With MAKING MUSIC WITH GARAGEBAND AND MIXCRAFT, a significant void has been filled for anyone interested in recording music. Despite the fact that these two software programs are the leading tools used to understand the basics of MIDI sequencing and audio editing, there has never been a single resource that addressed the needs that arose when learning and navigating them. Developed as a result of this gap between what musicians want to learn and the tools that are available to do so, this book is chock full of tutorials, strategies, and clear, step-by-step instructions for both GarageBand and Mixcraft. As a result, readers can more readily expand their knowledge of these vital software programs, and more successfully pursue their passion for making music on a computer.
It has never been easier or more fun for students to compose, improvise, arrange, and produce music and music-related projects than with today's technology. Written in a practical, accessible manner, Using Technology to Unlock Musical Creativity offers both a framework for and practical tips on the technology tools best suited for encouraging students' authentic musical creativity. Author Scott Watson makes a compelling case for creativity-based music learning through eight teacher-tested principles that access, nurture, and develop students' potential for musical expression. Example after example illustrates each principle in a variety of music teaching and technology scenarios. Watson also includes practical ideas for technology-based creative music activities, locating lesson plans and other resources, and assessing creative work. The book provides detailed plans for dozens of attractive projects, each linked to MENC National Standards, and also offers suggestions for making adaptations according to grade level and technology proficiency. Additionally, it includes a valuable section of resources with tips for setting up a computer music workstation, a plain-language description of how digital audio works, and a music education technology glossary. Most of the activities described can be carried out by novice users with free or low-cost music applications. The book also features a comprehensive companion website with dozens of audio and video examples as well as many downloadable worksheets, rubrics, and activity files. Visit the companion website at www.oup.com/us/musicalcreativity.
This book is a full multimedia curriculum that contains over 60 Lesson Plans in 29 Units of Study, Student Assignments Sheets, Worksheets, Handouts, Audio and MIDI files to teach a wide array of musical topics, including: general/basic music theory, music appreciation and analysis, keyboarding, composing/arranging, even ear-training (aural theory) using technology.
Today's music teachers are caught in a conundrum about technology - while all are interested in it and told to utilize it in music instruction, a lack of equipment and funding act as enormous barriers to technology access. In fact, studies indicate that the mere perception of these obstacles may be partly responsible for the gap between these teachers' interest in technology and the lack of technology integration in the classroom. As a result, students potentially miss out on active, hands-on music technology instruction at school. In Practical Music Education Technology, veteran music educators Rick Dammers and Marjorie LoPresti help music teachers introduce technology into the classroom by providing accessible strategies to support and enrich students' musical learning. The authors highlight a plethora of free online tools at teachers' disposal, and provide options that can be flexible for all school environments and types of teachers - from those with large budgets to those operating on a shoestring, from those well-versed in technology to non-experts. Each chapter outlines pedagogically appropriate resources and strategies that facilitate, support, and enhance music learning, performance, and creation. Additionally, model lesson plans featuring classroom-tested uses of technology aim to empower student engagement while also keeping music learning goals at the forefront. All teaching ideas presented can be tailored to individual teachers' needs and preferences, making Practical Music Education Technology an essential guide to music technology for the everyday music teacher.
A Group Study Course in Modern Music Production Using Audio Technology
Author: Brian Laakso
Publisher: Alfred Music
A Modern Music Production Course That Makes Basic Music Technology Fun! A perfect approach for students with a passion for music outside of traditional programs, Alfred's Music Tech 101 Teacher's Handbook correlates to Alfred's Music Tech 101 which covers the basics of music technology without heavy technical reading, using plain-English explanations. No musical experience is required, and classroom-tested course material has been developed through years of student feedback. Includes correlating interactive media to stream or download, plus a corresponding website with teacher resources and updates. * No musical experience required * Studies on producing music using modern techniques for college and high school students * A perfect approach for students with a passion for music outside of traditional programs * Cross-platform approach to technology applicable to any software used for music production * Great for students with musical goals outside the classroom * Covers the basics of music technology without heavy technical reading, using plain-English explanations * Simple and straightforward information, reinforced with projects and assessments * Classroom-tested course material, developed through years of student feedback * Includes correlating interactive media to stream or download * Corresponding website with teachers' resources and updates
Helix, Pro Tools, Pulse-Code Modulation, Garageband, Audacity, Ardour, Sound Recorder, Digital Recording, Fl Studio
Author: Source Wikipedia
Publisher: Books LLC, Wiki Series
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 64. Chapters: Digital audio workstation software, Helix, Reason, Steinberg Cubase, Pro Tools, Pulse-code modulation, Ableton Live, GarageBand, Logic Pro, Soundscape Digital Technology, PreSonus Studio One, Ardour, Audacity, Sound Recorder, Digital Performer, Digital recording, Renoise, Mixcraft, Tracktion, Hard disk recorder, REAPER, MAGIX Samplitude, Zoom H2 Handy Recorder, Cakewalk Sonar, Usine, Adobe Audition, Orion, ACID Pro, Rosegarden, Qtractor, FL Studio, Venue, Sound Forge, LMMS, Fostex Foundation 2000, FourTrack, WavePad, MAGIX Music Maker, Cheetah Marketing, SunVox, Ecasound, StudioMini, IXML, Cantabile, Logic Express, Streamripper, Z-Maestro, MAGIX Sequoia, Harrison Mixbus, N-Track Studio, MusE, Soundscape R.Ed, SoundDroid, MU.LAB, WaveLab, SAWStudio, Zynewave Podium, Digital Tapeless, Logic Studio, Traverso DAW, Sweep, AudioDesk, Acid Loops, ReZound, Steinberg Nuendo, Dazzle, Autonomous Recording Unit, Variable Control Voice Actuator, KHdRecord, Sound Tools, Chaotic Daw, Pyramix, DSP-Quattro. Excerpt: Reason is a music software program developed by Swedish software developers Propellerhead Software. It emulates a rack of hardware synthesizers, samplers, signal processors, sequencers and mixers, all of which can be freely interconnected in an arbitrary manner. Reason can be used either as a complete virtual music studio, or as a collection of virtual instruments to be played live or used with other sequencing software. Reason 1.0 was released in November 2000 and is currently the second most popular music making software in the industry (Pro Tools being the first). The program's design mimics a studio rack into which users can insert virtual devices such as instruments, effects processors and mixers. These modules can be controlled from Reason's built-in MIDI sequencer or from other sequencing applications such as Pro ...