Avatars of Story

Author: Marie-Laure Ryan



Category: Computers

Page: 275

View: 188

Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. By grappling with semiotic media other than language and technology other than print, the text reveals how digital media convey meaning and create stories.


Stories of Lord Vishnu

Author: Piyusha Vir

Publisher: Readomania


Category: Fiction


View: 137

Did you know that each avatar of Vishnu arrived with a specific purpose? Time and again, Vishnu has manifested in different forms to fulfil his role as a ‘protector’ of the world. Among the long list of 24 avatars, ten avatars have captured our imagination for centuries together—matsya, Kurma, Varaha, Narasimha, Vamana, Parshuram, Rama, Krishna, Buddha, and Kalki. But how exactly did these avatars impact the society? And how do they link to the Charles Darwin theory of evolution? While each avatar has its own set of legends that extoll their characteristics and deeds, the stories behind them are just as interesting and informative. Presented in a contemporary and unbiased perspective, these stories of the ten avatars of Vishnu are an attempt to make mythology more believable and relevant to the world that we live in today.

Halos and Avatars

Playing Video Games with God

Author: Craig Detweiler

Publisher: Westminster John Knox Press


Category: Religion

Page: 224

View: 514

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

Author: Tison Pugh

Publisher: U of Nebraska Press


Category: Literary Criticism

Page: 306

View: 389

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.


The Life Story of Avatar Meher Baba

Author: Jean Adriel



Category: Avatars

Page: 284

View: 296

Avatars of the Master

Explaining the Mysteries of Divine Incarnations

Author: Mayuran Senthilnathan

Publisher: Hay House, Inc


Category: Self-Help

Page: 258

View: 321

‘A picture may tell a thousand words, but a story can reveal a thousand Truths’ Avatars of the Master is an exciting journey that delves deep into the sacred stories of the Indian tradition. Through these stories, we learn about love, surrender and the conquering of pride. We understand the power of grace, the yearning of the heart and the true meaning of humility. This book describes and explains the first five incarnations of the supreme deity—Narayana (Vishnu). Each one of these incarnations opens a portal to the inner world where we gain a vivid picture of who the Master is and how He can transform our life. To anyone who has a thirst for Truth, the teachings expounded in these pages will provide a rich source of wisdom to carry forward on their path. They are honestly delivered and spring from the authentic experience of one who has taken shelter under a true Master. This is about real spirituality with real divinity.

Running and Clicking

Future Narratives in Film

Author: Sabine Schenk

Publisher: Walter de Gruyter


Category: Literary Criticism

Page: 241

View: 118

Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality and offers a discussion of the political power of the imaginary and the twilight of Future Narratives in the post-human hegemony of the simulated real.

The Avatars

Author: A.E.

Publisher: Jazzybee Verlag


Category: Fiction

Page: 209

View: 405

In The Avatars, AE presents his own picture of what might happen if the socialistic State assumed control. So efficient has it become, that no one is homeless or insecure; everything is taken care of by the State. Yet, there is something in man that rebels against it. "The spirit of man has lost itself in many illusions, and last of all it may lose itself in the most pitiful of any, the illusion of economic security and bodily comfort. These now fail to satisfy it, and there is nothing for it but spiritual adventures. Poet, artist, visionary, all are there. This work written in old age, when his journalistic activities had been abandoned and he had leisure to give to it, contains something so quintessential of his nature that to pick it up is to find oneself for a little space once more in his company.

Rama and the Early Avatars of Vishnu

plus Ramayana abridged

Author: Swami Achuthananda

Publisher: Relianz Communications Pty Ltd


Category: Religion

Page: 170

View: 978

Full-blown trade wars, nuclear threats, attacks on nation's sovereignty...are we dangerously at the crossroads of a world war that may even threaten entire humanity? Maybe we are, but fear not. Hindus believe that whenever cosmic balance is threatened, Vishnu descends into the world as an avatar of change. "I am born age after age," says Krishna (Vishnu) in the Bhagavad Gita. Vishnu has many avatars, but his top ten avatars are special and known as the Dashavataras. In this volume, we enter the most exciting part of Hindu mythology--the Dashavataras--and discuss the early avatars of Vishnu. The avatar saga begins with a wicked demon stealing the Vedas while Brahma is sleeping. Vishnu takes the form of a giant fish and not only saves the Vedas but rescues mankind from a great deluge. As we progress through the avatars, you will come across Prahlada, whose story offers a shining example of the extent to which Vishnu would go to protect his devotees. In another incarnation of Vishnu, a generous king called Bali is dispatched to the netherworld for being too ambitious. While ambition is a virtue, not vice, this may seem unfair to the people of Kerala who hold Bali in high esteem. But Vishnu makes amends by bestowing the gift of longevity on Bali. Next, the axe-wielding Parashurama, a Brahmin by birth, embarks on a mission to exterminate the warrior caste from the face of Earth--and largely succeeds until he bumps into another avatar of Vishnu. The highlight of this volume undoubtedly is Rama, the hero of the Ramayana and a name that is synonymous with dharma (religious duty). About half the book is dedicated to Rama as we dissect Ramayana in detail, particularly the controversies. Although Rama is famous for defeating the ten-headed demon king of Lanka, it seems he waged a bigger battle with the dictates of dharma--and lost. We meet the monkey-faced Hanuman for the first time in this book. He is closely associated with Rama and highly revered among Hindus. Also in the Ramayana, we encounter one of the ultimate villains of Hindu mythology--the mighty Ravana. Even though Ravana abducted Rama's beloved wife, Sita, you will be surprised to know that not everyone regards Ravana as an antihero. In fact, at the end of the Ramayana, we are left with many bitter, thought-provoking questions that are debated even today.

