There is a wealth of literature on Star Trek, & this book is a welcome contribution to it. The book not only sets Star Trek in dialogue with ideas & stories of utopia, self-improvement, community, that are central to American culture & history, but goes further to examine the complex ways in which these are taken up & used by fans.
STARFLEET CORPS OF ENGINEERS The Evorans, residents of a new Federation protectorate, have made a fantastic discovery on their homeworld: a device that predates their civilization and proves that aliens visited their world in the distant past. The U.S.S. da Vinci is sent to investigate the device and find out its true nature. But disaster strikes when a radical isolationist faction sets out to destroy all evidence that the world was once visited -- and wipe out the da Vinci crew as well! And when the true nature of the device is revealed, it will take all the ingenuity of the Starþeet Corps of Engineers to save Evora!
In 1995, Star Trek: Voyager brought a new dynamic to Star Trek's familiar, starship oriented, show. Lost 70,000 light-years in space, Voyager and its crew faced an uncertain and changeable future, echoing anxieties felt in the United States at the time. These fifteen essays explore the context, characters, and themes of Star Trek: Voyager, as they relate to the culture and zeitgeist of the 1990s. Essays on gender show how the series both challenges and reinforces typical SF stereotypes through the characters of Captain Janeway, Kes and Seven of Nine, while essays on identity examine the show's intersections with disability studies, race and multiracial identities, family dynamics, and emerging AI and humanity. Using the epic journey of Homer's Odyssey as a starting point for the series, and ending with an examination of the impacts of inception at the birth of the internet age, this book shows the many ways in which Voyager negotiated different perspectives for what the future of the galaxy and the USA could be.
How the Human Body is Connected to the Life Cycles of the Earth, the Planets, and the Stars
Author: Karel Schrijver
Publisher: OUP Oxford
Living with the Stars tells the fascinating story of what truly makes the human body. The body that is with us all our lives is always changing. We are quite literally not who we were years, weeks, or even days ago: our cells die and are replaced by new ones at an astonishing pace. The entire body continually rebuilds itself, time and again, using the food and water that flow through us as fuel and as construction material. What persists over time is not fixed but merely a pattern in flux. We rebuild using elements captured from our surroundings, and are thereby connected to animals and plants around us, and to the bacteria within us that help digest them, and to geological processes such as continental drift and volcanism here on Earth. We are also intimately linked to the Sun's nuclear furnace and to the solar wind, to collisions with asteroids and to the cycles of the birth of stars and their deaths in cataclysmic supernovae, and ultimately to the beginning of the universe. Our bodies are made of the burned out embers of stars that were released into the galaxy in massive explosions billions of years ago, mixed with atoms that formed only recently as ultrafast rays slammed into Earth's atmosphere. All of that is not just remote history but part of us now: our human body is inseparable from nature all around us and intertwined with the history of the universe.
Journey to the final frontier of sci-fi zombie horror! Jim Pike was the world’s biggest Star Trek fan—until two tours of duty in Afghanistan destroyed his faith in the human race. Now he sleepwalks through life as the assistant manager of a small hotel in downtown Houston. But when hundreds of Trekkies arrive in his lobby for a science-fiction convention, Jim finds himself surrounded by costumed Klingons, Vulcans, and Ferengi—plus a strange virus that transforms its carriers into savage, flesh-eating zombies! As bloody corpses stumble to life and the planet teeters on the brink of total apocalypse, Jim must deliver a ragtag crew of fanboys and fangirls to safety. Dressed in homemade uniforms and armed with prop phasers, their prime directive is to survive. But how long can they last in the ultimate no-win scenario?
