The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.
"A broad and deep look at how electronic media are changing storytelling…Completely fascinating." —Booklist, starred review Not long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Frank Rose introduces us to the people who are reshaping media for a two-way world, changing how we play, how we communicate, and how we think.
"The main body of the text comprises nine chapters, each of which is a detailed analysis of a production and explores the developments in works such as Ninja Scroll, Perfect Blue, and Howl's Moving Castle. The final chapter examines the impact of the medium within Western contexts"--Provided by publisher.
In contrast to those who believe in the inevitable march of globalisation, Peter Katzenstein argues that, since the end of the Cold War, regions, not nation-states, have become critical to contemporary world politics.
The First Five Years Of Animerica, Anime & Manga Monthly (1992-1997)
Author: Takayuki Karahashi
Category: Comics & Graphic Novels
In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.
An Insider’s View of the Birth of a Pop Culture Phenomenon
Author: Fred Ladd
Category: Performing Arts
The first generation of American television programmers had few choices of Saturday morning children’s offerings. That changed dramatically in 1963 when a Japanese animated television series called Tetsuan Atom was acquired for distribution by NBC. Fred Ladd adapted the show for American television and—rechristened Astro Boy—it was an overnight sensation. Astro Boy’s popularity sparked a new industry importing animated television from Japan. Ladd went on to adapt numerous Japanese animated imports, and here provides an insider’s view of the creation of an ongoing cultural and media phenomenon.
Suddenly anime is . . . exploding. But where did Japanese animation come from, and what does it all mean? Written for fans, culture watchers, and perplexed outsiders, this is an engaging tour of the anime megaverse, from older arts and manga traditions to the works of modern directors like Miyazaki and Otomo. Read about anime standbys like giant robots, samurai, furry beasts, high school heroines, and gay/girl/fanboy love--even war and reincarnation, plus all of anime's major themes, styles, and conventions. At the end of the book are essays on 15 of fandom's favorite anime, including Evangelion, Esca-flowne, Sailor Moon, and Patlabor. "A good resource and guide to the foundation, historical development and overall themes in Japanese animation and serves as an excellent reference source whether you are an established fan or a person who wants to learn about the cultural aspects of this specific and increasingly popular genre. It is an easy yet thorough read on the myriad of societal aspects and cultural references Japanese animation holds." -- Active Anime
Contemporary Japanese pop culture such as anime and manga (Japanese animation and comic books) is Asia's equivalent of the Harry Potter phenomenon--an overseas export that has taken America by storm. While Hollywood struggles to fill seats, Japanese anime releases are increasingly outpacing American movies in number and, more importantly, in the devotion they inspire in their fans. But just as Harry Potter is both "universal" and very English, anime is also deeply Japanese, making its popularity in the United States totally unexpected. Japanamerica is the first book that directly addresses the American experience with the Japanese pop phenomenon, covering everything from Hayao Miyazaki's epics, the burgeoning world of hentai, or violent pornographic anime, and Puffy Amiyumi, whose exploits are broadcast daily on the Cartoon Network, to literary novelist Haruki Murakami, and more. With insights from the artists, critics, readers and fans from both nations, this book is as literate as it is hip, highlighting the shared conflicts as American and Japanese pop cultures dramatically collide in the here and now.
Making Sense of Movies is a film appreciation text that focuses on the Hollywood style of moviemaking to examine the aesthetic, historical, and theoretical aspects of film studies. The text focuses on a limited number of significant movies to provide greater depth of knowledge and understanding, gradually expanding the number of films with each chapter.
In many years of collaboration a research group with scholars from Germany, Austria, Switzerland and the United States has looked into the most recent developments of Hollywood and its movie productions of the 1990s and the first years of the new century. Technical and distributional questions of the film market played as important a part as those of transnationalisation and new digital technologies. Interdependences between computer games and movies are scrutinised and then, of course, focal points of thematic developments. They reach from remakes and blockbusters to Steven Soderbergh and the works of other independent filmmakers, from science fiction via old and new myths to questions of gender research. Hollywood's treatment of the most important political event and trauma of the new century, the terrorist attack of 11 September 2001 on the twin towers of New York's World Trade Center in war, action, science fiction and disaster movies is dealt with and also the new wave of documentary films (Michael Moore and others). The Pentagon's influence on the film industry has also to be seen in this context. A major focus of this book is dedicated to the interdisciplinary co-operation between film research, art history and architecture. The present study closes with articles about Hollywood and Las Vegas, American cinema architecture and the role of architecture in recent Hollywood movies.
Navigating "The Uncanny Valley" Present in Hollywood Adaptations of Japanese Narratives
Author: Megan Jo Ann Finley
Hollywood adaptations of Japanese stories derived from manga have failed to connect with a Western audience, and not for a lack of fan interest. Instead, the core issues one encounters are matters of mistranslation, which construct the fatal flaws of American adaptations of manga. In my research, I identify three major errors in adaptation typically present in these narratives. First, I discuss mistranslations of story via analysis of Netflix's 2017 adaptation of Death Note, which includes plot reduction for the sake of time and budget restraints, as well as conflict rearrangement to fit the traditional Hollywood mold. Next, I discuss mistranslations of cultural values, as successful adaptations of Japanese manga that are accessible in an American context require a trans-cultural fluency American studios seem to lack; I use Paramount Pictures' Ghost in the Shell (2017) to illustrate this point. Finally, mistranslations of form are present in these failed adaptations. In order to bring the spirit of a manga to life on-screen, many directors have tried to replicate the style of this apparatus to film, often with unsuccessful results due to its jarring deviation from the Western norm. Spike Lee's Old Boy (2013) becomes case-in-point in this section as I contrast the apparatus of anime to film. Ultimately, I conclude that successful adaptations are quite possible; one merely needs to select the right story and cater it to what American fans of manga find fascinating about the genre--its cultural authenticity and wholly original (and decidedly non-American) ideas.