An Unofficial Activity Book—Loaded with Puzzles and At-Home Experiments
Author: Stephanie J. Morris
Publisher: Sky Pony
Category: Juvenile Nonfiction
Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.
In the real world, it really wouldn't be a good idea to play with lava. It isn't a great idea in Minecraft, either, but it's a lot safer than it would be at home! This fascinating book shows young readers ways they can experiment in Minecraft using real-world facts about the science behind these projects. They can work with lava and water to produce different kinds of stone, with gunpowder to produce fireworks, and TNT. With the game's many plants to produce different kinds of dyes and other materials, readers will be endlessly fascinated, and it's all for science!
Family-Friendly Projects for Exploring Concepts in Science, Technology, Engineering, and Math
Author: John Miller
Publisher: Quarry Books
Category: Juvenile Nonfiction
Minecraft + STEM = An unstoppable force for fun and learning! In Unofficial Minecraft STEM Lab for Kids, you’ll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole family. Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about: Hands-on activities: Concoct glow-in-the-dark slime Grow pipe cleaner snowflakes Design and build a model Martian habitat Mix milk and soap to create “fireworks” Make a working volcano Create an electromagnet In-game projects: Craft a laboratory to serve as your in-game headquarters Carve a crystal ice castle Construct a working dam Design and use a custom teleporter Build an underwater oceanographic field station Start with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. • Presents complementary annotated books and discussion questions to engage students in STEAM topics • Offers topical project and problem-solving activity ideas for students in the library makerspace • Provides research and additional resources for teachers and librarians to use in implementing successful STEAM programs
24 Family-Friendly Creative Building Activities That Teach Math, Science, History, and Culture; Projects for STEAM Learners
Author: John Miller
Publisher: Quarry Books
Category: Juvenile Nonfiction
Little Learning Labs: Unofficial Minecraft for Kids--an abridged edition of Unofficial Minecraft Lab for Kids--offers a variety of creative exercises that explore the game through fun, educational lessons. Activities selected from an Amazon Best Kids’ Books of 2016 pick! Balancing your child's screen time can be difficult, especially when it comes to wildly popular, open-ended video games like Minecraft. Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. You will start the book by brushing up on some common Minecraft terminology and examining the two main modes of game play: creative and survival. You’ll then use this knowledge to venture off onto the six different quests that combine out-of-game and in-game activities and encourage child and adult participation. You'll even learn how to screencast and narrate your own videos to share with family and friends. Little Learning Labs: Unofficial Minecraft for Kids provides fun, educational gaming goals that you and your child can reach together!
Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. • Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning • Assists librarians in supporting STEM and STEAM initiatives • Offers specific guidance for dozens of hands-on activities
All-Encompassing Workbooks for Minecrafters! This giant kid-friendly workbook features well-loved video game characters and settings to encourage kids to learn important school subjects. Colorfully illustrated pages bring their most beloved video game to life and entice learners (even the most reluctant ones) to take part in an educational adventure. With practice pages and content spanning a variety of subjects, they’ll find everything they need to develop their education and their confidence in the classroom. Your child will improve their: Math skills Reading skills Writing skills Spelling skills Social Studies skills And even their STEM skills! Whether you’re preparing them for the upcoming school year or providing extra skill practice, The Best and Biggest Fun Workbook for Minecrafters: Grades 3 & 4 is as fun as it is educational―and is just what your child needs to meet and exceed academic standards!
Publisher: International Society for Technology in Education
This practical guide outlines a vision for online and distance STEM learning at the elementary level, with creative activities based on eight STEM themes. Online and distance learning may sound fairly straightforward. Instead of learning in a classroom setting, students learn at home with the assistance of online resources. But classroom learning does not always translate easily to online settings, particularly at the elementary level where children should be actively engaging in activities, exploration and discussion. From designing a zoo, to learning to garden, to exploring the night sky, you’ll find eight STEM lessons that are creative, hands-on and engaging for elementary learners. Written for teachers and parents, the book unpacks STEM integration across multiple subjects, with connections to the ISTE Standards. The book also includes play-based lessons for young learners, and ideas for innovative design challenges. Each of the eight lessons includes: • An overview of materials, resources, time and supervision needed. • Suggested resources to explore, such as simulations and virtual field trips. • Supplementary learning materials such as questions and quizzes. • Ideas for games and reinforcement. • Hands-on activities and engineering design challenges. • Connections to various content areas as well as children’s books, movies and art to keep the learning going after the lesson is completed. Concluding with a model for designing online and distance STEM learning for elementary-aged children, this book will support teachers and parents in designing the types of resources and learning experiences they need for elementary students’ distance learning.