Star Wars Galaxies

An Empire Divided : Prima's Official Strategy Guide

Author: Prima Temp Authors

Publisher:

ISBN:

Category: Games & Activities

Page: 494

View: 143

STAR WARS GALAXIES: AN EMPIRE DIVIDED-PRIMA'S OFFICIAL STRATEGY GUIDE is the first exciting guide in a series of GALAXIES skus. PRIMA is the officially licensed guide partner for LucasArts upcoming MMORPG, Combat, exploration, buying/selling, social interaction, and much more will be featured in this must-have strategy guide. Plus, exclusive extras from the development team and related Del Rey content make this guide a Star Wars fan's dream. GAME STRENGTHS This eagerly anticipated MMORPG takes place during the Galactic Civil War, which fans refer to as the "Classic Era" but there will also be features included from Episodes I & II. The game features role-playing ground-based adventures across multiple planets. Gameplay will offer a combination of combat, exploration, social interaction, and specialized missions. The anticipated space component of STAR WARS GALAXIES will add starships and starfighters, which can be used for combat or space travel. STAR WARS GALAXIES: AN EMPIRE DIVIDED is being developed by LucasArts and Sony Online. The development team includes talented people from both the EverQuest and Ultima Online groups, two of t

Star Wars Galaxies

The Complete Guide

Author: Chris McCubbin

Publisher:

ISBN:

Category: Games

Page: 336

View: 633

Star Wars Galaxies: Starter Kit Prima Official Game Guide provides new players with everything they need to navigate the Star Wars universe, including comprehensive maps, updated bestiaries, mission walkthroughs, and crafting tables. The book also covers every aspect of the games newly revised profession paths, making it easy for new players to maximize the talents of their aspiring Jedi.

Star Wars Galaxies

Jump to Lightspeed

Author: Tuesday Frase

Publisher:

ISBN:

Category: Games

Page: 464

View: 464

A Pilot's Guide to the Universe Three new space professions Shipwright profession tree, with schematics Eight new space zone maps All the ship components Ithorian and Sullustan new race specs Includes updated SWG info

Star Wars: Galaxies - The Ruins of Dantooine

Author: Haden Blackman

Publisher: Random House

ISBN:

Category: Fiction

Page: 304

View: 375

It is a time of great turmoil. The oppresive Empire is close to seizing complete control of the galaxy. The ragtag guerilla army of the Rebel Alliance fights on, striking wherever it can, but now something has come to light that could spell certain doom. Hidden in the Jedi ruins of Dantooine is a Holocron containing a list of high level Rebel sympathisers. If that list were to fall into the hands of Darth Vader, the Rebel Alliance would lose its most valued support - and possibly the way itself. As an Imperial bio engineer who frequently visits other worlds, Dusque Mistflier is the perfect cover for a Rebel who needs trio travel far and wide without arising suspicion. She agrees to help Rebel spy Finn Darktrin in his quest to recover the crucial Holocron. Despite help from Han, Luke and Leia the mission is fraught with peril. As their journey takes them into the fiery belly of the beast that is galactic civil war, Dusque and Finn will learn that the hardest part of all is figuring out whose side you're on - and how far you're willing to go to win ...

Synthetic Worlds

The Business and Culture of Online Games

Author: Edward Castronova

Publisher: University of Chicago Press

ISBN:

Category: Computers

Page: 344

View: 522

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

The Ruins of Dantooine: Star Wars Galaxies Legends

Author: Voronica Whitney-Robinson

Publisher: Del Rey

ISBN:

Category: Fiction

Page: 304

View: 564

STAR WARS GALAXIES: AN EMPIRE DIVIDED! It is a time of great turmoil. The oppressive Empire is close to seizing complete control of the galaxy. The ragtag guerrilla army of the Rebel Alliance fights on, striking wherever it can, but now something has come to light that could spell certain doom. Hidden in the Jedi ruins of Dantooine is a Holocron containing a list of high-level Rebel sympathizers. If that list were to fall into the hands of Darth Vader, the Rebel Alliance would lose its most valued support—and possibly the war itself. As an Imperial bio-engineer who frequently visits other worlds, Dusque Mistflier is the perfect cover for a Rebel who needs to travel far and wide without arousing suspicion. And so she agrees to help Rebel spy Finn Darktrin in his quest to recover the crucial Holocron. Despite help from Han, Luke, and Leia, the mission is fraught with peril. And as their journey takes them into the fiery belly of the beast that is galactic civil war, Dusque and Finn will learn that the hardest part of all is figuring out whose side you’re on—and how far you’re willing to go to win. . . . Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!

Star Wars Galaxies an Empire Divided

Quick Reference Guide

Author:

Publisher:

ISBN:

Category: Games & Activities

Page: 223

View: 118

·Handy color-coded tabs for easy reference ·Maps of major basic cities, including locations of major buildings and trainers ·Convenient stats tables for weapons, armor, vehicles, and creatures ·Crafting schematics and components tables ·Character creation tips ·Vital combat strategies ·Top 30 FAQs included!

Science-Fiction Mmorpgs: Eve Online, Anarchy Online, Star Wars Galaxies, Earthrise, Stargate Worlds, Entropia Universe, Ace Online, Dust 514

Author: Source Wikipedia

Publisher: Books LLC, Wiki Series

ISBN:

Category:

Page: 38

View: 167

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 37. Chapters: Eve Online, Anarchy Online, Star Wars Galaxies, Earthrise, Stargate Worlds, Entropia Universe, Ace Online, Dust 514, Next island, Face of Mankind, Rise: The Vieneo Province, Seed, Skyrates, Stellar Dawn, Doctor Who: Worlds in Time. Excerpt: Eve Online is a video game by CCP Games. It is a player-driven persistent-world MMORPG set in a science fiction space setting. Players pilot customisable ships through a galaxy comprising over 7,500 star systems. Most star systems are connected to one or more other star systems by means of stargates. The star systems can contain several phenomena including moons, planets, stations, wormholes, asteroid belts and complexes. Players of Eve Online are able to participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration and combat (both player versus environment and player versus player). The range of activities available to the player is facilitated by a character advancement system based upon training skills in real time, even while not logged into the game. Eve Online was first released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive, after which CCP purchased the rights back and began to self-publish via a digital distribution scheme. On January 22, 2008 it was announced that Eve Online would be distributed via Steam. On March 10, 2009 the game was again made available in boxed form in stores, released by Atari. The current version of Eve Online is dubbed Incarna, which was released on June 21, 2011. Rifter-class frigates after a successful attack against an Armageddon-class battleshipSet more than 21,000 years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explos...

The Virtual Future

Author: William Sims Bainbridge

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 202

View: 836

The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.

The Physics of Star Wars

The Science Behind a Galaxy Far, Far Away

Author: Patrick Johnson

Publisher: Simon and Schuster

ISBN:

Category: Science

Page: 256

View: 252

Explore the physics behind the world of Star Wars, with engaging topics and accessible information that shows how we’re closer than ever before to creating technology from the galaxy far, far away—perfect for every Star Wars fan! Ever wish you could have your very own lightsaber like Luke Skywalker and Obi-Wan Kenobi? Or that you could fly through space at the speed of light like Han Solo and Poe Dameron? Well, those ideas aren’t as outlandish as you think. In The Physics of Star Wars, you’ll explore the mystical power of the Force using quantum mechanics, find out how much energy it would take for the Death Star or Starkiller Base to destroy a planet, and discover how we can potentially create our very own lightsabers. The fantastical world of Star Wars may become a reality!