Build Your Own Gaming PC

The step-by-step manual to building the ultimate computer

Author: Adam Barnes

Publisher: Haynes Publishing UK

ISBN:

Category: Computers

Page: 176

View: 899

This updated edition of the Build Your Own Gaming PC Manual will help readers get the performance they want on a budget they can afford. Whether you want the cutting-edge technology or are just interested in streaming video for playing the latest hit games, readers will find the guidance needed to make their perfect PC a reality. Regardless of if they are looking to upgrade an existing computer or build a new one from scratch, they'll be able to play the newest games in style and be ready to face the challenges of next year's hottest titles. The new edition includes information on virtual reality, along with all the latest software, accessories and video technology.

Maximum PC Guide to Building a Dream PC

Author: Will Smith

Publisher: Que Publishing

ISBN:

Category: Computers

Page: 263

View: 566

Presents step-by-step instructions for building a PC along with buying advice for videocards, soundcards, speakers, DVD drives, and other components.

Building the Perfect PC

Author: Robert Bruce Thompson

Publisher: Maker Media, Inc.

ISBN:

Category: Computers

Page: 368

View: 246

Build a PC that will outperform any brand-name box on the market Yes, even if you’re not a total geek you can build your own PC -- and we guarantee it’s worth the effort. You’ll discover that the quality is better and the cost is much lower than any comparable off-the-shelf PC you can buy. Design the custom computer you want, and have fun doing it. Get high-quality PC hardware from local stores and online vendors Plan your computer project with a complete checklist Create the ideal PC that will run Windows 7 or Linux Take advantage of the latest multi-core CPUs Assemble, test, and configure your PC with ease Build a PC that meets your needs and fits your budget Written by hardware experts, this book delivers complete instructions for building your own dream machine with high-quality components, whether it’s a PC for general use, extreme gaming, a media center, or home server. Straightforward language, clear directions, and easy-to-follow illustrations make this guide a breeze for computer builders of any skill level, even those with no experience. Building the Perfect PC presents six in-depth custom PC projects: Mainstream PC -- Fast, flexible, quiet, and reliable at a reasonable price Extreme System -- A wicked fast PC for video editing, gaming, and more Media Center -- One PC to replace your TiVo, game console, DVD, and CD player Home Server -- Ideal home network hub to store, share, and secure data Appliance PC -- A tiny, quiet, inexpensive PC you can put anywhere Budget System -- Reliable and highly functional at a low, low price

Build It. Fix It. Own It

A Beginner's Guide to Building and Upgrading a PC

Author: Paul McFedries

Publisher: Que Publishing

ISBN:

Category: Computers

Page: 576

View: 388

BUILD IT. FIX it. OWN IT. A Beginner’s Guide to Building and Upgrading a PC Build It. Fix It. Own It. is the ultimate beginner’s guide to building and fixing your own PC. With a friendly, knowledgeable tone, this book shows the beginning PC builder everything he or she needs to know to build a computer or upgrade an existing one. We step you through the parts that lurk inside a PC, from the motherboard and power supply to the CPU, memory, hard drive, video card, sound card, and networking hardware. In each case, you will learn how the hardware works, what it does, what types of hardware are available, and what to look for when buying the hardware. Then we walk you step-by-step though a series of PC building projects. We show you how to build five different types of PC: a basic business PC, a home theater PC, a high-performance PC, a killer gaming PC, and a budget PC. And if building a new PC from scratch isn’t in your budget, we show you how to resurrect an old PC by swapping out a few key components. When you have your PC built and running, we show you how to set up a wireless network and the BIOS and maintain your new rig. Build It. Fix It. Own It. is the ultimate PC builder’s guide, even if you’ve never ventured inside a PC case before! Author Bio Paul McFedries is one of the industry’s most well known and respected technical writers and is a passionate computer tinkerer. He is the author of more than 70 computer books that have sold more than three million copies worldwide. His recent titles include the Sams Publishing books Windows Vista Unleashed and Windows Home Server Unleashed and the Que Publishing books Networking with Microsoft Windows Vista, Formulas and Functions with Microsoft Excel 2007, Tricks of the Microsoft Office 2007 Gurus, and Microsoft Access 2007 Forms, Reports, and Queries. Paul also is the proprietor of Word Spy (www.wordspy.com), a website devoted to tracking new words and phrases as they enter the English language. Category Hardware Covers PC Hardware User Level Beginner—Intermediate

Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization

Author: Ursyn, Anna

Publisher: IGI Global

ISBN:

Category: Education

Page: 572

View: 535

The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.

Computer Coding for Kids

Author: Carol Vorderman

Publisher: Dorling Kindersley Ltd

ISBN:

Category: Computers

Page: 224

View: 616

A simple visual guide to get kids computer coding in no time Computer coding is firmly back on the agenda as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. Now available with text that lights up as you read along and playful images and sounds. Avoiding computer jargon, this book guides children through creating computer programs starting with the very basics. Computer Coding for Kids is the only programming book that teaches both Scratch and Python programming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, it progresses to more advanced projects where children can build their own games. Computer Coding for Kids is ideal for kids looking to take your first steps into programming or those that are already interested and hungry to learn more.

Coding Computer Games with Scratch

Author:

Publisher: Kids Play

ISBN:

Category: Juvenile Nonfiction

Page: 224

View: 536

Coding computer programs is one of the most valuable skills for anyone to have. Written for children with little to no coding experience, Coding Games with Scratch guides children through building platform games, puzzles, racers, and 3-D action games. Schools have incorporated computer coding into their curriculum, beginning as early as kindergarten to ensure students understand the languages and uses of computer coding. The step-by-step guides are simple and easy to follow with Minecraft-style pixel art. Children will learn essential coding skills while having fun and creating games to play with their friends. The many different styles and types of games are covered, such as classic and arcade games. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas. Coding Games with Scratch empowers children to be creative and to have fun while teaching them practical real-life skills.

Popular Science

Author:

Publisher:

ISBN:

Category:

Page: 298

View: 681

Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.

Computer Coding Games for Kids

A Step-by-Step Visual Guide to Building Your Own Computer Games

Author: Carol Vorderman

Publisher: Dorling Kindersley Ltd

ISBN:

Category: Education

Page: 192

View: 912

Your kids will be building computer games and learning code in no-time with Coding Computer Games for Kids. Kids can enter the world of programming in this illustrated ebook: packed with step-by-step explanations showing kids how to build all types of games, from puzzles and racers to 3D action games. The perfect way to introduce a reluctant child to coding, Coding Computer Games for Kids shows kids how to have fun with Scratch by creating games. Simple instructions and graphics breakdown coding with Scratch so kids learn all the code they need to build, play and share their favourite games with friends.

The Essential Guide to HTML5

Using Games to learn HTML5 and JavaScript

Author: Jeanine Meyer

Publisher: Apress

ISBN:

Category: Computers

Page: 376

View: 714

HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own' What you’ll learn Use HTML5 and JavaScript to create interactive web sites Program in JavaScript with the new HTML5 features Draw on canvas and place text on the canvas Create animated scenes using timing events Handle mouse events for interaction with the user/player Important concepts useful in any programming language/environment HTML tags, canvas, Math.random, setInterval, setTimerout, addEventListener, Date, localStorage and other features Who this book is for Anyone who wants to make interactive websites. This book is suited for: Total beginners Those who have done some HTML but are afraid to do any programming Those with some experience with HTML, JavaScript, or Flash ActionScript but who are unfamiliar with the new features in HTML5 Table of Contents The Basics Dice Game Bouncing Ball Cannonball and Slingshot The Memory (aka Concentration) Game Quiz Mazes Rock, Paper, Scissors Hangman Blackjack