The Games That Changed the Game

The Evolution of the NFL in Seven Sundays

Author: Ron Jaworski

Publisher: ESPN

ISBN:

Category: Sports & Recreation

Page: 336

View: 445

Professional football in the last half century has been a sport marked by relentless innovation. For fans determined to keep up with the changes that have transformed the game, close examination of the coaching footage is a must. In The Games That Changed the Game, Ron Jaworski—pro football’s #1 game-tape guru—breaks down the film from seven of the most momentous contests of the last fifty years, giving readers a drive-by-drive, play-by-play guide to the evolutionary leaps that define the modern NFL. From Sid Gillman’s development of the Vertical Stretch, which launched the era of wide-open passing offenses, to Bill Belichick’s daring defensive game plan in Super Bowl XXXVI, which enabled his outgunned squad to upset the heavily favored St. Louis Rams and usher in the New England Patriots dynasty, the most cutting-edge concepts come alive again through the recollections of nearly seventy coaches and players. You’ll never watch NFL football the same way again.

The Games That Changed Baseball

Milestones in Major League History

Author: John G. Robertson

Publisher: McFarland

ISBN:

Category: Sports & Recreation

Page: 276

View: 388

The national pastime’s rich history and vast cache of statistics have provided fans and researchers a gold mine of narrative and data since the late 19th century. Many books have been written about Major League Baseball’s most famous games. This one takes a different approach, focusing on MLB’s most historically significant games. Some will be familiar to baseball scholars, such as the October afternoon in 1961 when Roger Maris eclipsed Babe Ruth’s single-season home run record, or the compelling sixth game of the 1975 World Series. Other fascinating games are less well known: the day at the Polo Grounds in 1921, when a fan named Reuben Berman filed a lawsuit against the New York Giants, winning fans the right to keep balls hit into the stands; the first televised broadcast of an MLB game in 1939; opening night of the Houston Astrodome in 1965, when spectators no longer had to be taken out to the ballgame; or the spectator-less April 2015 Orioles-White Sox game, played in an empty stadium in the wake of the Baltimore riots. Each game is listed in chronological order, with detailed historical background and a box score.

The Ultimate History of Video Games: Volume Two

from Pong to Pokemon and beyond...the story behind the craze that touched our li ves and changed the world

Author: Steven L. Kent

Publisher: Three Rivers Press

ISBN:

Category: Social Science

Page: 624

View: 136

Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Genius of Desperation

The Schematic Innovations that Made the Modern NFL

Author: Doug Farrar

Publisher: Triumph Books

ISBN:

Category: Sports & Recreation

Page: 272

View: 762

If necessity has been the mother of invention throughout the history of professional football, it could also be said that desperation is the father. Rare are the football innovations that have occurred without an owner, general manager, coach, or player up against the wall and reaching for a way to succeed anyway. In this meticulously researched, lively book, Bleacher Report lead NFL scout Doug Farrar traces the schematic history of the pro game through these "if this/then that" moments—paradigm shifts in the game from 1920 through the present. More than just a book about schemes and strategies, The Genius of Desperation: The Schematic Innovations that Made the Modern NFL also tells the stories of the game's most prominent innovators, the adversities they endured, and the ways in which they learned to exceed their own expectations on the path to true greatness. Everyone from George Halas to Greasy Neale, Paul Brown to Sid Gillman, Bill Walsh to Chip Kelly is featured, as well as many more.

Monsters: The 1985 Chicago Bears and the Wild Heart of Football

Author: Rich Cohen

Publisher: Farrar, Straus and Giroux

ISBN:

