Sir Henry Rider Haggard was an English writer of adventure novels set mostly in Africa, and a founder of the Lost World literary genre. Queen of the Dawn is set in Egypt one thousand eight hundred years before the time of Christ in the time of the Shepherd King Apepi. It opens at an almost breakneck pace, with Pharaoh deposed and killed, his wife and child in hiding, and the goddesses stirring. A secret religious order raises the Pharaoh’s daughter, and she meets and falls in love with the usurper’s disguised son.
Alberich had spent most of his youth in the Karsite military schools training to be an officer. As the son of an impoverished mother, he had no other career choice open to him. And Alberich had risen in the ranks with almost unnatural speed. He developed expertise with many weapons and excelled in academic subjects with an ease that was the envy of his classmates. But in fact, the reclusive Alberich studied long and hard, pushing himself ruthlessly. In battle, Alberich had always had a sort of “sixth sense” about things which were about to happen—when and from where the enemy would attack. Instinctively, he his this ability, for the Sunpriests kept careful watch for anyone exhibiting “demon powers” which were the hallmark of Karse’s greatest enemy—the witch-nation of Valdemar. Those they caught were “cleansed” in the fires of Vkandis Sunlord. Both Alberich’s skill and secret served him well in the army of Karse, and when Alberich became one of Karse’s youngest captains, he received a special gift—a powerful white stallion “liberated” from the enemy. But this honor was merely a distraction, for the Sunpriests had laid a trap which even Alberich’s strange foresight could not predict… Saved from burning as a witch when this odd white stallion braved flames and carried him over the border into Valdemar, he was healed by the same enemies he had been taught to hate his entire life. Though he knew he could never again return to his home, Alberich also knew he could never truly become a Valdemaran. How could Alberich remain true to his own people and still retain his honor while helping to train the direst enemy of Karse?
New York Times #1 bestseller Mercedes Lackey’s epic Valdemar series continues in this collection of three novels set in the classic fantasy universe. Exiles of Valdemar tells the story of Alberich, the youngest captain in the army of Karse. EXILE’S HONOR – follows the story of Alberich, the youngest captain in the army of Karse with a secret special power of foresight. When he is injured in battle, he is unwillingly taken to Valdemar and begins training as a Herald. He switches allegiances and joins in the battles against Karse. EXILE’S VALOR – Alberich falls in love with another female Herald, Myste, and struggling to keep track of Valdemar’s enemies in his new position as Weaponsmaster. This book also tracks the early years of the very young, new queen of Valdemar, Selenay. TAKE A THIEF – This book reveals the untold story of Skif, the popular character of Lackey’s first book, Arrows of the Queen. Skif is a homeless pickpocket until he is chosen to become a Herald for the queen. However, one day he returns to his new home where he is training to find that it has been burnt down and his comrades and mentor dead. He teams up with Alberich, the Weaponsmaster and protagonist from the EXILE books to take revenge on the criminal who killed his friends and becomes a hero of Valdemar.
All is not well in Xy. There is a faction of nobles who are plotting against the Queen and her barbarian warlord, heath. As cultures clash and tempers flare, Heath and the fierce Plains warrior woman Atira of the Bear must come together to fight the conspiracy... and to search their hearts for something deeper than raw passion.