As in all of her iOS best-sellers, this pragmatic guide translates modern best practices into working code, distilling key concepts into recipes you can understand and build on. This is more than just cut-and-paste; using examples, Sadun offers a deep dive into the “how” and “why” of advanced iOS development. The code reflects iOS’s latest capabilities, and every chapter groups related tasks together, so you can jump straight to your solution. Coverage includes Providing advanced speech generation and barcode recognition features through AVFoundation Automatically updating app text presentation based on user preferences and expectations Extending rich, flexible text throughout your apps with UIKit and Text Kit Seamlessly migrating text designs between iOS screens and other destinations Generating attributed text strings from HTML sources Integrating real-world physics for exciting animations and interactions Creating better interfaces with dynamic animators--and overcoming their pitfalls Achieving greater visual impact with improved user alerts and popovers Implementing clever and compelling effects with non-rectangular views Building adaptive apps that gracefully respond to any iOS display, orientation, or screen Streamlining development with expert methods, functions, and techniques Exploring the core concepts you’ll need to migrate successfully to Swift This book’s source code is frequently updated by the author and can be downloaded at https://github.com/erica/iOS-Gourmet-Cookbook.

The Core iOS 6 Developer's Cookbook

Author: Erica Sadun

Publisher: Addison-Wesley

ISBN:

Category: Computers

Page: 576

View: 708

The Core iOS 6 Developer’s Cookbook brings together reliable, proven solutions for the heart of day-to-day iOS 6 development. World-renowned iOS programming expert Erica Sadun covers all the classes you’ll need to create successful iOS 6 mobile apps with standard APIs and interface elements and take full advantage of iOS 6 graphics, touches, and views. As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut-and-paste; using her examples, Sadun fully explains both the “how” and “why” of effective iOS 6 development. All code has been fully revised and extensively tested to reflect the latest iOS 6 features and the newest iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes Supporting direct user input through multitouch and gestures, including custom gesture recognizers Building, customizing, and using iOS 6 controls Alerting users via popup dialogs, progress bars, local notifications, popovers, audio pings, and other techniques Assembling views and animation, organizing view hierarchies, and understanding how views work together Using iOS 6’s breakthrough autolayout constraints system to simplify support for multiple screen geometries controlling keyboards, making onscreen elements “text aware,” and efficiently scanning and formatting text Using view controllers to organize your users’ workspaces Managing photos, videos, email, text messages, and iOS 6-enhanced social media updates Implementing VoiceOver accessibility to reach even more users Organizing apps simply and intuitively with tables and adding flexibility with iOS 6’s brand new collection views Getting started with Core Data managed data stores Leveraging iOS 6’s powerful networking and web services support

The Advanced IOS 6 Developer's Cookbook

Author: Erica Sadun

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 493

View: 559

Provides ready-made code solutions for the iOS 6 development challenges readers are most likely to face, eliminating trial-and-error and helping them build reliable apps from the very beginning. Original.

iOS 6 Programming Cookbook

Solutions for iOS Developers

Author: Vandad Nahavandipoor

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 976

View: 226

Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook. Thoroughly updated for iOS 6 SDK, this cookbook shows you how to use hundreds of techniques to solve problems that developers of all levels commonly face. Each recipe includes sample code you can use right away. Use Pass Kit to deliver digitally-signed passes such as loyalty cards Define the layout of UI elements with Cocoa Auto Layout Develop location-aware apps Get working examples for implementing gesture recognizers Use new Objective-C Runtime features Play audio and video files and access the iPod library Retrieve contacts and groups from the Address Book Determine camera availability and access the Photo Library Create multitasking-aware apps Use Event Kit to manage calendars, dates, and events Apply the accelerometer and gyroscope Enhance your app with the iCloud service

IOS 11 Swift Programming Cookbook

Solutions and Examples for IOS Apps

Author: Vandad Nahavandipoor

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 648

View: 395

iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you’ll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered in this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11’s Security and Password Autofill Data storage with Apple’s Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch

IPhone JavaScript Cookbook

Author: Arturo Fernandez Montoro

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 315

View: 259

Clear and practical recipes for building web applications using JavaScript and AJAX without having to learn Objective-C or Cocoa.

