An Introduction to Programming with C++, Sixth Edition is the latest C++ offering from Diane Zak. This book is distinct from other textbooks because of its unique approach, which motivates students by demonstrating why they need to learn the concepts and skills presented. Each chapter contains Mini-Quizzes, Labs, and Try This features to help readers practice and absorb the content as they go along. This edition also includes completely new applications and exercises, more IPO charts and flowcharts, and a brand new interior design. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Readers quickly become motivated to learn C++ with popular author Diane Zak's distinctive emphasis on the importance of C++ programming skills in business today. AN INTRODUCTION TO PROGRAMMING WITH C++, 7E distinguishes itself from all other C++ instructional books with its unique, reader-focused approach. Memorable new examples demonstrate concepts in action while a wealth of hands-on unique exercises allow readers to apply concepts as they progress. The book's visually-driven presentation clarifies concepts with useful IPO charts, flowcharts and code examples throughout. New videos and PDF files for each chapter demonstrate how readers can complete exercises using various compilers. Microsoft Visual Studio 2012 is also available with the book as an optional bundle. Trust AN INTRODUCTION TO PROGRAMMING WITH C++, 7E to stay engaged and enthusiastic about mastering the skills of C++ today. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
This book introduces the art of programming in C++. The topics covered range from simple C++ programmes to programme features such as classes, templates, and namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the advanced features of C++. This revised and extended second edition includes: the Standard Template Library (STL), a major addition to the ANSI C++ standard; full coverage of all the major topics of C++, such as templates; and practical tools developed for object-oriented computer graphics programming. All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers. They are available from the author's web site.
This introductory text teaches students with no programming background how to write object-oriented programs. Students learn programming basics through the use of predefined Graphics User Interface (GUI) objects. By using these objects, students will grasp the concepts and benefits of object-oriented programming. In the later part of the book, students learn to define their own objects and develop programs using object-oriented design methodology. Modern programming topics, such as event-driven programming, are also covered.
Learn the C programming language from one of the best. Stephen Kochan's Programming in C is thorough with easy-to-follow instructions that are sure to benefit beginning programmers. This book provides readers with practical examples of how the C programming language can be used with small, fast programs, similar to the programming used by large game developers such as Nintendo. If you want a one-stop-source for C programming, this book is it.The book is appropriate for all introductory-to-intermediate courses on programming in the C language, including courses covering C programming for games and small-device platforms. Programming in C, Third Edition is a thoroughly revised and updated edition of Steven Kochan's classic C programming tutorial: a book that has helped thousands of students master C over the past twenty years. This edition fully reflects the latest C standard and contains current source code. It has been crafted to help students master C regardless of the platform they intend to use or the applications they intend to create -- including small-device and gaming applications, where C's elegance and speed make it especially valuable. Kochan begins with the fundamentals, then covers every facet of C language programming: variables, data types, arithmetic expressions, program looping, making decisions, arrays, functions, structures, character strings, pointers, operations on bits, the preprocessors, I/O, and more. Coverage also includes chapters on working with larger programs; debugging programs; and the fundamentals of object-oriented programming. Appendices include a complete language summary, an introduction to the Standard C Library, coverage of compiling and running programs using gcc, common programming mistakes, and more.
Written by bestselling author Al Kelley and Ira Pohl, "A Book on C, 4th Ed". is a comprehensive tutorial and reference to C, based on the ANSI standard. This book assumes prior programming experience. The authors demonstrate the C language with numerous examples and extensive exercises that guide readers through each concept.
An Introduction to Programming with MathematicaÂ® is designed to introduce the Mathematica programming language to a wide audience. Since the last edition of this book was published, significant changes have occurred in Mathematica and its use worldwide. Keeping pace with these changes, this substantially larger, updated version includes new and revised chapters on numerics, procedural, rule-based, and front-end programming, and gives significant coverage to the latest features up to, and including, Mathematica 5.1 Mathematica notebooks, available from www.cambridge.org/0521846781, contain examples, programs, and solutions to exercises in the book. Additionally, material to supplement later versions of the software will be made available. This is the ideal text for all scientific students, researchers, and programmers wishing to deepen their understanding of Mathematica, or even those keen to program using an interactive language that contains programming paradigms from all major programming languages: procedural, functional, recursive, rule-based, and object-oriented.