Social and Religious Dimensions of Extraterrestrial Contact
Author: Diana Tumminia
Publisher: Syracuse University Press
Category: Body, Mind & Spirit
This intriguing collection of essays presents reflections upon the birth, proliferation, enduring appeal, and future of UFO mythology. Highly respected authors and researchers, representing the varied and sometimes competing perspectives of ufology and the sociology of religion, provide a fascinating and instructive voyage into the exotic social worlds of UFOs, abductees, and contactees. Reports of aliens and the changing nature of abduction experience, especially in the sexual dimension are explored in relation to literature, culture, and ideology. The influence of abduction therapy and support groups is considered, as are new religious movements (NRMs) within the UFO community. The book offers rich insights into psychology, human behavior, and religion, melding issues of race, politics, and gender. Finally, it evaluates the existing dynamic of UFOS in the age of the Information Super Highway and ever-increasing globalization. Alien Worlds will enlighten anyone wanting to understand what and how the academic world thinks about UFOs, UFO groups, and UFO phenomena.
Stereo is everywhere. The whole culture and industry of music and sound became organized around the principle of stereophony during the twentieth century. But nothing about this-not the invention or acceptance or ubiquity of stereo-was inevitable. Nor did the aesthetic conventions, technological objects, and listening practices required to make sense of stereo emerge fully formed, out of the blue. This groundbreaking book uncovers the vast amount of work that has been required to make stereo seem natural, and which has been necessary to maintain stereo's place as a dominant mode of sound reproduction for over half a century. The essays contained within this book are thematically grouped under (Audio) Positions, Listening Cultures, and Multichannel Sound and Screen Media; the cumulative effect is to advance research in music, sound, and media studies and to build new bridges between the fields. With contributions from leading scholars across several disciplines, Living Stereo re-tells the history of twentieth-century aural and musical culture through the lens of stereophonic sound.
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
Do you miss the days of Troma Films, Up All Night with Rhonda, Tales From the Crypt, Elvira, and magazines/graphic novels like Eerie and Creepshow? Do you wish you had access to thousands of horror related events, businesses, actors, movie reviews, comics, and more? We do too, and that is why we are taking our obsession with horror, sci-fi and the macabre and turning it into a nationwide magazine available both in print and digital format. We believe horror is a way of life not a genre, and we have created an everyday living magazine based on what we think our idols like Morticia Addams, Herman Munster, Darth Vader, or Vampira would want to read. Horror decor, fx makeup tips from the experts, exclusive interviews with big name horror celebs from the past and present, horror fashion for men and women, B movie reviews, profiles on horror artists, and so much more to keep you entertained, enthralled, informed, and in love with horror issue after issue.
TV Living presents the findings of the BFI Audience Tracking Study in which 500 participants completed detailed questionnaire-diaries on their lives, their television watching, and the relationship between the two over a five year period. Gauntlett and Hill use this extensive data to explore some of the most fundamental questions in media and cultural studies, focusing on issues of gender, identity, the impact of new technologies, and life changes. Opening up new areas of debate, the study sheds new light on audiences and their responses to issues such as sex and violence on television. A unique study of contemporary tv audience behaviour and attitudes, TV Living offers a fascinating insight into the complex relationship between mass media and people's lives today.
The Star Trek: The Next Generation® Technical Manual, written by Rick Sternbach and Michael Okuda, the technical advisors to Star Trek: The Next Generation, provides a comprehensive schematization of a Galaxy-class starship. From the bridge to the shuttlebays, from the transporter room to crews' quarters, this book provides a never-before-seen glimpse at the inner, intricate workings of the most incredible starship ever conceived. Full of diagrams, technical schematics, and ship's plans, the Star Trek: The Next Generation Technical Manual also takes a detailed look at the principles behind Star Trek®'s awesome technology -- from phasers to warp drive to the incredible holodeck.