IOS Swift Game Development Cookbook, 3rd Edition

Author: Jonathon Manning

Publisher:

ISBN:

Category:

Page: 347

View: 129

Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-​game-dev-cookbook-swift .

IOS Development Using MonoTouch Cookbook

109 Simple But Incredibly Effective Recipes for Developing and Deploying Applications for IOS Using C# and .NET

Author: Dimitris Tavlikos

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 369

View: 293

Annotation MonoTouch brings the amazing revenue opportunities of Apples billion dollar app store to C# and .NET developers.This cookbook leaves no stone unturned, providing you with practical recipes covering user interfaces, data management, multimedia , web services, and localization, right through to application deployment on the app store.Whatever the area of MonoTouch iOS development you need to know about, you will find a recipe for it in this cookbook. Minimum theory and maximum practical action defines this book. It is jam packed with recipes for interacting with the device hardware, like the GPS, compass and the accelerometer. Recipes for those all important real world issues such as designing the UI with the integrated designer introduced with Xcode 4. It is the essential cookbook for C# and .NET developers wanting to be part of the exciting and lucrative world of iOS development.

HTML5 Developer's Cookbook

Author: Chuck Hudson

Publisher: Addison-Wesley

ISBN:

Category: Computers

Page: 480

View: 494

2012 Jolt Productivity Award winner! Using HTML5, web developers can create standards-based browser applications with extraordinary richness and power, incorporating everything from drag-and-drop to native audio and video–all without any third-party plug-ins. Simply put, every web developer needs to master HTML5–and the sooner you do so, the greater advantage you’ll have. HTML5 Developer’s Cookbook provides all the expert advice and proven code you need to start building production-quality HTML5 applications right now. Authors Chuck Hudson and Tom Leadbetter present tested, modular recipes at beginner, intermediate, and advanced levels. You’ll learn exactly how to deliver state-of-the-art user experiences by integrating HTML5’s new and enhanced elements with CSS3, multimedia, and JavaScript APIs. Reflecting current standards, this book prioritizes HTML5 features with substantial browser support and identifies the level of browser support for each feature discussed. Coverage includes Understanding and using HTML5’s new structural elements Using grouping, text-level, and redefined semantics Managing browser-handling in HTML5 Leveraging new CSS3 layout and style techniques Maximizing interactivity with HTML5 Web Forms Embedding audio and video with HTML5 Drawing with the canvas Controlling browser histories Integrating location awareness with the Geolocation API Implementing client side storage Working with local files Managing communication and threading Optimizing the HTML5 browser experience Integrating device data Turn to HTML5 Developer’s Cookbook for expert answers, real solutions, and the code required to implement them. It’s all you need to jumpstart any HTML5 project and create rich, high-value web applications your users will love.

iOS Drawing

Practical UIKit Solutions

Author: Erica Sadun

Publisher: Addison-Wesley

ISBN:

Category: Computers

Page: 311

View: 704

Covers iOS 7 and Xcode 5 Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started. You will learn about these specific topics: The basic concepts of Quartz (Core Graphics) and UIKit drawing The coordinate system, paths, masking, and clipping Text drawing Transparency and alpha channels, drawing modes, blending, colors, and spaces Transforms and geometry Patterns, shadows, and gradients Bitmaps and pixels Approximately 311 pages. For related content by author Erica Sadun, see iOS Auto Layout Demystified, The Core iOS 6 Developer’s Cookbook, and The Advanced iOS 6 Developer’s Cookbook. informit.com/sadun To access the code samples, visit https://github.com/erica/iOS-Drawing.

Learning IOS Development

A Hands-on Guide to the Fundamentals of IOS Programming

Author: Maurice Sharp

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 556

View: 236

Features hands-on sample projects and exercises designed to help programmers create iOS applications.

iOS Game Programming Cookbook

Author: Bhanu Birani

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 300

View: 775

This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.

