Art/Work - Revised & Updated

Everything You Need to Know (and Do) As You Pursue Your Art Career

Author: Heather Darcy Bhandari

Publisher: Simon and Schuster

ISBN:

Category: Art

Page: 400

View: 890

The definitive, must-have guide to pursuing an art career—the fully revised and updated edition of Art/Work, now in its fourteenth printing, shares the tools artists of all levels need to make it in this highly competitive field. Originally published in 2009, Art/Work was the first practical guide to address how artists can navigate the crucial business and legal aspects of a fine art career. But the rules have changed since then, due to the proliferation of social media, increasing sophistication of online platforms, and ever more affordable digital technology. Artists have never had to work so hard to distinguish themselves—including by making savvy decisions and forging their own paths. Now Heather Bhandari, with over fifteen years of experience as a director of the popular Chelsea gallery Mixed Greens, and Jonathan Melber, a former arts/entertainment lawyer and director of an art e-commerce startup, advise a new generation of artists on how to make it in the art world. In this revised and updated edition, Bhandari and Melber show artists how to tackle a host of new challenges. How do you diversify income streams to sustain a healthy art practice? How can you find an alternative to the gallery system? How do you review a license agreement? What are digital marketing best practices? Also included are new quotes from over thirty arts professionals, updated commission legal templates, organizational tips, tax information, and advice for artists who don’t make objects. An important resource for gallerists, dealers, art consultants, artist-oriented organizations, and artists alike, Art/Work is the resource that all creative entrepreneurs in the art world turn to for advice.

ART/WORK

Everything You Need to Know (and Do) As You Pursue Your Art Career

Author: Heather Darcy Bhandari

Publisher: Simon and Schuster

ISBN:

Category: Art

Page: 291

View: 289

A gallery director and arts-and-entertainment lawyer counsels aspiring artists on the business side of the career, sharing nuts-and-bolts information on such topics as preparing a portfolio, negotiating a favorable representation deal, and selling directly to the public. Original.

Grow

How to Take Your DIY Project and Passion to the Next Level and Quit Your Job!

Author: Eleanor Whitney

Publisher: Microcosm Publishing

ISBN:

Category: Business & Economics

Page: 128

View: 866

Grow is a practical field guide for creative people with great ideas for independent projects who want to achieve success and sustainability. Drawing on her years of experience helping people succeed with do-it-yourself projects based in independent publishing, music, food, art, craft, activism, and community work, Eleanor Whitney empowers you to clarify your vision, get organized, set goals, create a plan, raise funds, market, and manage your do-it-yourself project. The book is full of real-life inspiration and creative business advice from successful, independent businesses owners and creative people with projects that began in the do-it-yourself spirit.

Art Market Research

A Guide to Methods and Sources, 2d ed.

Author: Tom McNulty

Publisher: McFarland

ISBN:

Category: Art

Page: 332

View: 904

This book is for art market researchers at all levels. A brief overview of the global art market and its major stakeholders precedes an analysis of the various sales venues (auction, commercial gallery, etc.). Library research skills are reviewed, and advanced methods are explored in a chapter devoted to basic market research. Because the monetary value of artwork cannot be established without reference to the aesthetic qualities and art historical significance of our subject works, two substantial chapters detail the processes involved in researching and documenting the fine and decorative arts, respectively, and provide annotated bibliographies. Methods for assigning values for art objects are explored, and sources of price data, both in print and online, are identified and described in detail. In recent years, art historical scholarship increasingly has addressed issues related to the history of art and its markets: a chapter on resources for the historian of the art market offers a wide range of sources. Finally, provenance and art law are discussed, with particular reference to their relevance to dealers, collectors, artists and other art market stakeholders.

What They Didn't Teach You in Art School

What you need to know to survive as an artist

Author: Rosalind Davis

Publisher: Hachette UK

ISBN:

Category: Art

Page: 224

View: 274

You have the artistic talent, but do you know how to make a success of it? The thing they don't teach you in art school is just how active and engaged you need to be; you'll have to become your own finance, business and marketing manager, as well as a researcher, curator and administrator. What They Didn't Teach You in Art School is the ultimate survival guide to life as an artist, and the perfect springboard for aspiring artists who haven't yet given up the day job. The book provides expert advice, tips and inspiration to help you build a successful career - giving you the opportunity to nurture your true talent.

Interview Between the Jackass and the Artist

A Series of Fine Arts

Author: Norman F. Simms

Publisher: Xlibris Corporation

ISBN:

Category: Art

Page: 64

View: 172

This book is for anyone who enjoys fi ne arts. It is full of colorful artworks, in which the thinking behind many of the painting is explained. This book was meant to be informative as well as entertaining. If you enjoyed this book, I suggest that you also read my book Portrait and Nude Paintings & Philosophies. Within this book, the artist, Norman F. Simms is having an interview with his negative self. Within this negatively the positive side of the artist is sharing his viewpoints on many topics relating to why art and artist will continue to exist. In this book the artist tries to have other see as he and other artist view various topics dealing with why we create art. Overall, this book was created to not only give people a collection of fi ne art to view, but enlighten them on the challenges that an artist must face in his everyday world as he is creating such fi ne arts. The artist thanks you for taking the time-out of your busy schedule to read and view this book.

Make Cartoons How to Work , and Get a Job in Animation

Author: Donna Kay Lau

Publisher: Booktango

ISBN:

Category: Performing Arts

Page:

View: 181

MAKE CARTOONS HOW TO WORK, AND GET A JOB IN ANIMATION, you will have the inside secrets from Author/artist Donna Kay Lau, who has worked on over 8 Animated Series,and projects. Author/Artist Donna Kay Lau answers all the questions that students, and more,have asked her over the years, and has often wondered why she has worked on so many productions, and others never get a job in animation. She is paying it forward in this tell all book, filled with industry secrets, on how you too can work in Animation, and make Cartoons.. *Learn how to get an internship and turn it into a job *Answers to your portfolio questions, what to include *Creating the Best Portfolio and demo reel *Insight for Parents and Students about Art school *Answers to your questions about getting "in" *Observations of how it "really" is in Animation *What to expect about competition and more *Encouragement to not give up *What you need to know to get a job in Animation *Help that you need,to make you a better artist *What you need to know about Production *Why you should not give up your extra job, or major *Learn how it really is and what to expect *How listening and Observation will lead you to a job *Answers to why you have not landed a job in Animation *Learn why it is important to work well with others *Author/Artist Donna Kay Lau offers encouragement *Learn the Secrets *Author/Artist Donna Kay Lau pays it forward *Learn how to be successful no matter what *Great for Parents, and Guardians too

Everything and Then Some

Author: Mark Alan Norris

Publisher:

ISBN:

Category: Fiction

Page: 386

View: 530

Contains small bits to full-scale stories and screenplays all stuffed into one giant suitcase. The view backwards and forward 20 years after leaving art school; Guys With Guns; Mark and Peter's wild ride from Indianapolis to Los Angeles; New York to LA road trip in the year 2001 before the towers went down; The Un-Produced X-Files scripts; and then some. Great airline reading. It is guaranteed to eliminate unwanted conversation with the fellow traveler sitting next to you!

Essential Skills for 3D Modeling, Rendering, and Animation

Author: Nicholas Bernhardt Zeman

Publisher: CRC Press

ISBN:

Category: Computers

Page: 270

View: 419

The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D—modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information—presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.

Business of Art

An Artist's Guide to Profitable Self-Employment

Author:

Publisher:

ISBN:

Category: Art

Page: 265

View: 866