Professional Android Sensor Programming

Author: Greg Milette

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 552

View: 497

Learn to build human-interactive Android apps, starting withdevice sensors This book shows Android developers how to exploit the rich setof device sensors—locational, physical (temperature,pressure, light, acceleration, etc.), cameras, microphones, andspeech recognition—in order to build fully human-interactiveAndroid applications. Whether providing hands-free directions orchecking your blood pressure, Professional Android SensorProgramming shows how to turn possibility into reality. The authors provide techniques that bridge the gap betweenaccessing sensors and putting them to meaningful use in real-worldsituations. They not only show you how to use the sensor relatedAPIs effectively, they also describe how to use supporting AndroidOS components to build complete systems. Along the way, theyprovide solutions to problems that commonly occur when usingAndroid's sensors, with tested, real-world examples. Ultimately,this invaluable resource provides in-depth, runnable code examplesthat you can then adapt for your own applications. Shows experienced Android developers how to exploit the richset of Android smartphone sensors to build human-interactiveAndroid apps Explores Android locational and physical sensors (includingtemperature, pressure, light, acceleration, etc.), as well ascameras, microphones, and speech recognition Helps programmers use the Android sensor APIs, use Android OScomponents to build complete systems, and solve commonproblems Includes detailed, functional code that you can adapt and usefor your own applications Shows you how to successfully implement real-world solutionsusing each class of sensors for determining location, interpretingphysical sensors, handling images and audio, and recognizing andacting on speech Learn how to write programs for this fascinating aspect ofmobile app development with Professional Android SensorProgramming.

Android Sensor Programming By Example

Author: Varun Nagpal

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 194

View: 293

Take your Android applications to the next level of interactivity by exploring the wide variety of Android sensors About This Book Get a thorough understanding of the fundamentals and framework of Android sensors. Acquire knowledge of advance sensor programming, and learn how to connect and use sensors in external devices such as the Android Watch, Polar heart rate monitors, Adidas speed cells, and so on. Learn from real-world sensor-based applications such as the Pedometer app to detect daily steps, the Driving app to detect driving events, and the Professional Fitness tracker app to track heart rate, weight, daily steps, calories burned, and so on. Who This Book Is For This book is targeted at Android developers who want to get a good understanding of sensors and write sensor-based applications, or who want to enhance their existing applications with additional sensor functionality. A basic knowledge of Android development is required What You Will Learn Learn about sensor fundamentals, different types of sensors, and the sensor co-ordinate system Understand the various classes, callbacks, and APIs of the Android Sensor framework Check all the available sensors on an Android device and know their individual capabilities—for example, their range of values, power consumption, and so on. Implement sensor fusion using two or more sensors together and learn to compensate for the weakness of one sensor by using the strength of another Build a variety of sensor based, real-world applications such as Weather, Pedometer, Compass, Driving Events Detection, Fitness Tracker, and so on. Get to know about wake up and non-wake up sensors, wake locks, and how to use sensor batch processing along with the sensor hardware FIFO queue Develop efficient battery and processor algorithms using raw sensor data to solve real-world problems Connect to a variety of remote sensors such as body weight measurement and body fat percentage measurement using the Google Fit platform from your Android app In Detail Android phones available in today's market have a wide variety of powerful and highly precise sensors. Interesting applications can be built with them such as a local weather app using weather sensors, analyzing risky driving behavior using motion sensors, a fitness tracker using step-counter sensors, and so on. Sensors in external devices such as Android Watch, Body Analyzer & Weight Machine, Running Speed Cell, and so on can also be connected and used from your Android app running on your phone. Moving further, this book will provide the skills required to use sensors in your Android applications. It will walk you through all the fundamentals of sensors and will provide a thorough understanding of the Android Sensor Framework. You will also get to learn how to write code for the supportive infrastructure such as background services, scheduled and long running background threads, and databases for saving sensor data. Additionally, you will learn how to connect and use sensors in external devices from your Android app using the Google Fit platform. By the end of the book, you will be well versed in the use of Android sensors and programming to build interactive applications. Style and approach A step-by-step and easy-to-follow guide that focuses on utilizing sensors to perform certain tasks. After covering the fundamentals in the first chapter, the book develops the concepts by building a real-world, sensor-based application in subsequent chapters.

Sams Teach Yourself Android Game Programming in 24 Hours

Author: Jonathan S. Harbour

Publisher: Sams Publishing

ISBN:

Category: Computers

Page: 432

View: 191

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to… Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Beginning Android Tablet Programming

Starting with Android Honeycomb for Tablets

Author: Robbie Matthews

Publisher: Apress

ISBN:

Category: Computers

Page: 288

View: 494

Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!

