Vectorworks for Entertainment Design

Using Vectorworks to Design and Document Scenery, Lighting, Rigging and Audio Visual Systems

Author: Kevin Lee Allen

Publisher: Routledge

ISBN:

Category: Performing Arts

Page: 440

View: 871

Vectorworks for Entertainment Design is the first book in the industry tailored for the entertainment professional. This second edition has been extensively revised and updated, covering the most current details of the Vectorworks software for scenery, lighting, sound, and rigging. With a focused look at the production process from ideation to development to documentation required for proper execution, the book encourages readers to better create their own processes and workflows through exercises that build on one another. This new edition introduces Braceworks, SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with step-by-step instructions, this volume contains inspirational and aspirational work from Broadway, Concerts, Regional Theatre, Dance, and Experiential Entertainment. Exploring both the technical how-to and the art of design, this book provides Theatre and Lighting Designers with the tools to learn about the application and use it professionally. Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise files and images to accompany projects discussed within the book.

Vectorworks for Entertainment Design

Using Vectorworks to Design and Document Scenery, Lighting, and Sound

Author: Kevin Lee Allen

Publisher: CRC Press

ISBN:

Category: Performing Arts

Page: 342

View: 584

The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.

3D Printing Basics for Entertainment Design

Author: Anne E. McMills

Publisher: Focal Press

ISBN:

Category: TECHNOLOGY & ENGINEERING

Page: 416

View: 763

"Cover" -- "Title" -- "Copyright" -- "Dedication" -- "Contents" -- "Acknowledgments" -- "Foreword" -- "Introduction" -- "PART I: The Basics" -- "Chapter 1: Methods of 3D Printing" -- "Printing Techniques" -- "Variations on 3D Printing" -- "Chapter 2: Choosing a 3D Printer" -- "Anatomy of a 3D Printer" -- "Printer Features" -- "FDM Printing Materials" -- "PART II: Workflow" -- "Chapter 3: Acquiring a Model" -- "Downloading a Model" -- "Capturing an Object" -- "3D Scanning" -- "Chapter 4: Creating your own 3D Model" -- "Beginning Modeling Tools" -- "3D Modeling Programs" -- "Design Considerations" -- "Chapter 5: Fixing and Finalizing" -- "Exporting Your File" -- "Repair and Preparation" -- "Inspection" -- "Chapter 6: Printing" -- "Printing Preferences" -- "Final Print" -- "Printing Services" -- "Finishing Techniques" -- "Chapter 7: Troubleshooting" -- "Extrusion Issues" -- "Formation Issues" -- "Surface Imperfections" -- "PART III: The Entertainment Industry" -- "Chapter 8: Scenic Applications" -- "Scenic Design" -- "Props" -- "Chapter 9: Costume Applications" -- "Costume Design and Technology" -- "Specialty Suits" -- "Chapter 10: Character Design and Fabrication" -- "Puppets and Marionettes" -- "Animatronics" -- "Stop-Motion Animation" -- "Chapter 11: Exhibit Design" -- "Museums" -- "Window Displays" -- "Chapter 12: Additional Disciplines" -- "Lighting" -- "Sound" -- "Projection" -- "Special Effects" -- "Appendices" -- "Appendix A: Safety Concerns" -- "Appendix B: Glossary of Terms" -- "Endnotes" -- "Bibliography

Design Dialogues

Author: Steven Heller

Publisher: Skyhorse Publishing Inc.

ISBN:

Category: Design

Page: 261

View: 599

The stories are woven from experiences in media, theory, history, politics, and the blurry realm of interactivity. Both an oral history of graphic design and a living record of where we are today, these engaging and evocative dialogues provide anyone interested in design or popular culture with a means of understanding, as well as ideas for working in, the visual world around them.

Dombrower's Art of Interactive Entertainment Design

Author: Eddie Dombrower

Publisher: Computing McGraw-Hill

ISBN:

Category: Games & Activities

Page: 323

View: 259

Accompanying CD-ROM has demonstration versions of the following games: Dark reign, the future of war; HyperBlade (a futuristic skating competition); Interstate 76 (an automotive combat scenario); Zork nemesis; Pitfall, the Mayan adventure; Time commando (a battle against a computer virus which has invaded the military's top-secret computer system); Earthworm Jim (a superhero earthworm must save the earth from Psy-Crow); Zork Grand Inquisitor (escape underground from the Grand Inquisitor).

TD & T.

Author:

Publisher:

ISBN:

Category: Theater architecture

Page:

View: 550

The Lists

Author:

Publisher:

ISBN:

Category: Business enterprises

Page:

View: 243

Careers in Art

An Illustrated Guide

Author: Gerald F. Brommer

Publisher: Davis

ISBN:

Category: Art

Page: 256

View: 770

Surveys the various job opportunities for artists in fields such as architecture, graphic design, television, art galleries, and photography.

Interiors

Author:

Publisher:

ISBN:

Category: Interior decoration

Page:

View: 735

Fulltext Sources Online

For Periodicals, Newspapers, Newsletters, Newswires & TV/radio Transcripts

Author:

Publisher:

ISBN:

Category: Information services

Page:

View: 689

Contract Design

Author:

Publisher:

ISBN:

Category: Furniture industry and trade

Page:

View: 751

In the Future

Entertainment Design at Art Center College of Design

Author: Scott Robertson

Publisher:

ISBN:

Category: Art

Page: 175

View: 513

Concept Design

Works from Seven Los Angeles Entertainment Designers

Author: Harald Belker

Publisher:

ISBN:

Category: Art

Page: 192

View: 888

TCI

The Business of Entertainment Technology & Design

Author:

Publisher:

ISBN:

Category: Theater

Page:

View: 574