The Book of Me

My Life, My Likes, My Dreams

Author: Ellen Bailey

Publisher: Buster Books



Page: 128

View: 173

The Book of Me is a beautiful, interactive journal, perfect for children to fill in and complete to create a lasting record of exactly who they are.

The Robot Book

Author: Heather Brown

Publisher: Andrews McMeel Publishing


Category: Fiction

Page: 12

View: 317

Introduces robots, in a text that has movable cardboard bolts and gears designed to show how robots work.

Take Me to Your Readers

How to use the best children's books to lead students to read, read, read

Author: Larry Swartz

Publisher: Pembroke Publishers Limited


Category: Education

Page: 176

View: 514

This thoughtful book is rooted in the belief that teachers can lead their students to develop their reading tastes and grow in their love of reading at the same time as supporting and stretching students in their meaning-making experiences. This practical resource highlights more than 50 instructional strategies that invite students to work inside and outside a book through reading, writing, talk, and arts experiences. It highlights the work of guest voices that include classroom teachers, occasional teachers, special education teachers, and librarians who share their best literacy practices. Take Me to Your Readers uses 5 essential areas to structure classroom experiences through children's literature: Motivation; Theme Connections; Genre Connections; Cross-Curricular Connections; and Response. Extensive booklists, teaching tips, a wide range of activities, and reproducible pages provide practical support. Ultimately, this book is designed to take teachers to their readers and start them on a lifelong journey through great books!

The Effects of Video Games on Children

The Myth Unmasked

Author: Barrie Gunter

Publisher: A&C Black


Category: Social Science

Page: 172

View: 741

The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

Nonfiction Mentor Texts

Teaching Informational Writing Through Children's Literature, K-8

Author: Lynne R. Dorfman

Publisher: Stenhouse Publishers


Category: Education

Page: 292

View: 283

Guides teachers through a variety of projects, samples, and classroom anecdotes that demonstrate how teachers can help students become more effective writers of good nonfiction.

Write Your Way Into Animation and Games

Create a Writing Career in Animation and Games

Author: Christy Marx

Publisher: Taylor & Francis


Category: Computers

Page: 418

View: 251

Provides information, tips, and tutorials on ways to launch a career writing for animated films and video games, covering such topics as writing structure, developing characters, script and proposal formatting, and networking.

Slow and Steady Get Me Ready

Author: June Oberlander

Publisher: Xulon Press


Category: Family & Relationships

Page: 356

View: 428

"260 weekly developmental activities from birth to age 5"--Cover.

The Essential Guide to Game Audio

The Theory and Practice of Sound for Games

Author: Steve Horowitz

Publisher: CRC Press


Category: Computers

Page: 240

View: 711

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Physical Activity & Health

Author: Kotecki

Publisher: Jones & Bartlett Learning


Category: Health & Fitness

Page: 666

View: 327

Physical Activity and Health, Fifth Edition offers expert knowledge based on the latest scientific evidence from physical activity and health research along with a variety of instructive elements that assist and encourage students in developing a personalized physical activity and health plan. The goal of the book is to introduce concepts and to develop the skills and interest to make physical activity a life-long habit. This text equips students with the information, skills, and practical know-how to gain control of their health and decide what to do and how and when to do it.

The Mass Book for Catholic Children

Author: Jennifer Sharpe

Publisher: Createspace Independent Publishing Platform



Page: 196

View: 438

The Mass Book for Catholic Children is a guided journal that is designed to help your child become more engaged in the Mass. The activities in this book provide the gentle encouragement your child needs to more fully participate in the Mass. The Mass Book for Catholic Children is not a just busy book, but a true worship aide meant to draw the child deeper into the beauty of the Mass. Each time your child attends Mass, he or she will have three activity-packed pages to help them participate in the liturgy in a more fruitful and devout way. Included are enough pages for 62 Masses. Complete instructions provide useful tips, and a reconciliation record is located at the back of the book to keep track of confession dates. Great gift for First Holy Communion! Geared toward children ages 7-12.