Dombrower's Art of Interactive Entertainment Design

Author: Eddie Dombrower

Publisher: Computing McGraw-Hill


Category: Games & Activities

Page: 323

View: 741

Accompanying CD-ROM has demonstration versions of the following games: Dark reign, the future of war; HyperBlade (a futuristic skating competition); Interstate 76 (an automotive combat scenario); Zork nemesis; Pitfall, the Mayan adventure; Time commando (a battle against a computer virus which has invaded the military's top-secret computer system); Earthworm Jim (a superhero earthworm must save the earth from Psy-Crow); Zork Grand Inquisitor (escape underground from the Grand Inquisitor).

Interactive Stories and Video Game Art

A Storytelling Framework for Game Design

Author: Chris Solarski

Publisher: CRC Press


Category: Computers

Page: 220

View: 497

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Designing Gamified Systems

Meaningful Play in Interactive Entertainment, Marketing and Education

Author: Sari Gilbert

Publisher: CRC Press


Category: Games & Activities

Page: 316

View: 125

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships. Designing Gamified Systems includes: Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them A companion website ( with additional materials to supplement learning and practice

Proceedings of the 5th Australasian Conference on Interactive Entertainment

Author: Ruth Christie

Publisher: Yusuf Pisan


Category: Computer games

Page: 60

View: 813

IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library:

Virtual Character Design for Games and Interactive Media

Author: Robin James Stuart Sloan

Publisher: CRC Press


Category: Computers

Page: 256

View: 857

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Computer Games

A Bibliography with Indexes

Author: Blair Carter

Publisher: Nova Publishers


Category: Computers

Page: 157

View: 459

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

The Human-Computer Interaction Handbook

Fundamentals, Evolving Technologies and Emerging Applications, Third Editiion

Author: Andrew Sears

Publisher: CRC Press


Category: Technology & Engineering

Page: 1312

View: 851

The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp

Advances in Computer Entertainment

9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, Proceedings

Author: Anton Nijholt

Publisher: Springer


Category: Computers

Page: 599

View: 523

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Video Games

An Introduction to the Industry

Author: Andy Bossom

Publisher: Bloomsbury Publishing


Category: Computers

Page: 192

View: 609

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Game Design

Secrets of the Sages

Author: Marc Saltzman



Category: Computer games

Page: 457

View: 101

Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.

Game Development Essentials

Game interface design

Author: Kevin D. Saunders

Publisher: Cengage Learning


Category: Computer games

Page: 351

View: 742

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press


Category: Computers

Page: 600

View: 952

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Game Development Essentials

Game industry career guide

Author: Michael E. Moore

Publisher: Delmar Pub


Category: Business & Economics

Page: 323

View: 293

Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent. Not only does it discuss what skills game companies need, it also gives extensive advice and insights on writing a solid r?sum?, building a portfolio that will attract game companies, and preparing for telephone and personal interviews.

Hot Jobs in Video Games

Cool Careers in Interactive Entertainment

Author: Scholastic, Inc. Staff

Publisher: Scholastic Inc.


Category: Juvenile Nonfiction

Page: 127

View: 497

Describes the challenges and satisfactions of a career in the field of video game design through profiles of animators, designers, music specialists, scriptwriters, and others involved in the behind-the-scenes work of game creation.

Careers in Art

An Illustrated Guide

Author: Gerald F. Brommer

Publisher: Davis


Category: Art

Page: 256

View: 681

Surveys the various job opportunities for artists in fields such as architecture, graphic design, television, art galleries, and photography.