Storytelling for Virtual Reality

Methods and Principles for Crafting Immersive Narratives

Author: John Bucher

Publisher: Taylor & Francis


Category: Performing Arts

Page: 334

View: 418

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Avatars Of Consciousness Awaken To Your Divine Destiny

The Extraordinary Truth About Consciousness, Creation & Us

Author: Carol Romine

Publisher: BalboaPress


Category: Body, Mind & Spirit

Page: 370

View: 340

Avatars of ConsciousnessTM Awaken to Your Divine Destiny ~ Discover the Truth of Your Magnificent Beingness We Are Not Here To Evolve … But To Remember Evolving means we have to become; Awakening means we need only remember what we already are. Who Am I? What Am I, Really? What Is the Ultimate Purpose of Life? Does Consciousness Continue After Death? In this groundbreaking book, Carol Romine reveals the ultimate truth of who we are and why we are experiencing life. It is a phenomenal truth that shifts our consciousness, bridges spirituality and science, unifies classical and quantum physics, and heralds the new paradigm shift in collective human consciousness. Our classical (seen) and quantum (unseen) worlds do not contradict each other, but validate the undeniable truth of All-at-Once ConsciousnessTM … the true nature of us, divinity, and our universe. Carol Romine’s journey of awakening began at age nine when a transcendent, life-altering experience with divinity awakened her consciousness and unfolded a remarkable life of conscious interaction with divine energy. This engaging, paradigm-shattering book reveals The Extraordinary Truth About Consciousness, Creation & Us that Carol discovered while seeking answers from divine consciousness to our most profound universal questions—answers that enlighten us to our own innate beingness. It is the inspirational, true story of Carol’s journey of awakening—experienced as a human being, a mystic, and a soul. This deeply insightful book enlightens our minds, brings peace to our hearts, captivates our spirits, and imbues us with knowing that we are not alone, we do matter, and we can engage with our own higher (divine) consciousness to transform, enrich, and more joyfully live our truest lives. No matter your spiritual beliefs or cultural background, this is truly a book for all humanity, as it reveals the itinerary of this extraordinary journey of conscious awakening that all of us share. Website: www. carolromine.com Cover artwork “Aurenas.” Copyright ©2011 by Carol Romine

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights

Exploring Avatars, Their Ownership and Rights

Author: Adrian, Angela

Publisher: IGI Global


Category: Computers

Page: 238

View: 821

"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

Affective Computing and Intelligent Interaction

Fourth International Conference, ACII 2011, Memphis, TN, USA, October 9-12, 2011, Proceedings

Author: Sidney D ́Mello

Publisher: Springer Science & Business Media


Category: Computers

Page: 622

View: 568

The two-volume set LNCS 6974 and LNCS 6975 constitutes the refereed proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, ACII 2011, held in Memphis,TN, USA, in October 2011. The 135 papers in this two volume set presented together with 3 invited talks were carefully reviewed and selected from 196 submissions. The papers are organized in topical sections on recognition and synthesis of human affect, affect-sensitive applications, methodological issues in affective computing, affective and social robotics, affective and behavioral interfaces, relevant insights from psychology, affective databases, Evaluation and annotation tools.

Games and Learning Alliance

Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers

Author: Alessandro De Gloria

Publisher: Springer


Category: Computers

Page: 185

View: 737

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.

Asia in the Making of Europe

Author: Donald Frederick Lach

Publisher: University of Chicago Press


Category: History

Page: 604

View: 493

This monumental series, acclaimed as a "masterpiece of comprehensive scholarship" in the New York Times Book Review, reveals the impact of Asia's high civilizations on the development of modern Western society. The authors examine the ways in which European encounters with Asia have altered the development of Western society, art, literature, science, and religion since the Renaissance. In Volume III: A Century of Advance, the authors have researched seventeenth-century European writings on Asia in an effort to understand how contemporaries saw Asian societies and peoples.

Recent Developments in Smart Healthcare

Author: Wenbing Zhao

Publisher: MDPI


Category: Computers

Page: 362

View: 789

This book is a printed edition of the Special Issue "Smart Healthcare" that was published in Applied Sciences

Spatial Audio

Author: Woon Seng Gan

Publisher: MDPI


Category: Technology & Engineering

Page: 208

View: 915

This book is a printed edition of the Special Issue "Spatial Audio" that was published in Applied Sciences

The Social Life of Avatars

Presence and Interaction in Shared Virtual Environments

Author: Ralph Schroeder

Publisher: Springer Science & Business Media


Category: Computers

Page: 223

View: 481

Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.

Asia in the Making of Europe, Volume III

A Century of Advance. Book 2, South Asia

Author: Donald F. Lach

Publisher: University of Chicago Press


Category: History

Page: 662

View: 1000

This monumental series, acclaimed as a "masterpiece of comprehensive scholarship" in the New York Times Book Review, reveals the impact of Asia's high civilizations on the development of modern Western society. The authors examine the ways in which European encounters with Asia have altered the development of Western society, art, literature, science, and religion since the Renaissance. In Volume III: A Century of Advance, the authors have researched seventeenth-century European writings on Asia in an effort to understand how contemporaries saw Asian societies and peoples.