Project Arcade

Build Your Own Arcade Machine

Author: John St. Clair

Publisher: John Wiley and Sons

ISBN:

Category: Games & Activities

Page: 552

View: 632

The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

The Emulation User's Guide

Author: Kenneth Stevens

Publisher: Lulu.com

ISBN:

Category:

Page: 332

View: 223

The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.

Make

Technology on Your Time

Author:

Publisher:

ISBN:

Category: Do-it-yourself work

Page:

View: 610

Hardware Hacking Projects for Geeks

Author: Scott Fullam

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 331

View: 214

A collection of unusual projects for computer hardware geeks of all ages explains how to create such projects as a personal Lojack system, Web-enabled coffee machine, cubicle intrusion detection systems, and a laptop battery extender.

Gaming Hacks

Author: Simon Carless

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 436

View: 817

Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Books in Print

Author:

Publisher:

ISBN:

Category: American literature

Page:

View: 872

Books in print is the major source of information on books currently published and in print in the United States. The database provides the record of forthcoming books, books in-print, and books out-of-print.

Build Your Own Autonomous NERF Blaster

Programming Mayhem with Processing and Arduino

Author: Bryce Bigger

Publisher: McGraw Hill Professional

ISBN:

Category: Technology & Engineering

Page: 240

View: 255

Design and build your own robotic, Arduino-powered sentry blaster! Break out the big daddy blaster--and teach it to act on its own! Build Your Own Autonomous NERF Blaster walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino. Step-by-step instructions show you how to: Construct and mount a servo, NERF blaster, and webcam in harmonious alignment Program Processing to receive video, search it for a face, and then pass instructions to your Arduino board via USB cable Configure Arduino to process the message and instruct the servo to move to a new position Specify your target radius in Processing and, when met, send the message to Arduino that it's time to "open fire!"

20 Makey Makey Projects for the Evil Genius

Author: Aaron Graves

Publisher: McGraw Hill Professional

ISBN:

Category: Technology & Engineering

Page: 208

View: 777

A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

Beginning DotNetNuke 4.0 Website Creation in VB 2005 with Visual Web Developer 2005 Express

From Novice to Professional

Author: Nick Symmonds

Publisher: Apress

ISBN:

Category: Computers

Page: 448

View: 925

DotNetNuke is a framework for creating and deploying web projects in ASP.NET 2.0. This book opens with detailed installation instructions for DotNetNuke, Visual Web Developer, and SQL Server 2005. This ensures that every reader, whatever their level or ability, has a working suite of tools that will see them through the rest of the book, and stand them in good stead throughout their ASP.NET 2.0 careers. Next come tutorials on creating and publishing an ASP.NET 2.0 website written in Visual Basic 2005, without excluding non-programmers who will be using the book to get up to speed on DotNetNuke.

2005 Gamer's Almanac

Your Daily Dose of Tricks, Cheats, and Fascinating Facts

Author: Sean Carton

Publisher: Que Pub

ISBN:

Category: Games & Activities

Page: 400

View: 294

A guide to video and computer games for all skill levels contains best-of and top ten lists, classic game nostalgia, guides for LAN parties, how-to articles on creating new games, and cheat codes.