The omnibus edition of an epic crossover trilogy uniting characters from every corner of the Star Trek universe, and revealing the shocking origin and final fate of the Federation's most dangerous enemy--the Borg. DESTINY #1: GODS OF NIGHT THE BORG RETURN—WITH A VENGEANCE. Blitzkrieg attacks by the Borg leave entire worlds aflame. No one knows how they are slipping past Starfleet’s defenses, so Captain Picard and the crew of the Enterprise have to find out—and put a stop to it. Thousands of light-years away, Captain Riker and the crew of the Titan follow bizarre energy pulses to a mysterious, hidden world. But what they find there is a figure out of history: a Starfleet captain long thought dead. At the same time, in the Gamma Quadrant, a new captain and her crew investigate the wreck of the Earth starship Columbia NX-02, missing in action for more than two centuries. Four starships. Four captains. Four lives about to intersect—and discover their shared Destiny. DESTINY #2: MERE MORTALS IT’S A CLASH OF CIVILIZATIONS. The Borg have found a secret passage through subspace and are using it to attack the Federation. But the passage is one of many that the Enterprise crew finds inside a nebula, and Captain Picard and Captain Dax must find the right one—and lead a counterstrike to stop the impending Borg invasion. Meanwhile, Captain Riker and the Titan’s crew are held captive by the reclusive and powerful aliens known as the Caeliar. The Titan’s freedom hinges on the action of fellow prisoner Erika Hernandez, commander of the long-lost Earth starship Columbia. Hernandez has lived among the Caeliar for centuries—enduring disasters, accidental time-travel, and interstellar exile. After so long as their prisoner, will she dare to fight for her freedom? Or is an eternity in captivity her inescapable Destiny? DESTINY #3: LOST SOULS THE FINAL BATTLE HAS BEGUN. An armada of several thousand Borg cubes has wiped out a fleet of ships sent by the Federation and its allies. The Collective’s goal this time isn’t assimilation—it’s extermination. Captain Picard, Captain Riker, and Captain Ezri Dax unite in a final desperate bid to halt the Borg’s genocidal march through known space. But their three starships—the Enterprise, the Titan, and the Aventine—are no match for the Borg armada. Or are they? With them is Erika Hernandez, former captain of the Columbia. She has powers and insight gained from centuries of living with the aliens known as the Caeliar. She can end the Borg threat forever—or transform it into an unstoppable menace that will devour the galaxy. Destruction or salvation—only one can be her final Destiny.
On Earth, Federation President Nanietta Bacco gathers allies and adversaries to form a desperate last line of defense against an impending Borg invasion. In deep space, Captain Jean-Luc Picard and Captain Ezri Dax join together to cut off the Collective’s route to the Alpha Quadrant. Half a galaxy away, Captain William Riker and the crew of the Starship Titan have made contact with the reclusive Caeliar—survivors of a stellar cataclysm that, two hundred years ago, drove fissures through the structure of space and time, creating a loop of inevitability and consigning another captain and crew to a purgatory from which they could never escape. Now the supremely advanced Caeliar will brook no further intrusion upon their isolation, or against the sanctity of their Great Work...For the small, finite lives of mere mortals carry little weight in the calculations of gods. But even gods may come to understand that they underestimate humans at their peril.
Though science fiction certainly existed prior to the surge of television in the 1950s, the genre quickly established roots in the new medium and flourished in subsequent decades. In Channeling the Future: Essays on Science Fiction and Fantasy Television, Lincoln Geraghty has assembled a collection of essays that focuses on the disparate visions of the past, present, and future offered by science fiction and fantasy television since the 1950s and that continue into the present day. These essays not only shine new light on often overlooked and forgotten series but also examine the 'look' of science fiction and fantasy television, determining how iconography, location and landscape, special effects, set design, props, and costumes contribute to the creation of future and alternate worlds. Contributors to this volume analyze such classic programs as The Twilight Zone, Voyage to the Bottom of the Sea, and The Man from U.N.C.L.E., as well as contemporary programs, including Star Trek: The Next Generation, Angel, Firefly, Futurama, and the new Battlestar Galactica. These essays provide a much needed look at how science fiction television has had a significant impact on history, culture, and society for the last sixty years.
"One doesn't have to be a panjandrum of Communications to realize that television does something to us," Michael Arlen (former TV critic of The New Yorker) writes in the Introduction to Living-Room War. He continues, "Television has a transforming effect on events. It has a transforming effect on the people who watch the transformed events-it's just hard to know what that is." Living-Room War is Arlen's valiant-and entertaining-attempt to figure out exactly what exactly television does to us. This timeless collection of essays provides a poetic look at 1960s television culture, ranging from the Vietnam war to Captain Kangaroo, from the 1968 Democratic convention to televised sports.