How to Design Programs

An Introduction to Programming and Computing

Author: Matthias Felleisen

Publisher: MIT Press

ISBN:

Category: Computers

Page: 693

View: 237

Processing simple forms of data - Processing arbitrarily large data - More on processing arbitrarily large data - Abstracting designs - Generative recursion - Changing the state of variables - Changing compound values.

How to Design Programs

An Introduction to Programming and Computing

Author:

Publisher:

ISBN:

Category: Computer programming

Page: 693

View: 541

This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills -- critical reading, analytical thinking, creative synthesis, and attention to detail -- that are important for everyone, not just future computer programmers. The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. - Publisher.

Pharmacometrics

The Science of Quantitative Pharmacology

Author: Ene I. Ette

Publisher: John Wiley & Sons

ISBN:

Category: Medical

Page: 1216

View: 275

Pharmacometrics is the science of interpreting and describing pharmacology in a quantitative fashion. The pharmaceutical industry is integrating pharmacometrics into its drug development program, but there is a lack of and need for experienced pharmacometricians since fewer and fewer academic programs exist to train them. Pharmacometrics: The Science of Quantitative Pharmacology lays out the science of pharmacometrics and its application to drug development, evaluation, and patient pharmacotherapy, providing a comprehensive set of tools for the training and development of pharmacometricians. Edited and written by key leaders in the field, this flagship text on pharmacometrics: Integrates theory and practice to let the reader apply principles and concepts. Provides a comprehensive set of tools for training and developing expertise in the pharmacometric field. Is unique in including computer code information with the examples. This volume is an invaluable resource for all pharmacometricians, statisticians, teachers, graduate and undergraduate students in academia, industry, and regulatory agencies.

Semantics Engineering with PLT Redex

Author: Matthias Felleisen

Publisher: Mit Press

ISBN:

Category: Computers

Page: 502

View: 794

The first comprehensive presentation of reduction semantics in one volume, and the first tool set for such forms of semantics. This text is the first comprehensive presentation of reduction semantics in one volume; it also introduces the first reliable and easy-to-use tool set for such forms of semantics. Software engineers have long known that automatic tool support is critical for rapid prototyping and modeling, and this book is addressed to the working semantics engineer (graduate student or professional language designer). The book comes with a prototyping tool suite to develop, explore, test, debug, and publish semantic models of programming languages. With PLT Redex, semanticists can formulate models as grammars and reduction models on their computers with the ease of paper and pencil. The text first presents a framework for the formulation of language models, focusing on equational calculi and abstract machines, then introduces PLT Redex, a suite of software tools for expressing these models as PLT Redex models. Finally, experts describe a range of models formulated in Redex. PLT Redex comes with the PLT Scheme implementation, available free at http://www.plt-scheme.org/. Readers can download the software and experiment with Redex as they work their way through the book.

Informatics Curricula and Teaching Methods

IFIP TC3 / WG3.2 Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002) July 10–12, 2002, Florianópolis, SC, Brazil

Author: Lillian Cassel

Publisher: Springer

ISBN:

Category: Education

Page: 152

View: 129

Several aspects of informatics curricula and teaching methods at the university level are reported in this volume, including: *Challenges in defining an international curriculum; *The diversity in informatics curricula; *Computing programs for scientists and engineers; *Patterns of curriculum design; *Student interaction; *Teaching of programming; *Peer review in education. This book contains a selection of the papers presented at the Working Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002), which was sponsored by the International Federation for Information Processing (IFIP) Working Group 3.2, and held in Florianópolis, Brazil in July 2002. The working groups were organized in three parallel tracks. Working Group 1 discussed the "Directions and Challenges in Informatics Education". The focus of Working Group 2 was "Teaching Programming and Problem Solving". Working Group 3 discussed "Computing: The Shape of an Evolving Discipline."

Parallel Programming with MPI

Author: Peter S. Pacheco

Publisher: Morgan Kaufmann

ISBN:

Category: Computers

Page: 418

View: 415

Mathematics of Computing -- Parallelism.

Adventures in Raspberry Pi

Author: Carrie Anne Philbin

Publisher: John Wiley & Sons

ISBN:

Category: Juvenile Nonfiction

Page: 256

View: 184

Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.