Supercharged JavaScript Graphics

With HTML5 Canvas, JQuery, and More

Author: Raffaele Cecco

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 260

View: 626

Provides information on using JavaScript, jQuery, and HTML5 Canvas to create Web applications for desktop and mobile devices.

Full Stack Web Development with Backbone.js

Scalable Application Design with 100% JavaScript

Author: Patrick Mulder

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 194

View: 643

Learn how to build a full-stack application with Backbone.js by taking advantage of JavaScript modules, workflow automation, and Backbone’s interface building blocks. With this practical guide, author Patrick Mulder takes experienced backend developers and JavaScript programmers through the steps necessary to create a fully functional single-page application. Backbone’s rich ecosystem of plugins makes applications easier to design and scale, but knowing which tools to use for your project can be tricky. How do you combine views and the data layer with Backbone, or serve and deploy JavaScript assets? You’ll not only learn the answers to these and many other questions; you’ll also discover Backbone’s vast number of use cases. Get started quickly by using a Backbone.js and Browserify Track state and organize data with Backbone models and collections Capture events from users by using views and manipulating the DOM Combine Backbone views with advanced HTML templates Use Backbone to browse remote data sources from an API Authenticate and authorize client-side interactions Build a backend API with Node.js and Restify Set up workflow automation with Bower, Grunt, Yeoman, and RequireJS

WebGL: Up and Running

Building 3D Graphics for the Web

Author: Tony Parisi

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 230

View: 786

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!" —Giles Thomas, LearningWebGL.com

Macworld

Author:

Publisher:

ISBN:

Category: Macintosh (Computer)

Page:

View: 399

Forthcoming Books

Author: Rose Arny

Publisher:

ISBN:

Category: American literature

Page:

View: 207

Publish!

The How-to Magazine of Desktop Publishing

Author:

Publisher:

ISBN:

Category: Desktop publishing

Page:

View: 335