The reality of human life is just the journey from the CRADLE TO THE GRAVE. During this, a man goes through three different stages after facing different ups and downs in life. There are three critical stages of human life periodicity are CHILDHOOD, ADULTHOOD, and OLD AGE. In this life cycle of human beings, the thing that has the role of CONNECTING WIRE is human breath. The connection of this connecting wire will remain to continue for as long as the connection is stable. But when this connection becomes weak more and more and at last it will end, the life span of the human being will automatically end with this on any stage, whether it is childhood, adulthood, or old age.
Question Reality is an arduous journey of re-organization of the mind of an anorexic, academic female in fight for her own physical and mental survival. In the process, she re-invents the wheel of ecology and science, in consideration of human interactions with the environment. Written in a synergistic, humorous dialogue between two graduate students--Terra the Biogeek and Buz the Geobum--who venture on a fictional road trip up the California Coastline. Part 2 of a two-part edition.
This unique book presents the contemporary achievements in management research and managerial practice of Chinese enterprises. Featuring a collection of keynote and plenary speeches by well-known international scholars and CEOs of multinational and national corporations, this book puts forth their solutions to management challenges from both China's reality and global concerns. Comprehensively discussed and examined, the various topics being broached are strategic management; organizational behaviors; accounting and finance; management science; information and technology management; as well as innovations. This book not only highlights the cutting-edge findings of management research in China but is also a reflection of the changes of management theory and applications in the face of China's economic reform and Open-door policy; hence making it a useful resource for readers interested in China's management and economic development.
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology.
In recent years, profound changes have affected the way people view the role of religion and spirituality in the life cycle. For many people, spirituality, always considered an essential part of religion, has become an interest no longer tied to organized religion. This book addresses the evolving relationship of spirituality to religion in our time, and the consequences of this change for understanding personality development. It also applies the concept of implicit religion to show how the least easily observed aspects of religion are at work in the growth of personality.
Do things bring happiness? Do you believe only what you see? What is truth? What can you reliably know? Is death nothingness? Does God exist? This book examines such questions, from which two distinct world views arise and are surveyed. The book examines reality, how our choices determine our character and final destination, knowledge, and limitations of science; surveys relativity, quantum physics, life, evolution, and mans uniqueness; and looks at realitys material and immaterial aspects. Genesis is reviewed and shown to have scientific meaning. The book ends by proposing two very different paths that one can choose to follow.