75 Tools for Creative Thinking

A Fun Card Deck for Everyone who Needs Creative Inspiration

Author:

Publisher: Bis Pub

ISBN:

Category: Design

Page: 75

View: 942

This creative card deck toolbox will guide the player to be creative at the different stages of any process or situation where new ideas are desired. The seventy-five tools are organized around six steps in the process: get started, look around, ask around, break it down, break free, evaluate, and select.

Imagination, Creativity, and Responsible Management in the Fourth Industrial Revolution

Author: Fields, Ziska

Publisher: IGI Global

ISBN:

Category: Business & Economics

Page: 333

View: 329

As we move through the Fourth Industrial Revolution, people are becoming more concerned about the potential benefits and risks of digital technology and its impact. People are worried about the extent, the implementation, and the effect digital transformation will have on their privacy, jobs, and welfare. Business managers will be expected to navigate organizations and employees through this unknown territory of digital transformation and disruption. Imagination, Creativity, and Responsible Management in the Fourth Industrial Revolution is an essential reference source that uses a multidisciplinary approach to examine the concepts of imagination and creativity, as well as responsible management practices, and their application to the development and use of innovative technologies. This book intends to help readers understand the importance of continuously developing their cognitive skills and to remain responsible and accountable in the new digital era— the Fourth Industrial Revolution. Featuring research on topics that include modes of interaction in the digitalized era, cognitive skills needed and creative tools to shape the future of work, and knowledge sharing, this book is ideally designed for managers, leaders, decision makers, directors, executives, engineers, entrepreneurs, IT specialists, academics, researchers, students, consultants, and industry professionals.

Approaches To Creativity: A Guide For Teachers

A guide for teachers

Author: Carlile, Orison

Publisher: McGraw-Hill Education (UK)

ISBN:

Category: Education

Page: 328

View: 230

This book offers a comprehensive guide to ideas on creativity in education, along with the major theories related to creativity.

Building Better Teams

70 Tools and Techniques for Strengthening Performance Within and Across Teams

Author: Robert Barner

Publisher: John Wiley & Sons

ISBN:

Category: Business & Economics

Page: 496

View: 313

Over the past 10 years in the field of human and organizational development, the approach to team building has moved from problem solving and conflict management to helping work groups and organizations build a foundation of trust, cooperation, and mutual support. Focusing on collaboration rather than resolving conflict, Building Better Teams: 70 Tools and Techniques for Strengthening Performance Within and Across Teams offers a fresh approach to team building. It provides proven tools for the most common needs of teams, including establishing trust, building consensus, managing change, working virtually and across boundaries, and dealing with setbacks.

Designing for Growth

A Design Thinking Tool Kit for Managers

Author: Jeanne Liedtka

Publisher: Columbia University Press

ISBN:

Category: Business & Economics

Page: 227

View: 540

Outlines the popular business trend through which abstract ideas are developed into practical applications for maximum growth, sharing coverage of its mindset, techniques and vocabulary to reveal how design thinking can address a range of problems and become a core component of successful business practice.

An Introduction to Critical Thinking and Creativity

Think More, Think Better

Author: J. Y. F. Lau

Publisher: John Wiley & Sons

ISBN:

Category: Mathematics

Page: 272

View: 729

A valuable guide on creativity and critical thinking to improve reasoning and decision-making skills Critical thinking skills are essential in virtually any field of study or practice where individuals need to communicate ideas, make decisions, and analyze and solve problems. An Introduction to Critical Thinking and Creativity: Think More, Think Better outlines the necessary tools for readers to become critical as well as creative thinkers. By gaining a practical and solid foundation in the basic principles that underlie critical thinking and creativity, readers will become equipped to think in a more systematic, logical, and imaginative manner. Creativity is needed to generate new ideas to solve problems, and critical thinking evaluates and improves an idea. These concepts are uniquely introduced as a unified whole due to their dependence on each other. Each chapter introduces relevant theories in conjunction with real-life examples and findings from cognitive science and psychology to illustrate how the theories can be applied in numerous fields and careers. An emphasis on how theoretical principles of reasoning can be practical and useful in everyday life is featured, and special sections on presentation techniques, the analysis of meaning, decision-making, and reasoning about personal and moral values are also highlighted. All chapters conclude with a set of exercises, and detailed solutions are provided at the end of the book. A companion website features online tutorials that further explore topics including meaning analysis, argument analysis, logic, statistics, and strategic thinking, along with additional exercises and multimedia resources for continued study. An Introduction to Critical Thinking and Creativity is an excellent book for courses on critical thinking and logic at the undergraduate and graduate levels. The book also serves as a self-contained study guide for readers interested in the topics of critical thinking and creativity as a unified whole.

The Oxford Handbook of Thinking and Reasoning

Author: Keith J. Holyoak, Ph.D.

Publisher: Oxford University Press

ISBN:

Category: Psychology

Page: 864

View: 140

Thinking and reasoning, long the academic province of philosophy, have over the past century emerged as core topics of empirical investigation and theoretical analysis in the modern fields of cognitive psychology, cognitive science, and cognitive neuroscience. Formerly seen as too complicated and amorphous to be included in early textbooks on the science of cognition, the study of thinking and reasoning has since taken off, brancing off in a distinct direction from the field from which it originated. The Oxford Handbook of Thinking and Reasoning is a comprehensive and authoritative handbook covering all the core topics of the field of thinking and reasoning. Written by the foremost experts from cognitive psychology, cognitive science, and cognitive neuroscience, individual chapters summarize basic concepts and findings for a major topic, sketch its history, and give a sense of the directions in which research is currently heading. Chapters include introductions to foundational issues and methods of study in the field, as well as treatment of specific types of thinking and reasoning and their application in a broad range of fields including business, education, law, medicine, music, and science. The volume will be of interest to scholars and students working in developmental, social and clinical psychology, philosophy, economics, artificial intelligence, education, and linguistics.

Cinematic Game Secrets for Creative Directors and Producers

Inspired Techniques From Industry Legends

Author: Rich Newman

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 248

View: 980

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Managing Projects for Success

A Trilogy

Author: Albert Hamilton

Publisher: Thomas Telford

ISBN:

Category: Engineering

Page: 604

View: 332

The influences of modern technology and competitive environments have a direct impact on the outcomes of projects, irrespective of project type. This text is a response to the growing need for better management which many people find necessary when leading or working within teams or groups undertaking a project. Increasingly, people in a working environment are engaged in organised practices and utilising resources, facing the challenge of having to meet, or better, predetermined cost budgets and strict timetables. The fact that most work is organised into programs or singular projects means that people require increasing guidance in project management.