Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization

Author: Ursyn, Anna

Publisher: IGI Global

ISBN:

Category: Education

Page: 572

View: 927

The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.

Cross-Cultural Analysis of Image-Based Assessments: Emerging Research and Opportunities

Emerging Research and Opportunities

Author: Keller, Lisa

Publisher: IGI Global

ISBN:

Category: Computers

Page: 166

View: 665

Translation and communication between cultures can sometimes be a difficult process. Image-based assessments can offer a way for large populations to be tested on different subjects without having to create multiple testing programs. Cross-Cultural Analysis of Image-Based Assessments: Emerging Research and Opportunities is an innovative resource that offers insight into the application of visual assessments across a global and intercultural context. Highlighting applicable topics which include visual literacy, psychological assessments, assessment development, and equivalency measurements, this publication is ideal for psychologists, therapists, and researchers who would like to stay current on the most efficient way to test multi-cultural populations in various fields of knowledge.

Knowledge Visualization and Visual Literacy in Science Education

Author: Ursyn, Anna

Publisher: IGI Global

ISBN:

Category: Education

Page: 431

View: 257

Effective communication within learning environments is a pivotal aspect to students’ success. By enhancing abstract concepts with visual media, students can achieve a higher level of retention and better understand the presented information. Knowledge Visualization and Visual Literacy in Science Education is an authoritative reference source for the latest scholarly research on the implementation of visual images, aids, and graphics in classroom settings and focuses on how these methods stimulate critical thinking in students. Highlighting concepts relating to cognition, communication, and computing, this book is ideally designed for researchers, instructors, academicians, and students.

Information Visualization Techniques in the Social Sciences and Humanities

Author: Osinska, Veslava

Publisher: IGI Global

ISBN:

Category: Computers

Page: 356

View: 140

The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances in emerging technology have allowed for new methods of representing such conceptual data. Information Visualization Techniques in the Social Sciences and Humanities is a critical scholarly resource that examines the application of information visualization in the social sciences and humanities. Featuring coverage on a broad range of topics such as social network analysis, complex systems, and visualization aesthetics, this book is geared towards professionals, students, and researchers seeking current research on information visualization.

Membrane Computing for Distributed Control of Robotic Swarms: Emerging Research and Opportunities

Emerging Research and Opportunities

Author: Florea, Andrei George

Publisher: IGI Global

ISBN:

Category: Computers

Page: 119

View: 387

Developments in bio-inspired computation have impacted multiple fields and created opportunities for new applications. In recent years, these techniques have been increasingly integrated into robotic systems. Membrane Computing for Distributed Control of Robotic Swarms: Emerging Research and Opportunities is an innovative reference source for the latest perspectives on biologically-inspired computation techniques for robot design and control. Highlighting a range of pivotal topics such as software engineering, simulation tools, and robotic security, this book is ideally designed for researchers, academics, students, and practitioners interested in the role of membrane computing in mobile robots.

Data Visualization: Representing Information on Modern Web

Author: Andy Kirk

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 531

View: 457

Unleash the power of data by creating interactive, engaging, and compelling visualizations for the web About This Book Get a portable, versatile, and flexible data visualization design approach that will help you navigate the complex path towards success Get thorough explanation of the many visual variables and visualization taxonomy to provide you with a menu of creative options A comprehensive and contemporary introduction to data-driven visualization design and the most effective approaches to designing impact-maximizing and cognition-amplifying visualizations Who This Book Is For This course is for developers who are excited about data and who want to share that excitement with others and it will be handy for the web developers or data scientists who want to create interactive visualizations for the web. Prior knowledge of developing web applications is required. You should have a working knowledge of both JavaScript and HTML. What You Will Learn Harness the power of D3 by building interactive and real-time data-driven web visualizations Find out how to use JavaScript to create compelling visualizations of social data Identify the purpose of your visualization and your project's parameters to determine overriding design considerations across your project's execution Apply critical thinking to visualization design and get intimate with your dataset to identify its potential visual characteristics Explore the various features of HTML5 to design creative visualizations Discover what data is available on Stack Overflow, Facebook, Twitter, and Google+ Gain a solid understanding of the common D3 development idioms Find out how to write basic D3 code for server using Node.js In Detail Do you want to create more attractive charts? Or do you have huge data sets and need to unearth the key insights in a visual manner? Data visualization is the representation and presentation of data, using proven design techniques to bring alive the patterns, stories, and key insights that are locked away. This learning path is divided into three modules. The first module will equip you with the key techniques required to overcome contemporary data visualization challenges. After getting familiar with key concepts of data visualization, it's time to incorporate it with various technologies. In the second module, Social Data Visualization with HTML5 and JavaScript, it teaches you how to leverage HTML5 techniques through JavaScript to build visualizations. It also clears up how the often complicated OAuth protocol works to help you unlock a universe of social media data from sites such as Twitter, Facebook, and Google+. Once you are familiar with the concepts of incorporating data visualization with HTML5 and JavaScript, third module, Learning d3.js Data Visualization, will lead you to D3, which has emerged as one of the leading platforms to develop beautiful, interactive visualizations over the web. This module provides a strong foundation in designing compelling web visualizations with D3.js. By the end of this course, you will have unlocked the mystery behind successful data visualizations. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Data Visualization: a successful design process by Andy Kirk Social Data Visualization with HTML5 and JavaScript by Simon Timms Learning d3.js Data Visualization, Second Edition by Ǯdrew Rininsland and Swizec Teller Style and approach This course includes all the resources that will help you jump into creating interactive and engaging visualizations for the web. Through this comprehensive course, you'll learn how to create engaging visualizations for the web to represent your data from start to finish!

Visualizing Environmental Science

Author: Linda R. Berg

Publisher: John Wiley & Sons

ISBN:

Category: Science

Page: 489

View: 927

The new third edition provides environmental scientists with an approach that focuses on visuals rather than excessive content. The streamlined coverage discusses the basic science so students walk away with a strong understanding of the facts. New Think Critically and Data Interpretation features encourage them to analyse visuals and graphs to place information in context. The illustrations have been improved and additional opportunities to conduct real data analysis have been added. The What a Scientist Sees feature also gives environment scientists a real-world perspective of how a concept or phenomenon is applied in the field.

Serious Games Analytics

Methodologies for Performance Measurement, Assessment, and Improvement

Author: Christian Sebastian Loh

Publisher: Springer

ISBN:

Category: Education

Page: 477

View: 887

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Forthcoming Books

Author: Rose Arny

Publisher:

ISBN:

Category: American literature

Page:

View: 710