Hikaru No Go

Author: Takeshi Obata

Publisher:

ISBN:

Category: Ghost stories

Page:

View: 838

"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.

Hikaru no Go

Author: Yumi Hotta

Publisher: VIZ Media LLC

ISBN:

Category: Comics & Graphic Novels

Page: 208

View: 728

An ancient ghost possesses Hikaru and unleashes his hidden genius! Reads R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius! The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The preliminaries prove to be tough going, and Hikaru, stung by a reality check, focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?

Invitation to Go

Author: John Fairbairn

Publisher: Courier Corporation

ISBN:

Category: Games

Page: 96

View: 378

Known as Wei Ch'i in China, where it originated 4,000 years ago, the territorial board game of Go is enjoyed today by millions of people the world over. Its rules are simple, but it bears endless possibilities for complex strategic maneuvers--in fact, it's reputed to be beyond the capacity of computers! Manuals for Go are hard to come by; this introduction initiates newcomers and also helps experienced players to hone their skills. "Go is for everyone," notes the author. "Judgment and experience are at least as important in Go as mental agility, and young and old are equally represented at even the highest and most strenuous levels of the game." This easy-to-follow guide assures players of a fresh appreciation for an ancient game. 124 diagrams.

Graphic Novels: A Guide to Comic Books, Manga, and More, 2nd Edition

Author: Michael Pawuk

Publisher: ABC-CLIO

ISBN:

Category: Language Arts & Disciplines

Page: 719

View: 393

Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. • Introduces users to approximately 1,000 currently popular graphic novels and manga • Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes • Helps librarians build and balance their graphic novel collections

Manga

An Anthology of Global and Cultural Perspectives

Author: Toni Johnson-Woods

Publisher: A&C Black

ISBN:

Category: Literary Criticism

Page: 360

View: 260

A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.

A Parent's Guide to the Best Kids' Comics

Choosing Titles Your Children Will Love

Author: Scott Robins

Publisher: F+W Media, Inc.

ISBN:

Category: Family & Relationships

Page: 256

View: 666

"Children are made readers on the laps of their parents." --Author Emilie Buchwald Filled with beautifully illustrated reviews and a wealth of recommendations, A Parent's Guide to the Best Kids' Comics lovingly and thoughtfully reveals a world of graphic novels sure to capture the imagination and curiosity of your child. Children's literature experts and library professionals Scott Robins and Snow Wildsmith select and review 100 age-appropriate books, and recommend another 750 titles for children from pre-kindergarten to eighth grade in this full-color, first-of-its-kind guide. You'll also find an educator's bibliography, website recommendations, and a bounty of resources to make this magical journey informative as well as delightful. Jeff Smith and Vijaya Iyer, producers of the highly acclaimed and award-winning Bone series, provide a Foreword for the book.

Write Your Own Graphic Novel

Author: Natalie M. Rosinsky

Publisher: Capstone

ISBN:

Category: Juvenile Nonfiction

Page: 64

View: 465

Describes how to craft believable characters and intense plots, along with satisfying beginnings, middles, and endings.

Rurouni Kenshin

Author: Nobuhiro Watsuki

Publisher: VIZ Media LLC

ISBN:

Category: Comics & Graphic Novels

Page: 200

View: 589

The wandering swordsman, Himura Kenshin, once an assassin, now fights to protect those in need.

The Assassination Game

Author: Alan Gratz

Publisher: Simon and Schuster

ISBN:

Category: Juvenile Fiction

Page: 305

View: 818

Kirk and Bones team up to find the source of a terrorist attack again Starfleet Academy, with prime suspects ranging from one of the visiting Varkolak to a member of an Academy secret society dedicated to erasing threats to the Federation.