Digital Kids

How to Balance Screen Time, and Why it Matters

Author: Martin L. Kutscher

Publisher: Jessica Kingsley Publishers

ISBN:

Category: Family & Relationships

Page: 128

View: 425

For many children and teens daily Internet use is the norm - but where should we draw the line when it comes to digital media usage? This handy book lays out the essential information needed to understand and prevent excessive Internet use that negatively impacts behaviour, education, family life, and even physical health. Martin L. Kutscher, MD analyses neurological, psychological and educational research and draws on his own experience to show when Internet use stops being a good thing and starts to become excessive. He shows how to spot digital addictions, and offers whole family approaches for limiting the harmful effects of too much screen time, such as helping kids to learn to control their own Internet use. He tackles diverse questions ranging from the effects of laptops in the classroom and reading on a digital screen, to whether violent videogames lead to aggression. The author also explains how ADHD and Autism Spectrum Disorder (ASD) can make you more susceptible to Internet addiction, suggesting practical strategies to suit these specific needs. Discussing both the good and bad aspects of the internet, this book tells you everything you need to know to help children and young people use the internet in a healthy, balanced way.

Generation Digital

Politics, Commerce, and Childhood in the Age of the Internet

Author: Kathryn C. Montgomery

Publisher: MIT Press

ISBN:

Category: Social Science

Page: 368

View: 961

Children and teens today have integrated digital culture seamlessly into their lives. For most, using the Internet, playing videogames, downloading music onto an iPod, or multitasking with a cell phone is no more complicated than setting the toaster oven to "bake" or turning on the TV. In Generation Digital, media expert and activist Kathryn C. Montgomery examines the ways in which the new media landscape is changing the nature of childhood and adolescence and analyzes recent political debates that have shaped both policy and practice in digital culture.The media has pictured the so-called "digital generation" in contradictory ways: as bold trailblazers and innocent victims, as active creators of digital culture and passive targets of digital marketing. This, says Montgomery, reflects our ambivalent attitude toward both youth and technology. She charts a confluence of historical trends that made children and teens a particularly valuable target market during the early commercialization of the Internet and describes the consumer-group advocacy campaign that led to a law to protect children's privacy on the Internet. Montgomery recounts -- as a participant and as a media scholar -- the highly publicized battles over indecency and pornography on the Internet. She shows how digital marketing taps into teenagers' developmental needs and how three public service campaigns -- about sexuality, smoking, and political involvement -- borrowed their techniques from commercial digital marketers. Not all of today's techno-savvy youth are politically disaffected; Generation Digital chronicles the ways that many have used the Internet as a political tool, mobilizing young voters in 2004 and waging battles with the music and media industries over control of cultural expression online.Montgomery's unique perspective as both advocate and analyst will help parents, politicians, and corporations take the necessary steps to create an open, diverse, equitable, and safe digital media culture for young people.

Teaching the Digital Generation

No More Cookie-Cutter High Schools

Author: Frank S. Kelly

Publisher: Corwin Press

ISBN:

Category: Education

Page: 280

View: 639

The authors show how traditional industrial-type high schools have failed to meet students' learning needs and explore ten alternative high school models that address 21st-century skills.

The Kids' Guide to Digital Photography

How to Shoot, Save, Play with & Print Your Digital Photos

Author: Jenni Bidner

Publisher: Lark Books

ISBN:

Category: Juvenile Nonfiction

Page: 96

View: 262

A comprehensive instructional guide created especially for youngsters tells them exactly what they need to know to capture those special events digitally and get creative to create photo magnets, digital scrapbooks, puzzles, and more. Reprint.

Playing the Future

What We Can Learn from Digital Kids

Author: Douglas Rushkoff

Publisher:

ISBN:

Category: Adjustment (Psychology)

Page: 278

View: 452

Civic Life Online

Learning how Digital Media Can Engage Youth

Author: Kathryn C. Montgomery

Publisher: MIT Press

ISBN:

Category: Computers

Page: 206

View: 878

The relationship of participation in online communities to civic and political engagement. Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. It is clear that participation in online communities is important for many young people, but less clear how this translates into civic or political engagement. This volume examines the relationship of online action and real-world politics. The contributors discuss not only how online networks might inspire conventional political participation but also how creative uses of digital technologies are expanding the boundaries of politics and public issues. Do protests in gaming communities, music file sharing, or fan petitioning of music companies constitute political behavior? Do the communication skills and patterns of action developed in these online activities transfer to such offline realms as voting and public protests? Civic Life Online describes the many forms of civic life online that could predict a generation's political behavior. Contributors Marina Umaschi Bers, Stephen Coleman, Jennifer Earl, Kirsten Foot, Peter Levine, Kathryn C. Montgomery, Kate Raynes-Goldie, Howard Rheingold, Allen Schussman, Luke Walker, Michael Xenos

The Ecology of Games

Connecting Youth, Games, and Learning

Author: Katie Salen

Publisher: MIT Press

ISBN:

Category: Games

Page: 278

View: 841

An exploration of games as systems in which young people participate as gamers,producers, and learners