The Game Master's Companion for Developing Inns, Shops, Taverns, Settlements, and More
Author: Timm Woods
Publisher: Ulysses Press
Category: Games & Activities
Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!
This book is not available as a print inspection copy. To download an e-version click here or for more information contact your local sales representative. 'For anyone interested in great social marketing practice in the 21st century, and how it needs to adapt as our understanding of behaviour change evolves, this publication is chock full of good practice and smart strategy.’ Dan Metcalfe, Deputy Director - Marketing, Public Health England, UK Strategic Social Marketing takes a systemic approach to explaining and illustrating the added value of applying marketing to solve social problems. The authors present social marketing principles in a strategic, critical and reflexive way to help engender social good via the effectiveness and efficiency of social programmes in areas such as Health, Environment, Governance and Public Policy. In illustrating how it can be applied, the text places Strategic Social Marketing in a global context, giving examples and case studies from around the world. Set into a clear structure it: Takes you through an exploration of why marketing should be an integral component of all social programme design and delivery when looking to achieve social good Moves on to the nature and application of social marketing, rethinking traditional concepts such as ‘value’ and ‘exchange’ in the social context Lays out the ‘how to’ so you can create fully realised strategy, plans, frameworks and tactics to influence behaviours. Visit the Strategic Social Marketing Website - Featuring free resources for marketing students and lecturers.
As both a physical living space and emotional environment, cities impact human beings in a number of ways. These ways include but are not limited to the kinds of relationship that may exist among the varying categories of inhabitants of the city, the organization of and accessibility to leaning resources and facilities, the types and rates of migration impacting the city, the security level of the city, and the livelihood networks existing within the city. Learning Cities, Town Planning, and the Creation of Livelihoods is an essential research publication that explores livelihood types and lifelong learning typologies required by cities as well as the relationship between higher education and improved livelihood outcomes. Featuring a broad range of topics such as learning needs, economy, and technologically advanced societies, this book is ideally designed for policymakers, academicians, researchers, students, social workers, educators, politicians, and environmentalists.
50 Towns and Cities for Fantasy Tabletop Role-Playing Games
Author: Matt Davids
50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure Ideas Do you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time. Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.