Color and Meaning

Art, Science, and Symbolism

Author: John Gage

Publisher: Univ of California Press


Category: Art

Page: 320

View: 131

"John Gage's Color and Meaning is full of ideas. . .He is one of the best writers on art now alive."--A. S. Byatt, Booker Prize winner

Colour and Meaning

Art, Science and Symbolism

Author: John Gage

Publisher: Thames Hudson


Category: Aesthetics

Page: 320

View: 637

"Is colour just a physiological phenomenon? Does colour have an effect on feelings? This study argues that the meaning of colour, like language, lies in the particular historical contexts in which it is experienced. Three essays introduce the subject, and the remaining chapters follow themes of colour chronologically, from the early Middle Ages to the 20th century. Topics covered include medieval colour-symbolism, the earliest history of the prism, Newton's optical discoveries, 19th-century psychologists and colour, and 20th-century literature on colour in art." - product description.

Color and Culture

Practice and Meaning from Antiquity to Abstraction

Author: John Gage

Publisher: Univ of California Press


Category: Art

Page: 335

View: 220

An encyclopaedic work on color in Western art and culture from the Middle Ages to Post-Modernism.

Modernism and Cosmology

Absurd Lights

Author: K. Ebury

Publisher: Springer


Category: Literary Criticism

Page: 210

View: 222

Through examining the work of W. B. Yeats, James Joyce, and Samuel Beckett, Katherine Ebury shows cosmology had a considerable impact on modernist creative strategies, developing alternative reading models of difficult texts such as Finnegans Wake and 'The Trilogy'.

Reading Tourism Texts

A Multimodal Analysis

Author: Sabrina Francesconi

Publisher: Channel View Publications


Category: Business & Economics

Page: 200

View: 796

This volume explores the relationship between tourism and travel texts and contemporary society, and how each is shaped by the other. A multimodal analysis is used to consider a variety of texts including novels, brochures, blogs, websites, radio commercials, videos, postcards and authentic tourist pictures and their meaning-making dynamics within the tourism discourse. The book looks at the ways in which these different texts have influenced how tourists and travellers have been viewed over time and how we envision ourselves as tourists or travellers. It puts forward multimodal analysis as the best framework for exploring the semiotic potential of these texts. Including examples from the UK, Malta, Canada, New Zealand, India, Jamaica and South Africa, this volume will be useful for researchers and students in tourism studies, communication and media studies and applied linguistics.

Exploring the Narrative

Jerusalem and Jordan in the Bronze and Iron Ages: Papers in Honour of Margreet Steiner

Author: Eveline van der Steen

Publisher: A&C Black


Category: Religion

Page: 456

View: 696

This volume brings together a number of scholars who use archaeology as a tool to question the sometimes easy assumptions made by historians and biblical scholars about the past. It combines essays from both archaeologists and biblical scholars whose subject matter, whilst differing widely in both geographical and chronological terms, also shares a critical stance used to examine the relationship between 'dirt' archaeology and the biblical world as presented to us through written sources.

Sacred Exchanges

Images in Global Context

Author: Robyn Ferrell

Publisher: Columbia University Press


Category: Philosophy

Page: 176

View: 829

As the international art market globalizes the indigenous image, it changes its identity, status, value, and purpose in local and larger contexts. Focusing on a school of Australian Aboriginal painting that has become popular in the contemporary art world, Robyn Ferrell traces the influence of cultural exchanges on art, the self, and attitudes toward the other. Aboriginal acrylic painting, produced by indigenous women artists of the Australian Desert, bears a superficial resemblance to abstract expressionism and is often read as such by viewers. Yet to see this art only through a Western lens is to miss its unique ontology, logics of sensation, and rich politics and religion. Ferrell explores the culture that produces these paintings and connects its aesthetic to the brutal environmental and economic realities of its people. From here, she travels to urban locales, observing museums and department stores as they traffic interchangeably in art and commodities. Ferrell ties the history of these desert works to global acts of genocide and dispossession. Rethinking the value of the artistic image in the global market and different interpretations of the sacred, she considers photojournalism, ecotourism, and other sacred sites of the western subject, investigating the intersection of modern art and postmodern culture. She ultimately challenges the primacy of the "European gaze" and its fascination with sacred cultures, constructing a more balanced intercultural dialogue that deemphasizes the aesthetic of the real championed by western philosophy.

Digital Gaming Re-imagines the Middle Ages

Author: Daniel T. Kline

Publisher: Routledge


Category: Games & Activities

Page: 298

View: 913

Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

The Color Revolution

Author: Regina Lee Blaszczyk

Publisher: MIT Press


Category: Art

Page: 380

View: 111

"In association with the Lemelson Center, Smithsonian Institute, Washington, D.C."


Virginia Woolf Meets James Joyce

Author: Marco Canani

Publisher: Cambridge Scholars Publishing


Category: Literary Criticism

Page: 217

View: 317

Borrowed from optics, the concept of parallax identifies the apparently relative position of objects according to the lines of sight determined by the viewer’s standpoint. This concept proves particularly useful in opening new insights into the work of two major authors of Modernist literature: although coincidentally born and deceased in the same years (1882–1941), James Joyce and Virginia Woolf are seldom the object of a joint outlook. Such a watertight separation is witnessed by the scarcity of scholarly work concerned with the relationship between two authors who, on the other hand, often feature together in studies and anthologies on Modernism. Parallaxes fills this void by tackling the many implications of Woolf and Joyce’s difficult—if not failed—encounter, and provides new perspectives on the connections between their respective work. The essays in the volume investigate the works of the two writers—seven decades after their death—from a variety of angles, both singularly and jointly, stimulating dialogue between scholars in both Woolf and Joyce studies.