Designing for Touch

Author:

Publisher:

ISBN:

Category: Design

Page: 169

View: 473

Touch introduces physically to designs that were once strictly virtual, and puts forth a new test: How does design feel in the hand?--back cover.

Designing Gestural Interfaces

Touchscreens and Interactive Devices

Author: Dan Saffer

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 272

View: 709

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Brave NUI World

Designing Natural User Interfaces for Touch and Gesture

Author: Daniel Wigdor

Publisher: Elsevier

ISBN:

Category: Computers

Page: 264

View: 644

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Designing for Windows 8

Fundamentals of Great Design in Windows Store Apps

Author: Brent Schooley

Publisher: Apress

ISBN:

Category: Computers

Page: 168

View: 852

Designing for Windows 8 is a fast-paced, 150-page primer on the key design concepts you need to create successful Windows 8 apps. This book will help you design a user interface that is both delightful and effective, feels ‘right’ to your users, and encapsulates a great Windows 8 experience. In this book, you will: Meet the building blocks of solid Windows 8 UI design in a well-designed sample app. Learn how to incorporate key design elements into your apps, such as the app bar, charms and subtle animations from the animation library. Find out how to deliver the core experience that your users expect from Windows 8. Learn how to make your app stand out from thousands of others in the Windows Store. It’s now time to create the next generation of Windows applications. Arm yourself with design tactics and join in on this wonderful opportunity!

Designing UX: Forms

Create Forms That Don't Drive Your Users Crazy

Author: Jessica Enders

Publisher: SitePoint

ISBN:

Category: Computers

Page: 276

View: 428

A recent study found that on average, designing a form to have a great user experience almost doubled the rate of successful first-time completions. For example, Ebay made an additional $USD 500 million annually from redesigning just the button on one of their mobile form screens. More conversions, fewer dissatisfied users, better return on investment. Can you afford not to improve your forms' user experiences? This book will walk you through every part of designing a great forms user experience. From the words, to how the form looks, and on to interactivity, you'll learn how to design a web form that works beautifully on mobiles, laptops and desktops. Filled with practical and engaging insights, and plenty of real-world examples, both good and bad. You'll learn answers to common queries like: Where should field labels go? What makes a question easy to understand? How do you design forms to work on small screens? How does touch impact on form design? How long can a form be? What look and feel should the form have: skeumorphic, flat, or something else? What's best practice for error messaging?

Responsive Web Design with HTML5 and CSS3 Essentials

Author: Alex Libby

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 174

View: 657

Design and deliver an optimal user experience for all devices About This Book Get to grips with the core functionality of RWD through examples Discover how to make layouts, content and media flexible, and explore why a content-first approach is more effective Maximize the performance of your web pages so that they work across all browsers and devices irrespective of the screen size Who This Book Is For This book is for web designers who are familiar with HTML and CSS, and want to begin with responsive web design. Web development experience and knowledge of HTML5, CSS3 is assumed. What You Will Learn Explore various layout options Understand what can be achieved in the browser, without the use of third-party tools Executing media queries to benefit responsive designs Understand the basics of responsive workflow and boilerplate frameworks Improve performance of responsive web design Maintain compatibility across various browsers In Detail Responsive web design (RWD) is a web design approach aimed at crafting sites to provide an optimal viewing and interaction experience—providing easy reading and navigation with minimum resizing, panning, and scrolling—and all of this across a wide range of devices from desktop computer monitors to mobile phones. Responsive web design is becoming more important as the amount of mobile traffic now accounts for more than half of the Internet's total traffic. This book will give you in depth knowledge about the basics of responsive web design. You will embark on a journey of building effective responsive web pages that work across a range of devices, from mobile phones to smart TVs, with nothing more than standard markup and styling techniques. You'll begin by getting an understanding of what RWD is and its significance to the modern web. Building on the basics, you'll learn about layouts and media queries. Following this, we'll dive into creating layouts using grid based templates. We'll also cover the important topic of performance management, and discover how to tackle cross-browser challenges. Style and approach This is a practical example-based book which will delve into various elements and benefits of a responsive web design. It will help you understand the essential skills needed to create responsive web sites and guide you through the basics of building responsive web pages for any device. The topics are a blend of theoretical and practical essentials which will assist you to explore more about responsive web design.

Tapworthy

Designing Great iPhone Apps

Author: Josh Clark

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 322

View: 407

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals

Essential Windows Phone 7.5

Application Development with Silverlight

Author: Shawn Wildermuth

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 476

View: 767

Provides information on creating mobile applications for the Windows Phone 7.5 platform.

Foundations for Designing User-Centered Systems

What System Designers Need to Know about People

Author: Frank E. Ritter

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 442

View: 704

Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book will help you to design interactive systems that are more usable, more useful and more effective. The authors have deliberately developed Foundations for Designing User-Centered Systems to appeal to system designers and developers, as well as to students who are taking courses in system design and HCI. The book reflects the authors’ backgrounds in computer science, cognitive science, psychology and human factors. The material in the book is based on their collective experience which adds up to almost 90 years of working in academia and both with, and within, industry; covering domains that include aviation, consumer Internet, defense, eCommerce, enterprise system design, health care, and industrial process control.

Designing Interfaces

Patterns for Effective Interaction Design

Author: Jenifer Tidwell

Publisher: O'Reilly Media

ISBN:

Category: Computers

Page: 600

View: 506

Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems. You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design. Understand your users before you start designing Build your software’s structure so it makes sense to users Design components to help users complete tasks on any device Learn how to promote wayfinding in your software Place elements to guide users to information and functions Learn how visual design can make or break product usability Display complex data with artful visualizations