This illuminating collection offers a fresh look at the very latest advances in the field of embedded computer vision. Emerging areas covered by this comprehensive text/reference include the embedded realization of 3D vision technologies for a variety of applications, such as stereo cameras on mobile devices. Recent trends towards the development of small unmanned aerial vehicles (UAVs) with embedded image and video processing algorithms are also examined. Topics and features: discusses in detail three major success stories – the development of the optical mouse, vision for consumer robotics, and vision for automotive safety; reviews state-of-the-art research on embedded 3D vision, UAVs, automotive vision, mobile vision apps, and augmented reality; examines the potential of embedded computer vision in such cutting-edge areas as the Internet of Things, the mining of large data streams, and in computational sensing; describes historical successes, current implementations, and future challenges.
These proceedings address a broad range of topic areas, including telecommunication, power systems, digital signal processing, robotics, control systems, renewable energy, power electronics, soft computing and more. Today’s world is based on vitally important technologies that combine e.g. electronics, cybernetics, computer science, telecommunication, and physics. However, since the advent of these technologies, we have been confronted with numerous technological challenges such as finding optimal solutions to various problems regarding controlling technologies, signal processing, power source design, robotics, etc. Readers will find papers on these and other topics, which share fresh ideas and provide state-of-the-art overviews. They will also benefit practitioners, who can easily apply the issues discussed here to solve real-life problems in their own work. Accordingly, the proceedings offer a valuable resource for all scientists and engineers pursuing research and applications in the above-mentioned fields.
This book is devoted to game theory and its applications to environmental problems, economics, and management. It collects contributions originating from the 12th International Conference on “Game Theory and Management” 2018 (GTM2018) held at Saint Petersburg State University, Russia, from 27 to 29 June 2018.
How Lord Byron's Daughter Ada Lovelace Launched the Digital Age
Author: James Essinger
Publisher: Melville House
Category: Biography & Autobiography
“[Ada Lovelace], like Steve Jobs, stands at the intersection of arts and technology."—Walter Isaacson, author of The Innovators Over 150 years after her death, a widely-used scientific computer program was named “Ada,” after Ada Lovelace, the only legitimate daughter of the eighteenth century’s version of a rock star, Lord Byron. Why? Because, after computer pioneers such as Alan Turing began to rediscover her, it slowly became apparent that she had been a key but overlooked figure in the invention of the computer. In Ada Lovelace, James Essinger makes the case that the computer age could have started two centuries ago if Lovelace’s contemporaries had recognized her research and fully grasped its implications. It’s a remarkable tale, starting with the outrageous behavior of her father, which made Ada instantly famous upon birth. Ada would go on to overcome numerous obstacles to obtain a level of education typically forbidden to women of her day. She would eventually join forces with Charles Babbage, generally credited with inventing the computer, although as Essinger makes clear, Babbage couldn’t have done it without Lovelace. Indeed, Lovelace wrote what is today considered the world’s first computer program—despite opposition that the principles of science were “beyond the strength of a woman’s physical power of application.” Based on ten years of research and filled with fascinating characters and observations of the period, not to mention numerous illustrations, Essinger tells Ada’s fascinating story in unprecedented detail to absorbing and inspiring effect. From the Hardcover edition.
An emerging trend in the automobile industry is its convergence with information technology (IT). Indeed, it has been estimated that almost 90% of new automobile technologies involve IT in some form. Smart driving technologies that improve safety as well as green fuel technologies are quite representative of the convergence between IT and automobiles. The smart driving technologies include three key elements: sensing of driving environments, detection of objects and potential hazards and the generation of driving control signals including warning signals. Although radar-based systems are primarily used for sensing the driving environments, the camera has gained importance in advanced driver assistance systems (ADAS). This book covers system-on-a-chip (SoC) designs—including both algorithms and hardware—related with image sensing and object detection by using the camera for smart driving systems. It introduces a variety of algorithms such as lens correction, super resolution, image enhancement and object detections from the images captured by low-cost vehicle camera. This is followed by implementation issues such as SoC architecture, hardware accelerator, software development environment and reliability techniques for automobile vision systems. This book is aimed for the new and practicing engineers in automotive and chip-design industries to provide some overall guidelines for the development of automotive vision systems. It will also help graduate students understand and get started for the research work in this field.
19th International Conference, TAAI 2014, Taipei, Taiwan, November 21-23, 2014, Proceedings
Author: Shin-Ming Cheng
This book constitutes the refereed proceedings of the 19th International Conference on Technologies and Applications of Artificial Intelligence, held in Taipei, Taiwan, in November 2014. The 23 revised full papers, 3 short papers, and 8 workshop papers presented at the international track of the conference were carefully reviewed and selected from overall 93 submissions to the international track, domestic track, and international workshops for inclusion in this volume. The papers feature original research results and practical development experiences among researchers and application developers from the many AI related areas including machine learning, data mining, statistics, computer vision, web intelligence, information retrieval, and computer games.