Containing a Description of All the Empires, Kingdoms, States, Provinces, Cities, Towns, Forts, Seas, Harbours, Rivers, Lakes, Mountains, and Capes in the Known World ; with the Government, Customs, Manners, and Religion of the Inhabitants ... ; with Twenty-eight Whole Sheet Maps
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more
Author: Josiah Lebowitz
Publisher: Taylor & Francis
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
List of Ace Attorney Characters, Discography of the Ace Attorney Series, Phoenix Wright, List of Ace Attorney Media
Author: Books, LLC
Publisher: Books LLC, Wiki Series
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 34. Chapters: Ace Attorney characters, Ace Attorney games, List of characters in the Ace Attorney series, Apollo Justice: Ace Attorney, Discography of the Ace Attorney series, Phoenix Wright: Ace Attorney, Ace Attorney Investigations: Miles Edgeworth, Phoenix Wright: Ace Attorney: Trials and Tribulations, Phoenix Wright: Ace Attorney: Justice for All, Godot, Franziska von Karma, Layton-ky ju VS Gyakuten Saiban, Gyakuten Kenji 2, Harvey Birdman: Attorney at Law, List of Ace Attorney media, Shu Takumi. Excerpt: Ace Attorney is a series of adventure/visual novel games created by Shu Takumi. Players assume the role of a defense attorney in a fictional courtroom setting. Published by Capcom, the series includes Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney Justice for All, Phoenix Wright: Ace Attorney Trials and Tribulations, Apollo Justice: Ace Attorney, and Ace Attorney Investigations: Miles Edgeworth. Character names for the English release of Phoenix Wright: Ace Attorney were changed significantly from the original Japanese names in Gyakuten Saiban: Yomigaeru Gyakuten to help with the localization of the game. Phoenix Wright Naruhod Ry ichi) is a defense attorney and the protagonist of the first three games, as well as being a secondary character in Apollo Justice. In his childhood, he befriended Larry Butz and Miles Edgeworth. He was accused of murder while studying in college, but was successfully defended by Mia Fey. He eventually joined up with Mia's office. After Mia was murdered, Phoenix inherited the office, renaming it "Wright and Co.," and continued his work as a defense attorney. He is typically seen wearing a blue suit with a white shirt and pink tie. In the courtroom, Phoenix was known for wildly guessing at the truth, allowing him to "turnabout" the court to his favor. During a case seven years prior to ...