Category: Sports & Recreation

Page: 352

View: 143

The gripping account of a once-in-a-lifetime football team and their lone championship season For Rich Cohen and millions of other fans, the 1985 Chicago Bears were more than a football team: they were the greatest football team ever—a gang of colorful nuts, dancing and pounding their way to victory. They won a Super Bowl and saved a city. It was not just that the Monsters of the Midway won, but how they did it. On offense, there was high-stepping running back Walter Payton and Punky QB Jim McMahon, who had a knack for pissing off Coach Mike Ditka as he made his way to the end zone. On defense, there was the 46: a revolutionary, quarterback-concussing scheme cooked up by Buddy Ryan and ruthlessly implemented by Hall of Famers such as Dan "Danimal" Hampton and "Samurai" Mike Singletary. On the sidelines, in the locker rooms, and in bars, there was the never-ending soap opera: the coach and the quarterback bickering on TV, Ditka and Ryan nearly coming to blows in the Orange Bowl, the players recording the "Super Bowl Shuffle" video the morning after the season's only loss. Cohen tracked down the coaches and players from this iconic team and asked them everything he has always wanted to know: What's it like to win? What's it like to lose? Do you really hate the guys on the other side? Were you ever scared? What do you think as you lie broken on the field? How do you go on after you have lived your dream but life has not ended? The result is Monsters: The 1985 Chicago Bears and the Wild Heart of Football, a portrait not merely of a team but of a city and a game: its history, its future, its fallen men, its immortal heroes. But mostly it's about being a fan—about loving too much. This is a book about America at its most nonsensical, delirious, and joyful.

The Year That Changed the Game

The Memorable Months That Shaped Pro Football

Author: Jonathan Rand

Publisher: Potomac Books, Inc.

ISBN:

Category: Sports & Recreation

Page: 252

View: 932

Some would argue that professional football became America's premier sport through a slow, painstaking evolution starting with the 1920 formation of a fourteen-team circuit that became the National Football League. The Year That Changed the Game contends that instead there was a Big Bang—an explosion on December 28, 1958, setting off subsequent aftershocks that in thirteen months transformed pro football from a fringe sport to a rocket ship flying across a nation's sports horizon. While the Baltimore Colts celebrated their dramatic 23-17 win over the New York Giants, courtesy of Alan Ameche's touchdown in overtime, no one could have predicted the upheaval to come. Within the next thirteen months, the Green Bay Packers would hire Vince Lombardi as head coach, starting a dynasty; Lamar Hunt and other businessmen would establish the competing AFL, leading the NFL to respond with expansion, the Super Bowl, and eventually unification; and Commissioner Bert Bell would die, bringing the legendary Pete Rozelle into office. Once pro football rounded the corner, there was no looking back. The 1958 championship game and the following months marked the NFL's transition from a face in the crowd to leader of the parade. One year of change produced fifty years of success. The Year That Changed the Game gives this aftermath a closer look.

Break Into The Game Industry: How to Get A Job Making Video Games

Author: Ernest Adams

Publisher: McGraw Hill Professional

ISBN:

Category: Computers

Page: 352

View: 302

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Changing the Game

Poetry

Author: James J. Adams

Publisher: Trafford Publishing

ISBN:

Category:

Page: 106

View: 314

Changing the Game is another bold and thought-provoking collection of poetry by one of America's new, up-and-coming poets, James J. Adams. James writes about a wide array of social issues such as relationships, children, economics, and politics. As is his down-to-earth style, James has the ability to make you laugh, cry, and think. With Changing the Game, you will no doubt feel and relate to every word. James does not seek safety by writing in a polite style about tough issues, his words are straight from the heart.

Level Up! The Guide to Great Video Game Design

Author: Scott Rogers

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 552

View: 851

Want to design your own video games? Let expert Scott Rogersshow you how! If you want to design and build cutting-edge video games butaren’t sure where to start, then the SECOND EDITION of theacclaimed Level Up! is for you! Written by leading videogame expert Scott Rogers, who has designed the hits Pac ManWorld, Maximo and SpongeBob Squarepants, thisupdated edition provides clear and well-thought out examples thatforgo theoretical gobbledygook with charmingly illustrated conceptsand solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLYEXPANDED to teach you how to develop marketable ideas, learn whatperils and pitfalls await during a game’s pre-production,production and post-production stages, and provide even morecreative ideas to serve as fuel for your own projectsincluding: Developing your game design from the spark of inspiration allthe way to production Learning how to design the most exciting levels, the mostprecise controls, and the fiercest foes that will keep your playerschallenged Creating games for mobile and console systems – includingdetailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with thehelp of brand new examples Level Up! 2nd Edition is includes all-new content, anintroduction by David “God of War” Jaffe andeven a brand-new chili recipe –making it an even moreindispensable guide for video game designers both “in thefield” and the classroom. Grab your copy of Level Up! 2nd Edition andlet’s make a game!