Minecraft STEM Challenge - Build a City

A Step-by-Step Guide Packed with STEM Facts

Author: Anne Rooney

Publisher:

ISBN:

Category:

Page: 64

View: 131

Become a Minecraft city planner! With this guide, budding architects can use their imaginations to build their own stunning metropolis, complete with houses, skyscrapers, shops, a sports stadium, roads, and its own transportation system. They'll even see how to create a four-way junction with traffic lights and add a pedestrian crossing. Start small, and keep expanding until it's as big as you want.

Minecraft STEM Challenge - Build a City

A Step-by-Step Guide Packed with STEM Facts

Author: Anne Rooney

Publisher:

ISBN:

Category:

Page: 64

View: 707

Become a Minecraft city planner! With this guide, budding architects can use their imaginations to build their own stunning metropolis, complete with houses, skyscrapers, shops, a sports stadium, roads, and its own transportation system. They'll even see how to create a four-way junction with traffic lights and add a pedestrian crossing. Start small, and keep expanding until it's as big as you want.

Build a City

Author: Anne Rooney

Publisher:

ISBN:

Category:

Page: 64

View: 283

Using core STEM principles, this book will take you step-by-step through the process of designing and constructing your own mega Minecraft city - from calculating area to understanding the different properties of the materials, to learning about lighting and the use of symmetry in architecture.

Cognitive Development in Digital Contexts

Author: Fran C. Blumberg

Publisher: Academic Press

ISBN:

Category: Psychology

Page: 370

View: 501

Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents’ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. Covers the impact of digital from both theoretical and practical perspectives Investigates effects of digital media on attention, memory, language and executive functioning Examines video games, texting, and virtual reality as contexts for learning Explores parent-child interactions around media Considers the development of effective educational media Addresses media literacy and critical thinking about media Considers social policy for increasing access to high quality education media and the Internet Provides guidance for parents on navigating children’s technology usage

The Unofficial Guide to Minecraft Construction

Author: Heather E. Schwartz

Publisher: Lerner Publications ™

ISBN:

Category: Juvenile Nonfiction

Page: 32

View: 248

Minecraft construction is the ultimate way to get creative. Players build castles, famous structures, and even entire cities with the game's construction materials. Filled with fun tips, readers will learn the ins and outs of construction and be inspired by other gamers' creations. Screenshots and sidebars that highlight STEM and coding concepts round out the experience.

Early Learning in the Digital Age

Author: Colette Gray

Publisher: SAGE

ISBN:

Category: Education

Page: 248

View: 596

Digital practices are forging ahead in leaps and bounds. Examining digital practices in early childhood education, this book seeks to inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance children’s learning and development. With a range of international contributors, perspectives, and case studies, the fusion of play and portable technology is explored through contemporary research.

Makerspaces

A Practical Guide for Librarians

Author: John J. Burke

Publisher: Rowman & Littlefield

ISBN:

Category: Language Arts & Disciplines

Page: 204

View: 791

Makerspaces: A Practical Guide for Librarians helps librarians create DIY (do-it-youself) spaces in academic or public libraries. Through this text, librarians will understand the mindset behind the maker movement; learn how to assess patron needs; and create a budget for and equip these spaces.

The Unofficial Guide to Minecraft Mining and Farming

Author: Heather E. Schwartz

Publisher: Lerner Publications ™

ISBN:

Category: Juvenile Nonfiction

Page: 32

View: 808

Mining and farming are at the heart of the Minecraft experience. Players use mined and farmed materials to build structures, from the simplest shelter to entire cities. Learn about mining and farming techniques and strategies within the game, and gain insights from screenshots and STEM and coding sidebars.