Supercharged JavaScript Graphics

With HTML5 Canvas, JQuery, and More

Author: Raffaele Cecco

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 260

View: 763

Provides information on using JavaScript, jQuery, and HTML5 Canvas to create Web applications for desktop and mobile devices.

Full Stack Web Development with Backbone.js

Scalable Application Design with 100% JavaScript

Author: Patrick Mulder

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 194

View: 718

Learn how to build a full-stack application with Backbone.js by taking advantage of JavaScript modules, workflow automation, and Backbone’s interface building blocks. With this practical guide, author Patrick Mulder takes experienced backend developers and JavaScript programmers through the steps necessary to create a fully functional single-page application. Backbone’s rich ecosystem of plugins makes applications easier to design and scale, but knowing which tools to use for your project can be tricky. How do you combine views and the data layer with Backbone, or serve and deploy JavaScript assets? You’ll not only learn the answers to these and many other questions; you’ll also discover Backbone’s vast number of use cases. Get started quickly by using a Backbone.js and Browserify Track state and organize data with Backbone models and collections Capture events from users by using views and manipulating the DOM Combine Backbone views with advanced HTML templates Use Backbone to browse remote data sources from an API Authenticate and authorize client-side interactions Build a backend API with Node.js and Restify Set up workflow automation with Bower, Grunt, Yeoman, and RequireJS

WebGL: Up and Running

Building 3D Graphics for the Web

Author: Tony Parisi

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 230

View: 458

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!" —Giles Thomas, LearningWebGL.com

Macworld

Author:

Publisher:

ISBN:

Category: Macintosh (Computer)

Page:

View: 792

Forthcoming Books

Author: Rose Arny

Publisher:

ISBN:

Category: American literature

Page:

View: 485

Foundation Flash MX

Author: Kristian Besley

Publisher: Apress

ISBN:

Category: Computers

Page: 600

View: 722

If you've never used Flash before, this is the book for you. It uses a series of structured exercises to give you the broad, solid foundation knowledge you need to start your exploration of Flash from scratch. Foundation Flash MX uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career. Macromedia Flash MX is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface; familiarizing yourself with the creative tools and their capabilities; grasping the relationships between the different components that make up a Flash movie; getting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context. If you're looking for a book that'll give you a rock-solid grounding in Flash MX, then this is the title for you.

Publish!

The How-to Magazine of Desktop Publishing

Author:

Publisher:

ISBN:

Category: Desktop publishing

Page:

View: 145