The sequel to the #1 bestselling thriller THE HUNTERS!!! THE TREASURE: For nearly two thousand years, the legendary tomb of Alexander the Great—and the extraordinary riches concealed within—has remained undiscovered, but recent events may hold the key to locating the fabled vault. Only one team has what it takes to solve the mystery that has plagued historians for centuries. THE MISSION: The Hunters—an elite group assembled by an enigmatic billionaire to locate the world’s greatest treasures—are tasked with finding the tomb. Following clues to Alexandria, they encounter hostile forces that will do anything to stop them. Before long, the treasure hunt becomes a deadly rescue mission that will take the lives of hundreds and leave a city in ruins. THE PRIZE: As the danger continues to mount, will they rise to the challenge? Or will the team be killed before they find the ultimate prize?
Soon to be a major motion picture!!! THE TEAM: Financed by a billionaire philanthropist, this elite team—a soldier, an historian, a computer whiz, a weapons expert, and a thief—is tasked with finding the world’s most legendary treasures. THE MISSION: Fearing a German victory in WWI, the Romanian government signed a deal with Russia to protect the country’s treasures. In 1916, two trains full of gold and the most precious possessions of the Romanian state—paintings, jewelry, and ancient artifacts—were sent to the underground vaults of the Kremlin. But in the turmoil of war, the Romanian treasure was scattered and lost. THE PRIZE: The collection is now valued at over $3.5 billion. Despite several attempts to find it, its location has remained a mystery…until now.
The Kidds – treasure hunting family extraordinare – are heading to China, on a journey that will lead them beyond the Great Wall and into the underbelly of Berlin. Bick and Beck Kidd are desperately trying to secure the ancient Chinese artefact that will buy their mother's freedom from renegade pirates. But when the kidnappers force them to locate an even greater treasure – priceless paintings stolen by Nazis, the Kidds must rely on their own cunning and experience to outwit the criminals, all while their mom's life is on the line.
1,000+ Arcade, Console and Computer Games, 1962–2012, 2d ed.
Author: Matt Fox
Category: Games & Activities
The Video Games Guide is the world’s most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design—from the very earliest (1962’s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game’s sequels and of course the author’s views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.
In which the Words are Deduced from Their Originals, and Illustrated in Their Different Significations by Examples from the Best Writers. To which are Prefixed, a History of the Language, and an English Grammar
Excerpt from An Account of the British Settlement of Aden in Arabia The following monograph has been prepared at the request of Dr. W. W. Hunter, Director-General of Statistics to the Government of India, and so far as the local circumstances of Aden permitted, upon the general plan drawn up by him for all India. Since the publication of the History of Yemen by Captain Playfair in 1859, no account of the Settlement of Aden, beyond the yearly Administration Reports, has been written, and it is hoped that this compilation will be found useful if not interesting. Several subjects have been treated very cursorily owing to the absence of reliable data, but this very incompleteness will serve a purpose, if thereby the investigation be induced of matters which have been briefly or imperfectly noticed. Several officers and gentlemen have afforded assistance in collecting materials, and it is desired here to fully recognise the obligation due to them for their valuable co-operation. The compilation has been prepared in the intervals of current duties, and it is entirely due to the consideration shown the compiler by Brigadier-General Schneider, the Political Resident, that any measure of success has been attained. The work has been divided into six parts, and it may not be amiss to say a few words regarding each. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.