Drawing Cutting Edge Anatomy

The Ultimate Reference Guide for Comic Book Artists

Author: Christopher Hart

Publisher: Watson-Guptill

ISBN:

Category: Art

Page: 144

View: 792

This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.

Drawing Cutting Edge Comics

Author: Christopher Hart

Publisher: Watson-Guptill

ISBN:

Category: Art

Page: 144

View: 920

Covers basic anatomy and how to modify images for a more dramatic look, discusses inking and coloring techniques, compares comic book illustrations to animation, and offers advice for getting into the industry.

Manhwa Mania

How to Draw Korean Comics

Author: Christopher Hart

Publisher: Random House Digital, Inc.

ISBN:

Category: Art

Page: 144

View: 327

Provides instructions on drawing the popular Korean comics known as Manhwa, discussing techniques and the difference between this style and manga.

Career Opportunities in the Visual Arts

Author: Richard P. Clark

Publisher: Infobase Publishing

ISBN:

Category: Art

Page:

View: 850

Presents opportunities for employment in the field of visual arts listing more than sixty-five job descriptions, salary ranges, education and training requirements, and more.

Manga Mania Shoujo

How to Draw the Charming and Romantic Characters of Japanese Comics

Author: Christopher Hart

Publisher: Random House LLC

ISBN:

Category: Art

Page: 144

View: 752

Henry is generally well-behaved, but he is occasionally arrogant and vain. Henry is at heart a hard worker, but his frequent bouts of illness hinder his work.

Drawing Basics and Video Game Art

Classic to Cutting-Edge Art Techniques for Winning Video Game Design

Author: Chris Solarski

Publisher: Watson-Guptill

ISBN:

Category: Art

Page: 240

View: 587

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.

Senior High Core Collection

A Selection Guide

Author: Raymond W. Barber

Publisher: Hw Wilson Co

ISBN:

Category: Best books

Page: 1456

View: 259

- More than 6,500 books in the initial clothbound volume, plus more than 2,400 new titles in four annual supplements. - New coverage of biographies, art, sports, Islam and the Middle East, and cultural diversity. - Special focus on graphic novels, primary source materials, nonbook materials, and periodicals. - Analytic entries for items in collections and anthologies.

Comic books

how the industry works

Author: Shirrel Rhoades

Publisher: Peter Lang Pub Inc

ISBN:

Category: Art

Page: 406

View: 523

This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.

Basic Anatomy for the Manga Artist

Everything You Need to Start Drawing Authentic Manga Characters

Author: Christopher Hart

Publisher: Watson-Guptill

ISBN:

Category: Art

Page: 160

View: 659

An in-depth reference for developing manga artists shares genre-specific coverage that details how to draw correctly proportioned faces and bodies while offering insider tips on developing convincing manga characters. Original.