Go Programming Blueprints - Second Edition

Author: Mat Ryer

Publisher:

ISBN:

Category: Computer programming

Page: 394

View: 837

Build real-world, production-ready solutions in Go using cutting-edge technology and techniquesAbout This Book- Get up to date with Go and write code capable of delivering massive world-class scale performance and availability- Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects- Write interesting and clever but simple code, and learn skills and techniques that are directly transferrable to your own projectsWho This Book Is ForIf you are familiar with Go and are want to put your knowledge to work, then this is the book for you. Go programming knowledge is a must. What You Will Learn- Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies- Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs- Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus- Develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms- Build microservices for larger organizations using the Go Kit library- Implement a modern document database as well as high-throughput messaging queue technology to put together an architecture that is truly ready to scale- Write concurrent programs and gracefully manage the execution of them and communication by smartly using channels- Get a feel for app deployment using Docker and Google App EngineIn DetailGo is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible.This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets.Style and approachThis book provides fun projects that involve building applications from scratch. These projects will teach you to build chat applications, a distributed system, and a recommendation system.

Go Programming Blueprints

Author: Mat Ryer

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 394

View: 741

Build real-world, production-ready solutions in Go using cutting-edge technology and techniques About This Book Get up to date with Go and write code capable of delivering massive world-class scale performance and availability Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects Write interesting and clever but simple code, and learn skills and techniques that are directly transferrable to your own projects Who This Book Is For If you are familiar with Go and are want to put your knowledge to work, then this is the book for you. Go programming knowledge is a must. What You Will Learn Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus Develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms Build microservices for larger organizations using the Go Kit library Implement a modern document database as well as high-throughput messaging queue technology to put together an architecture that is truly ready to scale Write concurrent programs and gracefully manage the execution of them and communication by smartly using channels Get a feel for app deployment using Docker and Google App Engine In Detail Go is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible. This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. Style and approach This book provides fun projects that involve building applications from scratch. These projects will teach you to build chat applications, a distributed system, and a recommendation system.

Go: Design Patterns for Real-World Projects

Author: Vladimir Vivien

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 1091

View: 897

An insightful guide to learning the Go programming language About This Book Get insightful coverage of Go programming syntax, constructs, and idioms to help you understand Go code Get a full explanation of all the known GoF design patterns in Go, including comprehensive theory and examples Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects Who This Book Is For Beginners to Go who are comfortable in other OOP languages like Java, C#, or Python will find this course interesting and beneficial. What You Will Learn Install and configure the Go development environment to quickly get started with your first program Use the basic elements of the language including source code structure, variables, constants, and control flow primitives Get to know all the basic syntax and tools you need to start coding in Go Create unique instances that cannot be duplicated within a program Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scaling using Go's net/http package, Explore RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities, ranging from authentication and authorization to a fully functioning thesaurus In Detail The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that lets programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This practical guide is full of real-world examples to help you get started with Go in no time at all. You'll start by understanding the fundamentals of Go, then get a detailed description of the Go data types, program structures, and Maps. After that, you'll learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will get familiar with the tools and libraries that are available in Go to write and exercise tests, benchmarking, and code coverage. After that, you will be able to utilize some of the most important features of GO such as Network Programming and OS integration to build efficient applications. Then you'll start applying your skills to build some amazing projects in Go. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's built-in concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout the sections will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. With these skills in hand, you will be able to conquer all your fears of application development and go on to build large, robust and succinct apps in Go. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Go Programming Go Design Patterns Go Programming Blueprints, Second Edition Style and approach Full of real-world, practical examples, this course teaches you the widely used design patterns and best practices in Go in a step-by-step manner. It also provides fun projects that involve building applications from scratch.

Tkinter GUI Application Development Blueprints, Second Edition

Build nine projects by working with widgets, geometry management, event handling, and more, 2nd Edition

Author: Bhaskar Chaudhary

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 422

View: 406

Geometry Management, Event Handling, and more Key Features A Practical, guide to learn the application of Python and GUI programming with tkinter Create multiple cross-platform real-world projects by integrating host of third party libraries and tools Learn to build beautiful and highly interactive user interfaces, targeting multiple devices. Book Description Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice. What you will learn -A Practical, guide to help you learn the application of Python and GUI programming with Tkinter - Create multiple, cross-platform, real-world projects by integrating a host of third-party libraries and tools - Learn to build beautiful and highly interactive user interfaces, targeting multiple devices. Who this book is for This book is for a beginner to intermediate-level Pythonists who want to build modern, cross-platform GUI applications with the amazingly powerful Tkinter. Prior knowledge of Tkinter is required.

Game Development and Simulation with Unreal Technology, Second Edition

Author: Alireza Tavakkoli

Publisher: CRC Press

ISBN:

Category: Computers

Page: 674

View: 270

Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that acts as building blocks in order to facilitate the comprehension of the material.

Learning C# Programming with Unity 3D, second edition

Author: Alex Okita

Publisher: CRC Press

ISBN:

Category: Computers

Page: 672

View: 906

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers

Joe Celko's SQL for Smarties

Advanced SQL Programming Second Edition

Author: Joe Celko

Publisher: Morgan Kaufmann

ISBN:

Category: Computers

Page: 553

View: 227

An industry consultant shares his most useful tips and tricks for advanced SQL programming to help the working programmer gain performance and work around system deficiencies.

Master Visually Excel 2003 VBA Programming

Author: Julia Kelly

Publisher: Visual

ISBN:

Category: Computers

Page: 407

View: 604

* More than 400 task-oriented pages show intermediate-to-advanced users how to automate, customize, and integrate Excel using Visual Basic for Applications and VBA-based macros * Crisp, two-color screen shots and succinct step-by-step instructions demonstrate how to create macros, add customized features to spreadsheets, and build powerful Excel-based applications * Shows how to make macros "smart," create and customize VBA code, program Smart Documents, make Excel communicate efficiently with other applications, and more * With VBA, users can buy Excel off the shelf and customize it to meet their specific business needs instead of building applications from scratch-saving users and businesses time and money * All information is applicable to Excel versions 2000, 2002, and 2003

Mastering Game Development with Unreal Engine 4

Build high-performance AAA games with UE 4, 2nd Edition

Author: Matt Edmonds

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 356

View: 267

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI. Experience not only VR support for your game but also the inbuilt support of Apple’s ARKit and Google's ARCore with UE4's newly released support for these platforms. Book Description To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR! By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+. What you will learn The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio Manage performance tools and branching shaders based on platform capabilities in the Material Editor Explore scene or level transitions and management strategies Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes Implement audio-to-animation timelines and trigger them from visual FX Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++ Who this book is for This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.

Master VISUALLY Mac OS X Tiger

Author: Daniel Drew Turner

Publisher: Visual

ISBN:

Category: Computers

Page: 427

View: 876

* An essential resource for visual learners-approximately forty percent of the population-who want an intermediate-to-advanced reference on the new Panther version of Mac OS X * Helps the nine million Mac OS X users navigate changes to the interface, harness the latest utilities and bundled applications, customize their Mac, make the most of Mac multimedia (iTunes, iPhoto, iDVD, iMovie), work on a remote or local network, and troubleshoot problems * Offers hundreds of step-by-step screenshots to provide readers with ultimate topic coverage * An ideal reference for aspiring power users who are looking for a visual reference that lets them read less and learn more