From the ordinary to the extraordinary, here are ten all-new fan-created stories embraced by the vision of Star Trek®! When Gene Roddenberry first created this landmark television series fifty years ago, he also tapped a wellspring of human imagination. Viewers were immediately transformed, and over the decades turned the very definition of "fan" on its ear. However, when what was on the screen was simply not enough, fans started writing their own stories… In celebration of the 50th anniversary of Star Trek, here are the electrifying results of the 2016 Strange New Worlds writing contest—the best fan-created stories by new writers such as: Derek Tyler Attico, Neil Bryant, Chris Chaplin, John Coffren, Nancy Debretsion, Kelli Fitzpatrick, Roger McCoy, Kristen McQuinn, Gary Piserchio & Frank Tagader, and Michael Turner. By the fans, and for the fans. Boldly going where no one has gone before.
In a world shrunk by modern transport and communication, Star Trek has maintained the values of western maritime exploration through the discovery of ‘strange new worlds’ in space. Throughout its fifty-year history, the ‘starry sea’ has provided a familiar backdrop to an ongoing interrogation of what it means to be human. This book charts the developing Star Trek story from the 1960s through to the present day. Although the core values and progressive politics of the series’ earliest episodes have remained at the heart of Star Trek throughout half a century, in other ways the story it tells has shifted with the times. While The Original Series and The Next Generation showed a faith in science and rationalism, and in a benign liberal leadership, with Deep Space Nine and Voyager that ‘modern’ order began to decline, as religion, mental illness and fragmented identities took hold. Now fully revised and updated to include the prequel series Enterprise and the current reboot film series, this new second edition of Star Trek: The Human Frontier – published to coincide with Star Trek’s golden jubilee celebrations – addresses these issues in a range of cultural contexts, and draws together an unusual combination of expertise. Written to appeal to both the true Trekker and those who don’t know Star Trek from Star Wars, the book explores and explains the ideas and ideals behind a remarkable cultural phenomenon.
Informative and entertaining introduction to the study of popular culture. As the “culture of the people,” popular culture provides a sense of identity that binds individuals to the greater society and unites the masses on ideals of acceptable forms of behavior. Lessons Learned from Popular Culture offers an informative and entertaining look at the social relevance of popular culture. Focusing on a wide range of topics, including film, television, social media, music, radio, cartoons and comics, books, fashion, celebrities, sports, and virtual reality, Tim Delaney and Tim Madigan demonstrate how popular culture, in contrast to folk or high culture, gives individuals an opportunity to impact, modify, or even change prevailing sentiments and norms of behavior. For each topic, they include six engaging and accessible stories that conclude with short life lessons. Whether you’re a fan of The Big Bang Theory or Seinfeld, the Beatles or Beyoncé, Charlie Brown or Superman, there’s something for everyone.
In an era of reboots, restarts and retreads, J.J. Abrams’ Star Trek trilogy—featuring new, prequel adventures of Kirk, Spock and the rest of the original series characters, aboard the USS Enterprise—has brought the franchise to a new generation and perfected a process that is increasingly central to entertainment media: reinvigorating the beloved classic. This collection of new essays offers the first in-depth analysis of the new trilogy and the vision of the next generation of Star Trek film-makers. Issues of gender, race, politics, economics, technology and morality—always key themes of the franchise—are explored in the 21st century context of “The Kelvin Timeline.”
"Boldly go where no Trekkie has gone before Star Trek the Visual Dictionary is the final frontier. Charting each and every one of the the voyages of the starship Enterprise. Its mission- to explore everything Star Trek, strange new worlds (and old ones), to seek out every character, ship and series, to boldly go where no book has gone before. Covering all five live-action television series, with full coverage of favourite characters such as Spock, Bones, Scotty and Uhura, and full-colour pictures of ships that would make James T. Kirk proud, this is the ultimate guide to Star Trek for any Trekkie. Don't be a Vulcan - live long and prosper with Star Trek the Visual Dictionary"
An original eNovella set in the Star Trek: Deep Space Nine universe! On the space station Deep Space 9, Quark’s Public House, Café, Gaming Emporium, Holosuite Arcade, and Ferengi Embassy can’t legitimately be called an embassy until the Grand Nagus—namely, Quark’s brother Rom—dedicates it as such. Not that Quark really cares about Ferengi protocol, but a well-publicized dedication ceremony will naturally draw people to the bar. Everybody loves a good open house—free appetizers, half-price drinks, door prizes, etc.—all of which Quark can write off as Embassy expenses. It’s a win-win situation, with him on both sides of the win. There’s even a plan to display the original scroll of the Ferengi Rules of Acquisition—which no one has seen for decades given that it’s been held in protective storage—and charge patrons by the minute to look at it up close. Nothing, of course, could possibly go wrong with this big plan. Absolutely nothing at all…
"Space...the final frontier. In this cooperative game, you will boldly go where no one has gone before, as you take on the roles of Kirk, Spock, and other crew members of the U.S.S. Enterprise. To complete your mission and win the game, you must work together to defend the ship from alien threats while you perform vital tasks and explore strange new worlds and new civilizations"--Container.