What caused four recently bar mitzvahed middle-class youths to go on a crime spree of assault and murder in 1954? This book provides a compelling narrative retelling of the boys, their crimes, and a U.S. culture obsessed with juvenile delinquency. • Tells a fascinating true crime story involving murder, juvenile delinquency, secret sexualities, and obscene comic books from a time in American history often portrayed as idyllic and innocent • Provides revealing insights into the anxieties of the post-Holocaust Jewish-American community • Supplies a new angle on the Great Comic Book Scare and the anti-comics movement • Based on original, archival research using materials that have never been published
The Evolution of Racial Imagery in a Modern Society
Author: Allison Blakely
Publisher: Indiana University Press
Category: Social Science
Blacks in the Dutch World examines the interaction between Black history and Dutch history to gain an understanding of the historical development of racial attitudes. Allison Blakely reveals cracks in the self-image and reputation of Dutch society as a haven for those escaping intolerance. Pervasive images of "the Moor" and "the noble savage" in Dutch art and popular culture; "Black Pete," servant to Santa Claus in Dutch Christmas tradition: these and many other cultural artifacts reflect the racial stereotyping of Blacks that existed in the Dutch world through slavery, servitude, and freedom. Blakely weighs the proposition that factors unique to the modern period have contributed to the creation of this racial imagery in Dutch folklore, art, literature, and religion. By viewing evolving images of Blacks against the backdrop of Western expansion, the agricultural, scientific, and industrial revolutions, and the advent of modern secular doctrines, Blakely discovers that humanism and liberalism, hallmarks of Dutch society since medieval times, have been imperfect against race bias. Blacks in the Dutch World confirms that the existence of color prejudice in a predominantly "white" society does not depend on the presence of racial conflict or even a significant "colored" population. The origins are related to the complex interaction of evolving social, cultural, and economic phenomena.
Since the creation of the comic book, cases of legal conflict and confusion have often arisen where concepts such as public domain, unincorporated entities and moral rights are involved. As a result, comics creators are frequently concerned about whether they are protecting themselves. There are many questions and no single place to find the answers—that is, until now. Entertaining as it instructs, this book seeks to provide those answers, examining the legal history of comics and presenting information in a way that is understandable to everyone. While not seeking to provide legal advice, this book presents the legal background in plain English, and looks at the stories behind the cases. Every lawsuit has a story and every case has lessons to be learned. As these lessons are explored, the reader will learn the importance of contracts, the basics of copyright and trademark, the precautions necessary when working with public domain characters and the effects of censorship.
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
This work takes an in-depth look at the world of comic books through the eyes of a Native American reader and offers frank commentary on the medium’s cultural representation of the Native American people. It addresses a range of portrayals, from the bloodthirsty barbarians and noble savages of dime novels, to formulaic secondary characters and sidekicks, and, occasionally, protagonists sans paternal white hero, examining how and why Native Americans have been consistently marginalized and misrepresented in comics. Chapters cover early representations of Native Americans in popular culture and newspaper comic strips, the Fenimore Cooper legacy, the “white” Indian, the shaman, revisionist portrayals, and Native American comics from small publishers, among other topics.
Sports in Literature, 2nd Edition, brings a new category of American literature to life through the dramatic and personal aspects of sport. This compilation includes a variety of genres at 9th through 12th grade reading levels: stories, essays, poetry, and biographies. The selections include notable authors and celebrities including William Wordsworth, John Updike, Lillian Morrison, John Sayles, Chaim Potok, Toni Cade Bambara, and even Abbott and Costello. Sports in Literature will help students see that sport is more than a contest. They will recognize sports as a metaphor for the human experience.
As the lead singer of the Doors, Jim Morrison’s searing poetic vision and voracious appetite for sexual, spiritual, and psychedelic experience inflamed the spirit and psyche of a generation. Since his mysterious death in 1971, millions more fans from a new generation have embraced his legacy, as layers of myth have gathered to enshroud the life, career, and true character of the man who was James Douglas Morrison. In Jim Morrison, critically acclaimed journalist Stephen Davis, author of Hammer of the Gods, unmasks Morrison’s constructed personas of the Lizard King and Mr. Mojo Risin’ to reveal a man of fierce intelligence whose own destructive tendencies both fueled his creative ambitions and brought about his downfall. Gathered from dozens of original interviews and investigations of Morrison’s personal journals, Davis has assembled a vivid portrait of a misunderstood genius, tracing the arc of Morrison’s life from his troubled youth to his international stardom, when his drug and alcohol binges, tumultuous sexual affairs, and fractious personal relationships reached a frenzied peak. For the first time, Davis is able to reconstruct Morrison’s last days in Paris to solve one of the greatest mysteries in music history in a shocking final chapter. Compelling and harrowing, intimate and revelatory, Jim Morrison is the definitive biography of the rock idol in snakeskin and leather who defined the 1960s.
"A comprehensive look at the history of the 30th century's greatest super-hero team! Beginning with their early days in Adventure Comics, it features in-depth interviews with the people responsible for the Legion, including silver age greats Al Plastino, Jim Mooney, and Jim Shooter, plus newer creators like Dave Cockrum, Mike Grell, Jim Starlin, Jim Sherman, Paul Levitz, Keith Giffen, Steve Lightle, Mark Waid, and many more."--back cover.