Xamarin Mobile Application Development for iOS

Author: Paul F. Johnson

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 222

View: 341

This book is a standard tutorial aimed at teaching you everything you need to know about iOS app development using Xamarin.This book is written for those who are new to iOS app development as well as more experienced developers who just need a quick reference book. It is assumed that you are already comfortable using C#. Those teaching iOS to new students will also find this book invaluable as a form of reference material.

iOS UICollectionView

The Complete Guide

Author: Ash Furrow

Publisher: Addison-Wesley

ISBN:

Category: Computers

Page: 176

View: 657

iOS UICollectionView: The Complete Guide teaches you everything you need to know to to take advantage of Apple's new user interface, UICollectionView. UICollectionView is a content- and layout-agnostic tool that developers can use to display content in applications. User interfaces created with collection views are some of the most immersive and distinctive interfaces in iOS applications. But to get the most out of UICollectionView, developers need to understand its complexity. Author and iOS developer Ash Furrow shows you how to leverage this amazing tool to create intuitive, immersive experiences within your own applications. In this book he provides a wide variety of examples and sample code in each chapter, all of which can be downloaded at http://ashfurrow.com/uicollectionview-the-complete-guide. Coverage includes A brief introduction to the Model View Controller paradigm, which is used throughout the book How to set up UICollectionView, using .xib files and Storyboards The basics of cell use Contextualizing content through the use of supplementary views An exploration of the ICollectionViewDataSource and UICollectionViewDelegate protocols Subclassing flow layouts and subclassing UICollectionViewLayout directly to create a wide variety of custom layouts Adding interactivity to layouts, primarily through the use of gesture recognizers Approximately 176 pages. For more on developing iOS applications, see The Core iOS 6 Developer’s Cookbook, and The Advanced iOS 6 Developer’s Cookbook.

Appcelerator Titanium Smartphone App Development Cookbook

Author: Boydlee Pollentine

Publisher: Packt Pub Limited

ISBN:

Category: Computers

Page: 308

View: 622

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is an essential for any developer who possesses some JavaScript or web development knowledge and wishes to take a leap into building native applications for both the iPhone and Android. No knowledge of Objective C and Java is required.

React Native Cookbook

Author: Stan Bershadskiy

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 536

View: 546

Take your React Native application development to the next level with this large collection of recipes About This Book Build rich and engaging user experiences in React Native while maintaining peak application performance Leverage the best of iOS and Android for React Native development while maximizing code reuse and cohesion Implement architecture patterns in your React Native application that support efficient data access, routing, and testing Who This Book Is For This book is for web developers who are familiar with React.js and know the basics of UI development. You may or may not have used React Native before, but it's ideal for you if you want to develop native applications for iOS and Android using React Native. Existing knowledge of JavaScript ES2015 is highly recommended. What You Will Learn Build simple and complex UIs using React Native Create advanced animations for UI components Build universal apps that run on phones and tablets Leverage Redux to manage application flow and data Expose both custom native UI components and application logic to React Native Integrate with existing native applications on iOS and Android Deploy your React Native application to the Google Play and Apple App Store Add automated testing to your React Native application In Detail React has taken the web development world by storm, and it is only natural that the unique architecture and its ecosystem of third-party support be applied to native application development. This book will take you through the basics of React Native development all the way through to some more advanced components. This book covers topics in React Native ranging from adding basic UI components to successfully deploying for multiple target platforms. The book follows a top-down approach beginning with building rich user interfaces. These UIs will be created with both built-in and custom components that you will create, style, and animate. You will then learn about different strategies for working with data, including leveraging the popular Redux library and optimizing the performance of the application. Then, you will step further into exposing native device functionality. Finally, we will discuss how to put your application into production and maintain its reliability. Style and approach This is a fast-paced guide with clear, concise recipes that let you discover and take advantage of the many features offered by React Native to build compelling mobile apps. This book will take your skills to the next level and equip you with the expertise to build high performing, native mobile apps in JavaScript.

Unity 2017 Mobile Game Development

Build, deploy, and monetize games for Android and iOS with Unity

Author: John P. Doran

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 360

View: 395

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.