History repeats itself...or does it?!With the end of Sora and Shiro's dice game against the Old Deus fast approaching, they're faced with completing Jibril's final task-a strategic simulation game set during the ancient Great War, before the world of Disboard changed. As leaders of the weakest race, Immanity, the gamer siblings have one objective: Ensure that in this version of the War, no one dies. But when their Old Deus opponent demands a sacrifice, Sora and Shiro will have to come up with some unconventional tactics to secure victory!
Are there...TWO Izunas?! That's too damn many, please! When the old gods come calling, there's no end to the craziness... Later, a snack thief is on the loose and it's up to Izuna to sniff them out! Can the girls corner the culprit, or will they be outsmarted? LET THE GAMES BEGIN!
IT'S A GAME OF LIFE AND DEATH BETWEEN THE GAMER SIBLINGS AND A GOD!Subsequent to the eternal Great War, Disboard-the world where everything is decided by games and wagers rather than violence-is born. But winners still trample losers, and the victims pile up. A young Shrine Maiden laughs at how nothing has changed... Sora and Shiro agree to a dice game in which the number of dice you have is determined by your age, but in a contest where all the players are pitted against one another and death hangs in the balance, will the sibling gamers survive or lose everything-including their lives?
Before Sora and Shiro set foot on Disboard, there was another remarkable duo!! Tet, the One True God, takes a break to amuse himself among the mortals only to collapse on the streets of Elkia. When a familiar face finds him and lends a helping hand, the God of Play regales her with a tale from the Great War about a human man who challenged the world and a strange girl who sought to comprehend the human heart... Let the games begin!
In the world of Disboard, everything is decided by games. Since arriving in this strange place, genius gamer siblings Sora and Shiro have risen to become king and queen of what's left of Disboard's humans. Their latest challenge is winning an unwinnable romance game against the races of Dhampir and Siren. To uncover the true strategy to beat this sadistic game of love, they head for the home of the angelic Flügel: the midair city of Avant Heim. But the Flügel are a hideously powerful race, created specifically to kill gods. Will things really go as planned?
The original light novel that started the phenomenon! In this fantasy world, everything's a game--and these gamer siblings play to win! Meet Sora and Shiro, a brother and sister who are loser shut-ins by normal standards. But these siblings don't play by the rules of the "crappy game" that is average society. In the world of gaming, this genius pair reigns supreme, their invincible avatar so famous that it's the stuff of urban legend. So when a young boy calling himself God summons the siblings to a fantastic alternate world where war is forbidden and all conflicts--even those involving national borders--are decided by the outcome of games, Sora and Shiro have pretty much hit the jackpot. But they soon learn that in this world, humanity, cornered and outnumbered by other species, survives within the confines of one city. Will Sora and Shiro, two failures at life, turn out to be the saviors of mankind? Let the games begin...!
Social-phobic Sora and shut-in Shiro form a genius gamer sibling duo. The two find the world to be a lousy game...until someone claiming to be God transports them to a world where everything is decided by games! Will these two failures at life become the saviors of a strange, new world?
The attack on Nagoya begins! The Japanese Imperial Demon Army descends on the vampire nobles, aiming to exterminate them completely. Three squads are assigned to take down each of eight nobles. Because they are undermanned in comparison, Shinoa and Narumi squads will have to work together seamlessly to take down their one noble. But lurking amongst the nobles is Crowley Eusford, a formidable vampire eager to drink dry his would-be vanquishers. -- VIZ Media
For Mack McKinley and his team of GhostWalker killing machines, urban warfare is an art. But despite a hard-won knowledge of the San Francisco streets, Mack knows from experience that too many things can still go wrong. Danger was just another part of the game - and now he's come face-to-face with a woman who can play just as tough. She's Jaimie, a woman with a sapphire stare so potent it can destroy a man. Years ago she and Mack had a history - volatile, erotic and electric. Then she vanished. But now she's walked back into Mack's life again, as a spy with more secrets than are good for her. Against all odds, she's hooking up with Mack one more time to take on an enemy that could destroy them both, or bring them back together in one hot, no-holds-barred adrenaline rush.