Collects Deadpool (2012) #1-14, #20 And #26. Comedy writing partners Brian Posehn and Gerry Duggan bring the funny, Deadpool-style, in one of the most celebrated eras of the Merc with a Mouth! Wade Wilson must take down an army of dead presidents — and things only get wilder from there! Deadpool is hired by a demon to reclaim damned souls; gets in touch with his feminine side; targets a man with aquatic powers; and teams up with the Superior Spider-Man! Plus: The debut of the flashback “inventory issue” tales Posehn and Duggan made famous, featuring Deadpool’s adventures in yesteryear! Deadpool drowns his sorrows with Iron Man, gets funky with Power Man and Iron Fist, wreaks Kirby-fied havoc on a cosmic level and fights Hitler alongside Cable and Nick Fury! Deadpool has never been more hilarious!
How to Take Monster Bucks will reveal the secret strategies of men who consistently bag older age-class deer each season. There is a price to pay to be the best at any sport, and trophy deer hunting is no different. But this book will save you thousands of hunting hours in your pursuit of monster bucks. Special Features Cackle to monster bucks Double-call trophy deer Find big bucks in cattle country Take the smartest bucks on the land you hunt Hunt late-season trophies Find wall-hanging bucks on your kitchen table For more than three decades, John E. Phillips has hunted white-tailed deer across the nation. He has gathered information for his newspaper columns and magazine articles on the out-of-doors for the past 20 years. The award-winning author of 18 books, Phillips has made his living learning the secrets of how expert hunters take white-tailed deer.
Appealing to Monster Theory and the ancient Near Eastern motif of "Chaoskampf," Safwat Marzouk argues that the paradoxical character of the category of the monster is what prompts the portrayal of Egypt as a monster in the book of Ezekiel. While on the surface the monster seems to embody utter difference, underlying its otherness there is a disturbing sameness. Though the monster may be defeated and its body dismembered, it is never completely annihilated. Egypt is portrayed as a monster in the book of Ezekiel because Egypt represents the threat of religious assimilation. Although initially the monstrosity of Egypt is constructed because of the shared elements of identity between Egypt and Israel, the prophet flips this imagery of monster in order to embody Egypt as a monstrous Other. In a combat myth, YHWH defeats the monster and dismembers its body. Despite its near annihilation, Egypt, in Ezekiel's rhetoric, is not entirely obliterated. Rather, it is kept at bay, hoverin g at the periphery, questioning Israel's identity.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
1,000+ Arcade, Console and Computer Games, 1962–2012, 2d ed.
Author: Matt Fox
Category: Games & Activities
The Video Games Guide is the world’s most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design—from the very earliest (1962’s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game’s sequels and of course the author’s views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
A Guide to Programs Currently Available on Video in the Areas Of: Movies/entertainment, General Interest/education, Sports/recreation, Fine Arts, Heal
Author: Thomson Gale
Publisher: Gale Cengage
Category: Performing Arts
From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.