The Strategic Designer

Tools & Techniques for Managing the Design Process

Author: David Holston

Publisher: HOW Books


Category: Design

Page: 304

View: 157

The design profession has been asking itself some important questions lately. How do designers deal with the increasing complexity of design problems? What skills do designers need to be competitive in the future? How do designers become co-creators with clients and audiences? How do designers prove their value to business? Designers are looking for ways to stay competitive in the conceptual economy and address the increasing complexity of design problems. By adopting a process that considers collaboration, context and accountability, designers move from 'makers of things' to 'design strategists.' The Strategic Designer shows designers how to build strong client relationships, elevate their standing with clients, increase project success rates, boost efficiency and enhance their creativity.

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience

Third International Conference, DUXU 2014, Held as Part of the HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I

Author: Aaron Marcus

Publisher: Springer


Category: Computers

Page: 704

View: 912

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

The Graphic Designer's Guide to Portfolio Design

Author: Debbie Rose Myers

Publisher: John Wiley & Sons


Category: Design

Page: 336

View: 631

Landing a job in graphic design or multimedia starts with the creation of a portfolio that showcases a student's best work. With sample portfolios, interviews with leaders in graphic design and advertising industries, and step-by-step instruction for creating professional print and digital portfolios, this book helps students successfully transition from design student to design professional. Now fully updated, it is the only guide to creating job-winning print-based and digital portfolios specifically for graphic designers.

Web Designer's Reference

An Integrated Approach to Web Design with XHTML and CSS

Author: Craig Grannell

Publisher: Apress


Category: Computers

Page: 390

View: 154

*Functions as two books in one: twelve tutorials chapters combined with thorough reference to XHTML and CSS syntax. *"Integrates design, theory, and practical exercises"—working on a modular basis, just as a real-world designer must. *Each chapter is self-contained, enabling readers to dip in and out and learn specific techniques, without necessarily reading through the entire book.

Writing and Research for Graphic Designers

A Designer's Manual to Strategic Communication and Presentation

Author: Steven Heller

Publisher: Rockport Publishers


Category: Design

Page: 176

View: 739

For designers, writing and research skills are more necessary than ever before, from the basic business compositions to critical writing. In this competitive climate, designers are routinely called upon to make words about the images and designs they create for clients. Writing about design is not just "trade" writing, but should be accessible to everyone with an interest in design. This book is a complete, introductory guide to various forms of research and writing in design—and how they explain visuals and can be visualized. These pages address communication on various levels and to all audiences: - Designers to Designers - Designers to Clients - Designers to the Design-literate - Designers to the Design-agnostic Being able to express the issues and concerns of the design practice demands facts, data, and research. With Writing and Research for Graphic Designers, you’ll learn how to turn information into a valuable asset— one of the key talents of the design researcher.

Fashion Designer

Author: Ian F. Mahaney

Publisher: The Rosen Publishing Group, Inc


Category: Juvenile Nonfiction

Page: 24

View: 584

This books keeps career-readiness in the forefront as it introduces readers to a stylish career as a fashion designer. Readers will learn about different roles in the fashion industry, as well as the skills they need to develop to land a great career in the business. This book helps readers gain an understanding of the steps they need to take to become a fashion designer, including going to college, making a portfolio, and landing entry-level jobs and internships. A glossary, table of contents, and websites for further research guide readers through this high-interest career book.

100 Things Every Designer Needs to Know about People

Author: Susan Weinschenk

Publisher: New Riders


Category: Art

Page: 256

View: 867

In 100 Things Every Designer Needs to Know About People, 2nd Edition , Dr. Susan Weinschenk shows design and web professionals how to apply the latest research in cognitive, perceptual, and social psychology to create more effective web sites and apps. Dr. Weinschenk offers concise, plain-English insights and practical examples for designing sites and apps that are more intuitive and engaging, because they match the way humans think, work, and play. Updated to reflect the latest scientific findings, this full-color, relentlessly practical guide will help you whether your background is in visual design, interaction design, programming, or anything else. Weinschenk will help you improve the many design choices you make every single day -- from choosing fonts and chunking information to motivating people and guiding them towards purchase. Not just another "web design guidelines" book, 100 Things Every Designer Needs to Know About People, 2nd Edition explains the why behind the guidelines, and exposes the many web design myths and "urban legends" that stand in your way. Dr. Weinschenk shows you what makes humans tick, and helps you translate that knowledge into exceptionally successful designs.

Copyright Registration of Designs

Hearings Before the Committee on Patents, United States Senate, Seventy-First Congress, Third Session, on H.R. 11852, and Act Amending the Statutes of the United States to Provide for Copyright Registration of Designs ...

Author: United States. Congress. Senate. Patents Committee



Category: Copyright


View: 473