Practical Java Programming for IoT, AI, and Blockchain

Author: Perry Xiao

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 480

View: 578

Learn practical uses for some of the hottest tech applications trending among technology professionals We are living in an era of digital revolution. On the horizon, many emerging digital technologies are being developed at a breathtaking speed. Whether we like it or not, whether we are ready or not, digital technologies are going to penetrate more and more, deeper and deeper, into every aspect of our lives. This is going to fundamentally change how we live, how we work, and how we socialize. Java, as a modern high-level programming language, is an excellent tool for helping us to learn these digital technologies, as well as to develop digital applications, such as IoT, AI, Cybersecurity, Blockchain and more. Practical Java Programming uses Java as a tool to help you learn these new digital technologies and to be better prepared for the future changes. Gives you a brief overview for getting started with Java Programming Dives into how you can apply your new knowledge to some of the biggest trending applications today Helps you understand how to program Java to interact with operating systems, networking, and mobile applications Shows you how Java can be used in trending tech applications such as IoT (Internet of Things), AI (Artificial Intelligence), Cybersecurity, and Blockchain Get ready to find out firsthand how Java can be used for connected home devices, healthcare, the cloud, and all the hottest tech applications.

Autonomous and Connected Heavy Vehicle Technology

Author: Rajalakshmi Krishnamurthi

Publisher: Academic Press

ISBN:

Category: Technology & Engineering

Page: 454

View: 341

Autonomous and Connected Heavy Vehicle Technology presents the fundamentals, definitions, technologies, standards and future developments of autonomous and connected heavy vehicles. This book provides insights into various issues pertaining to heavy vehicle technology and helps users develop solutions towards autonomous, connected, cognitive solutions through the convergence of Big Data, IoT, cloud computing and cognition analysis. Various physical, cyber-physical and computational key points related to connected vehicles are covered, along with concepts such as edge computing, dynamic resource optimization, engineering process, methodology and future directions. The book also contains a wide range of case studies that help to identify research problems and an analysis of the issues and synthesis solutions. This essential resource for graduate-level students from different engineering disciplines such as automotive and mechanical engineering, computer science, data science and business analytics combines both basic concepts and advanced level content from technical experts. Covers state-of-the-art developments and research in vehicle sensor technology, vehicle communication technology, convergence with emerging technologies, and vehicle software and hardware integration Addresses challenges such as optimization, real-time control systems for distance and steering mechanism, and cognitive and predictive analysis Provides complete product development, commercial deployment, technological and performing costs and scaling needs

Body Area Networks

Safety, Security, and Sustainability

Author: Sandeep K. S. Gupta

Publisher: Cambridge University Press

ISBN:

Category: Technology & Engineering

Page:

View: 513

Body area networks (BANs) are networks of wireless sensors and medical devices embedded in clothing, worn on or implanted in the body, and have the potential to revolutionize healthcare by enabling pervasive healthcare. However, due to their critical applications affecting human health, challenges arise when designing them to ensure they are safe for the user, sustainable without requiring frequent battery replacements and secure from interference and malicious attacks. This book lays the foundations of how BANs can be redesigned from a cyber-physical systems perspective (CPS) to overcome these issues. Introducing cutting-edge theoretical and practical techniques and taking into account the unique environment-coupled characteristics of BANs, the book examines how we can re-imagine the design of safe, secure and sustainable BANs. It features real-world case studies, suggestions for further investigation and project ideas, making it invaluable for anyone involved in pervasive and mobile healthcare, telemedicine, medical apps and other cyber-physical systems.

Building Smarter Planet Solutions with MQTT and IBM WebSphere MQ Telemetry

Author: Valerie Lampkin

Publisher: IBM Redbooks

ISBN:

Category: Computers

Page: 268

View: 992

MQ Telemetry Transport (MQTT) is a messaging protocol that is lightweight enough to be supported by the smallest devices, yet robust enough to ensure that important messages get to their destinations every time. With MQTT devices such as smart energy meters, cars, trains, satellite receivers, and personal health care devices can communicate with each other and with other systems or applications. This IBM® Redbooks® publication introduces MQTT and takes a scenario-based approach to demonstrate its capabilities. It provides a quick guide to getting started and then shows how to grow to an enterprise scale MQTT server using IBM WebSphere® MQ Telemetry. Scenarios demonstrate how to integrate MQTT with other IBM products, including WebSphere Message Broker. This book also provides typical usage patterns and guidance on scaling a solution. The intended audience for this book ranges from new users of MQTT and telemetry to those readers who are looking for in-depth knowledge and advanced topics.

Processing for Android

Create Mobile, Sensor-Aware, and VR Applications Using Processing

Author: Andrés Colubri

Publisher: Apress

ISBN:

Category: Computers

Page: 391

View: 565

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! What You'll Learn Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate Processing sketches into larger apps and Android Studio Export projects as completed apps ready to distribute through Google Play Store Who This Book Is For Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.