American Propaganda, Soviet Lies, and the Winning of the Cold War : an Insider's Account
Author: Alvin A. Snyder
Publisher: Arcade Publishing
Category: Political Science
An expose+a7 of the United States Information Agency by the former director of its Worldnet Television department charges that the Agency spread propaganda and "disinformation" during the eighties in an effort to beat the Soviets at their own game.
The techniques honed during the Cold War are now weapons in a merciless industrial and commercial struggle between the U. S. and Europe. Boeing and Airbus, the oil companies, and the medical industries are just three of the major theaters of operation. .
The best and most revealing interviews from the prococative TV series/DVD of the same name. Richard Metzger presents the most compelling interviews from the hit TV series Disinformation, revealing mind-blowing thoughts from modern culture’s most radical thinkers: Paul Laffoley on how to build a working time machine and a house made of vegetables Douglas Rushkoff explains "media viruses" Lucifer Principle author Howard Bloom on the coming biological apocalypse Genesis P-Orridge on what it’s like to be the leader of your own cult Joe Coleman’s collection of weird stuff Robert Anton Wilson on The Illuminati and Aleister Crowley Kembra Pfahler on The Voluptuous Horror of Karen Black Duncan Laurie on the forbidden science of radionics Comic book author Grant Morrison (The Invisibles, JLA, X-Men) on sex magick Hollywood’s interest in underground culture and the best alien abduction story you’ll ever hear! Plus, many more modern revolutionaries (including philosopher Peter Russell, futurist Mark Pesce, and Apocalypse Culture’s Adam Parfrey) expressing their thoughts, fears, enthusiasms, and predictions.
From election meddling to #fakenews to that “truther” meme shared by your Uncle Vernon on Facebook, we’re inundated with misinformation and disinformation daily, but may struggle to perceive cues to misinformation and disinformation, especially in online environments. Online games, like other online environments, are rife with rumors and speculation. Online games, however, provide a bounded space, separate from the noise of reality, within which places, tools, and individuals’ constructions of meanings may influence the perception of possible cues to misinformation (mistaken information) and to disinformation (deceptive information) with limited risk in the event of failure to perceive such cues. Unique relative to other online environments, online gamers rely upon their teammates to aid in the perception and judgement of possible cues. This dissertation work leveraged Interpersonal Deception Theory, Information Grounds, Activity Theory, and Symbolic Interactionism to investigate how places, tools, and individuals’ constructions of meanings might influence their perceptions of possible cues to misinformation and disinformation in an online game, Star Wars: The Old Republic (SWTOR). Methods included 40 weeks of exploratory fieldwork, 70 weeks of participant observation, 180 minutes of naturalistic observation, collection of 72 online artifacts, and 30-90 minute semi-structured interviews with seven players. Possible cues to misinformation included other players’ lack of knowledge, timing, technological artifacts – a novel cue, and personal disagreement. Possible cues to disinformation included other players’ lack of evidence, participants’ negative experiences – a novel cue, other players’ success, avatar metadata – a novel cue, information omission, vagueness, improbability, and indirect information. Places influenced perceptions of possible cues when places insufficiently met participants’ needs for sociality and information. Participants’ game information management tools influenced cue perception through their affordances and limitations. Individuals’ constructions of meanings influenced cue perception through participants’ social and information curation actions. Implications illuminate possibilities for game design, misinformation as user engagement tool, and disinformation as information management tool. Future work discusses cue investigation, the role of teams in cue perception, the role of deception within Information Grounds and Activity Theory, the potential for Symbolic Interactionism in information behavior and information literacy, and the cultural and social impact of misinformation and disinformation research.
Online and in the news, the word "disinformation" appears often, but what does it mean, and how can it be combated? This book explores the most common usage of the term disinformation, the intentional spread of false information for political means, and provides guidance for how to spot it online, with special attention paid to its propagation through social media platforms such as Facebook and Twitter. With colorful photographs and sidebars about the role of social media, sock puppet accounts, and bots, readers learn about media literacy and how to read sources with a critical eye.
Frances Leviston's first collection, Public Dream, was one of the most acclaimed debuts of recent years, and praised for combining 'technical mastery with a lucidity that verges on the hypnotic' (Independent). Leviston's keenly-anticipated second book sees both an intellectual and dramatic intensification of her project. We often credit poetry as a kind of truth-telling, but it can also be an agent and a vessel of disinformation: in the course of making its proofs and confessions, it also seeks to persuade and seduce by any means it can. Leviston uses both sides of poetry's tongue to address one of the key questions of the age: how have we come to know what we think we know? In the title poem, a woman preparing for a child's birthday party suddenly glimpses the invisible screen of false data behind which she lives - and her own complicity in its power. Many of these poems are concerned with ruined or abandoned structures, dismembered and disappearing bodies, constructed and deconstructed identities; behind them lie the false gods who manipulate the streams of information with which we must navigate the contemporary world. In Leviston's inimitably vivid and vital language,Disinformation challenges us to rescue our idea of identity from that mass of glib truth and persistent falsehood - and proposes how we might begin to think of poetry itself as a means to that end.
Fighting back against fake news – how does it interfere in democratic processes, particulary elections? Since summer 2016, “fake news” has denoted the deliberate, viral spreading of false information on the internet and social media with the intention, for example, of discrediting a political party, tarnishing someone’s reputation or casting doubt on scientific truth. This practice, which hinders citizens in making informed decisions, has become very widespread. Its impact is especially significant not only because of how quickly fake news spreads, but also because identifying the authors of such campaigns and digital material is very difficult. This report attempts to provide responses to issues raised by this phenomenon, in particular during electoral campaigns, and offer proposals to shape a legal framework at European level.
The must-read summary of Richard Miniter's book: “Disinformation: 22 Media Myths that Undermine the War on Terror”. This complete summary of "Disinfomation" by Richard Miniter, an author and investigative journalist, presents his examination of the myths about the war on terror. He argues that it is important to understand where these urban legends come from to be able to counter them effectively in society's mentality, and debunks them with hard evidence. Added-value of this summary: • Save time • Understand conspiracies about the war on terror and the truth surrounding them • Expand your knowledge of American politics and society To learn more, read "Disinformation" and discover the truth that debunks the myths about America's war on terror.