Catalogue of Prefabricated Elements

Report of Working Group 36 of the Maritime Navigation Commission, International Navigation Association

Author:

Publisher: PIANC

ISBN:

Category: Building materials

Page: 24

View: 118

Prefab Architecture

A Guide to Modular Design and Construction

Author: Ryan E. Smith

Publisher: John Wiley & Sons

ISBN:

Category: Architecture

Page: 384

View: 482

"Prefab Architecture . . . is beyond theory, and beyond most of what we think we know about pods, containers, mods, and joints. This book is more than 'Prefabrication 101.' It is the Joy of Cooking writ large for the architecture and construction industries." —From the Foreword by James Timberlake, FAIA THE DEFINITIVE REFERENCE ON PREFAB ARCHITECTURE FOR ARCHITECTS AND CONSTRUCTION PROFESSIONALS Written for architects and related design and construction professionals, Prefab Architecture is a guide to off-site construction, presenting the opportunities and challenges associated with designing and building with components, panels, and modules. It presents the drawbacks of building in situ (on-site) and demonstrates why prefabrication is the smarter choice for better integration of products and processes, more efficient delivery, and realizing more value in project life cycles. In addition, Prefab Architecture provides: A selected history of prefabrication from the Industrial Revolution to current computer numerical control, and a theory of production from integrated processes to lean manufacturing Coverage on the tradeoffs of off-site fabrication including scope, schedule, and cost with the associated principles of labor, risk, and quality Up-to-date products featuring examples of prefabricated structure, enclosure, service, and nterior building systems Documentation on the constraints and execution of manufacturing, factory production, transportation, and assembly Dozens of recent examples of prefab projects by contemporary architects and fabricators including KieranTimberlake, SHoP Architects, Office dA, Michelle Kaufmann, and many others In Prefab Architecture, the fresh approaches toward creating buildings that accurately convey ature and expanded green building methodologies make this book an important voice for adopting change in a construction industry entrenched in traditions of the past.

Prefabricated Systems

Principles of Construction

Author: Ulrich Knaack

Publisher: Walter de Gruyter

ISBN:

Category: Architecture

Page: 133

View: 104

For a number of years, modular construction – the use of prefabricated elements in architecture – has once again become a subject of lively discussion and debate. Long written off as monotonous, today’s building components are actually highly differentiated and capable of supporting and enhancing the architect’s creativity. Numerous structures work with prefabricated components; for single-family homes the figure is ninety-eight percent, and modular systems are available that meet high aesthetic standards. This book provides an overview of the various different systems and their possible uses, particularly in the areas of housing, office, and industrial buildings. It explains the processes and components of modular construction and the behavior of the various materials when this construction approach is used. The authors offer strategies for planning and designing with prefabricated systems so that the architect can use them productively. Numerous drawings explain the principles of modular construction, while built examples forge a link between those principles and the practical activity of building.

Inside Prefab

The Ready-made Interior

Author: Deborah Schneiderman

Publisher:

ISBN:

Category: Architecture

Page: 148

View: 519

A history of prefabricated interior design is followed by twenty-four contemporary case studies, with illustrated examples ranging from interior walls, kitchens, and bathrooms to complete prefabricated house interiors.

Eco-architecture

Harmonisation Between Architecture and Nature

Author: C. A. Brebbia

Publisher: WIT Press

ISBN:

Category: Science

Page: 409

View: 383

Unlike the mechanistic buildings it replaces, Eco-Architecture is in harmony with nature, including its immediate environs. Eco-Architecture makes every effort to minimise the use of energy at each stage of the building's life cycle, including that embodied in the extraction and transportation of materials, their fabrication, their assembly into the building and ultimately the ease and value of their recycling when the building's life is over. Featuring papers from the First International Conference on Harmonisation between Architecture and Nature, the text brings together papers of an inter-disciplinary nature, and will be of interest to engineers, planners, physicists, psychologists, sociologists, economists, and other specialists, in addition to architects. Featured topics include: Historical and Philosophical aspects; Ecological and Cultural Sensitivity; Human Comfort and Sick Building Syndrome; Energy Crisis and Building Technologies; Carbon Neutral Design; Alternative Sources of Energy (wind, solar, wave, geothermal etc); Design with Nature; Design with Climate; Siting and Orientation; Re-use of Brownfield Sites; Material Selection; Minimal Transportation Approaches and use of Indigenous Materials; Life Cycle Assessment of Materials; Design by Passive Systems; Conservation and Re-use of Water; Building Operation and Management; Applications in Different Building Types; Regulations and Contracts.

Tunnels and Underground Cities. Engineering and Innovation Meet Archaeology, Architecture and Art

Proceedings of the WTC 2019 ITA-AITES World Tunnel Congress (WTC 2019), May 3-9, 2019, Naples, Italy

Author: Daniele Peila

Publisher: CRC Press

ISBN:

Category: Technology & Engineering

Page: 384

View: 975

Tunnels and Underground Cities: Engineering and Innovation meet Archaeology, Architecture and Art contains the contributions presented at the World Tunnel Congress 2019 (Naples, Italy, 3-9 May 2019). The use of underground space is continuing to grow, due to global urbanization, public demand for efficient transportation, and energy saving, production and distribution. The growing need for space at ground level, along with its continuous value increase and the challenges of energy saving and achieving sustainable development objectives, demand greater and better use of the underground space to ensure that it supports sustainable, resilient and more liveable cities. This vision was the source of inspiration for the design of the logos of both the International (ITA) and Italian (SIG) Tunnelling Association. By placing key infrastructures underground – the black circle in the logos – it will be possible to preserve and enhance the quality of the space at ground level – the green line. In order to consider and value underground space usage together with human and social needs, engineers, architects, and artists will have to learn to collaborate and develop an interdisciplinary design approach that addresses functionality, safety, aesthetics and quality of life, and adaptability to future and varied functions. The 700 contributions cover a wide range of topics, from more traditional subjects connected to technical challenges of design and construction of underground works, with emphasis on innovation in tunneling engineering, to less conventional and archetypically Italian themes such as archaeology, architecture, and art. The book has the following main themes: Archaeology, Architecture and Art in underground construction; Environment sustainability in underground construction; Geological and geotechnical knowledge and requirements for project implementation; Ground improvement in underground constructions; Innovation in underground engineering, materials and equipment; Long and deep tunnels; Public communication and awareness; Risk management, contracts and financial aspects; Safety in underground construction; Strategic use of underground space for resilient cities; Urban tunnels. Tunnels and Underground Cities: Engineering and Innovation meet Archaeology, Architecture and Art is a valuable reference text for tunneling specialists, owners, engineers, architects and others involved in underground planning, design and building around the world, and for academics who are interested in underground constructions and geotechnics.

Complete Virtual Reality and Augmented Reality Development with Unity

Leverage the power of Unity and become a pro at creating mixed reality applications

Author: Jesse Glover

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 668

View: 985

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is for If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.