The Art of UNIX Programming

Author: Eric S. Raymond

Publisher: Addison-Wesley Professional


Category: Computers

Page: 560

View: 883

The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.

Practical UNIX Programming

A Guide to Concurrency, Communication, and Multithreading

Author: Kay A. Robbins

Publisher: Prentice Hall


Category: Computers

Page: 658

View: 351

This book explains complicated topics such as signals and concurrency in an easy-to-understand manner. It covers fundamentals, asynchronous events, concurrency, and communication, and includes two types of programming problems: laboratory exercises that can be implemented in less than 100 lines of code, and more extensive laboratory projects that apply the concepts in semi-practical settings.

Using and Administering Linux: Volume 1

Zero to SysAdmin: Getting Started

Author: David Both

Publisher: Apress


Category: Computers

Page: 629

View: 668

Become a Linux sysadmin and expert user of Linux, even with no previous Linux experience and learn to manage complex systems with ease. Volume 1 of this three volume training course introduces operating systems in general and Linux in particular. It briefly explores the The Linux Philosophy for SysAdmins in preparation for the rest of the course. This book provides you with the tools necessary for mastering user management; installing, updating, and deleting software; and using command line tools to do performance tuning and basic problem determination. You'll begin by creating a virtual network and installing an instance of Fedora – a popular and powerful Linux distribution – on a VirtualBox VM that can be used for all of the experiments on an existing Windows or Linux computer. You’ll then move on to the basics of using the Xfce GUI desktop and the many tools Linux provides for working on the command line including virtual consoles, various terminal emulators, BASH, and other shells. Explore data streams and the Linux tools used to manipulate them, and learn about the Vim text editor, which is indispensable to advanced Linux users and system administrators, and be introduced to some other text editors. You’ll also see how to install software updates and new software, learn additional terminal emulators, and some advanced shell skills. Examine the sequence of events that take place as the computer boots and Linux starts up, configure your shell to personalize it in ways that can seriously enhance your command line efficiency, and delve into all things file and filesystems. What You Will Learn Install Fedora Linux and basic configuration of the Xfce desktop Access the root user ID, and the care that must be taken when working as root Use Bash and other shells in the Linux virtual consoles and terminal emulators Create and modify system configuration files with Use the Vim text editor Explore administrative tools available to root that enable you to manage users, filesystems, processes, and basic network communications Configure the boot and startup sequences Who This Book Is For Anyone who wants to learn Linux as an advanced user and system administrator at the command line while using the GUI desktop to leverage productivity.

Joel on Software

And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to Those Who, Whether by Good Fortune or Ill Luck, Work with Them in Some Capacity

Author: Avram Joel Spolsky

Publisher: Apress


Category: Computers

Page: 384

View: 117

* Covers three years of the best essays. * Essays range from technical to humorous, but are always tangible. * Beautifully written and extremely timely. * Google lists 183,000 links for "Joel on Software". * Spolsky is one of the most popular programmers around today, with legions of followers.

The Linux Philosophy for SysAdmins

And Everyone Who Wants To Be One

Author: David Both

Publisher: Apress


Category: Computers

Page: 511

View: 500

Reveals and illustrates the awesome power and flexibility of the command line, and the design and usage philosophies that support those traits. This understanding of how to extract the most from the Linux command line can help you become a better SysAdmin. Understand why many things in the Linux and Unix worlds are done as they are, and how to apply the Linux Philosophy to working as a SysAdmin. The original Unix/Linux Philosophy presented foundational and functional tenets - rules, guidelines, and procedural methods - that worked well. However, it was intended for the developers of those operating systems. Although System Administrators could apply many of the tenets to their daily work, many important tenets were missing. Over the years that David Both has been working with Linux and Unix, he has formulated his own philosophy – one which applies more directly to the everyday life of the System Administrator. This book defines a philosophy, and then illuminates the practical aspects of that philosophy with real-world experiments you can perform. Inspired by David’s real mentors, and dedicated to them, The Linux Philosophy for System Administrators is a mentor to SysAdmins everywhere; remember - "If you fail you learn." What You Will Learn Apply the Linux philosophy to working as a SysAdmin Unlock the power of the knowledge you already have Fully understand and access the vast power of the command line Review the power of Linux as a function of the philosophies that built it Who This Book Is For If you want to learn the secrets that make the best Linux SysAdmins powerful far beyond that of mere mortals; if you want to understand the concepts that unlock those secrets; if you want to be the SysAdmin that everyone else turns to when the bytes hit the fan – then this book is for you.

The Art of Distributed Applications

Programming Techniques for Remote Procedure Calls

Author: John R. Corbin

Publisher: Springer Science & Business Media


Category: Computers

Page: 321

View: 910

Powerful networked workstations are adding a new dimension to the world of computing. Programmers are challenged to write applications that exploit the speed and parallelism of such distributed systems, programs that take advantage of the networking and communication features of high-speed workstations. John Corbin, a senior engineer in Sun's networking group, bases his approach on RPC (Remote Procedure Call), a technique for programming communication processes in UNIX environments. A professional reference book as well as a textbook on RPC programming techniques, The Art of Distributed Applications: Programming Techniques for Remote Procedure Call, is for the working programmer who needs to explore the possibilities of designing distributed networked applications under UNIX. The book can also be recommended as a supplemental text in a distributed systems course, providing the basis for lab assignments.

The Art of Computer Programming, Volume 1, Fascicle 1

MMIX -- A RISC Computer for the New Millennium

Author: Donald E. Knuth

Publisher: Addison-Wesley Professional


Category: Computers

Page: 144

View: 360

Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP),

Code Complete

Author: Steve McConnell

Publisher: Pearson Education


Category: Computers

Page: 960

View: 219

Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

High Performance Computing and the Art of Parallel Programming

An Introduction for Geographers, Social Scientists and Engineers

Author: Stan Openshaw

Publisher: Routledge


Category: Science

Page: 304

View: 746

This book provides a non-technical introduction to High Performance Computing applications together with advice about how beginners can start to write parallel programs. The authors show what HPC can offer geographers and social scientists and how it can be used in GIS. They provide examples of where it has already been used and suggestions for other areas of application in geography and the social sciences. Case studies drawn from geography explain the key principles and help to understand the logic and thought processes that lie behind the parallel programming.

Mastering Node.js

Author: Sandro Pasquali

Publisher: Packt Publishing Ltd


Category: Computers

Page: 346

View: 555

This book contains an extensive set of practical examples and an easy-to-follow approach to creating 3D objects.This book is great for anyone who already knows JavaScript and who wants to start creating 3D graphics that run in any browser. You don’t need to know anything about advanced math or WebGL; all that is needed is a general knowledge of JavaScript and HTML. The required materials and examples can be freely downloaded and all tools used in this book are open source.